Pages: 1 ... 16 17 [18] 19 20 ... 34
  Print  
Author Topic: Tastes Like Spelunky and Source  (Read 323482 times)
halibabica
Bossy
Mossy
*
Posts: 2174


old guard


View Profile Email
« Reply #255 on: January 15, 2011, 08:41:56 PM »

ManTraps started saying things in the previous version, so they're old news.  All that's really different in this one is the new and improved item combos...and a few little bug fixes. Tongue
Logged

Sometimes I wonder if I like Spelunky too much.
ManTrap mod - Tastes Like Spelunky
Hand-drawn comic - Spelunkying
wurmy
Bulb
*
Posts: 95


Punching trees gives me wood.


View Profile
« Reply #256 on: January 26, 2011, 02:18:28 PM »

I love this mod!

Mantraps are the best!
Logged

 
ATP
Bean
*
Posts: 184


4 Colors > 1


View Profile Email
« Reply #257 on: January 26, 2011, 02:51:06 PM »

And no, I didn't add any Magic Signs stuff.  Sorry! Cry
But we can make our own TLS + Magic Signs 2.2, right?
Logged

Urza
Mossbaby
*
Posts: 467


View Profile
« Reply #258 on: January 26, 2011, 06:57:45 PM »

Or use mine. (Except it's 2.1.1 not 2.2.) By the way, for anyone else who wants to port Magic Signs to TLS, the only extra thing I had to do is change a reference to oTemp (which doesn't exist in TLS) to another dummy object. I used oFrill, and it seems to work fine.
Logged
halibabica
Bossy
Mossy
*
Posts: 2174


old guard


View Profile Email
« Reply #259 on: January 26, 2011, 09:54:17 PM »

I love this mod!

Mantraps are the best!
Thanks!  I know, right?

But we can make our own TLS + Magic Signs 2.2, right?
That's what open source is all about!

Or use mine. (Except it's 2.1.1 not 2.2.) By the way, for anyone else who wants to port Magic Signs to TLS, the only extra thing I had to do is change a reference to oTemp (which doesn't exist in TLS) to another dummy object. I used oFrill, and it seems to work fine.
Yeah, I deleted a bunch of stuff that didn't have a purpose in TLS' source.  It's likely oTemp was among them.  RIP stupid pointless data.
Logged

Sometimes I wonder if I like Spelunky too much.
ManTrap mod - Tastes Like Spelunky
Hand-drawn comic - Spelunkying
ATP
Bean
*
Posts: 184


4 Colors > 1


View Profile Email
« Reply #260 on: January 27, 2011, 01:48:59 PM »

Or use mine. (Except it's 2.1.1 not 2.2.)
I thought that was an older version.
Logged

YellowAfterlife
Shoot
*
Posts: 11


One


View Profile WWW
« Reply #261 on: February 19, 2011, 04:00:38 AM »

Code:
___________________________________________
ERROR in
action number 1
of  Step Event
for object oMattockPre:

Error in code at line 1:
   if (not owner.swinging)
                ^
at position 15: Unknown variable swinging
This happens when crushing miner with a block.
Not critical, but error messages are not very good.
Logged

halibabica
Bossy
Mossy
*
Posts: 2174


old guard


View Profile Email
« Reply #262 on: February 19, 2011, 07:28:11 AM »

No matter how many times I try to stop it, there's always some way the Spelunker and Tunnel Man's weapons can end up without an owner.  UGH.
Logged

Sometimes I wonder if I like Spelunky too much.
ManTrap mod - Tastes Like Spelunky
Hand-drawn comic - Spelunkying
Bae
Mossy
*
Posts: 1696


Pro YoCo strats #AGDQ2014 #GYCL


View Profile
« Reply #263 on: February 21, 2011, 10:40:23 PM »



this glitch amuses me
Logged


[0/18]complete

think about it. Zom-bees.
halibabica
Bossy
Mossy
*
Posts: 2174


old guard


View Profile Email
« Reply #264 on: February 22, 2011, 07:49:36 AM »

I am gonna be completely honest; I have no idea how you managed that one.
Logged

Sometimes I wonder if I like Spelunky too much.
ManTrap mod - Tastes Like Spelunky
Hand-drawn comic - Spelunkying
Bae
Mossy
*
Posts: 1696


Pro YoCo strats #AGDQ2014 #GYCL


View Profile
« Reply #265 on: February 27, 2011, 04:39:28 PM »

I ran into the wall from that ledge to the right and got the pushing wall animation, and using the ninja suit I was able to keep that animation while I climbed
Logged


[0/18]complete

think about it. Zom-bees.
eguee
Mosskid
*
Posts: 889


HYAAAAH!


View Profile
« Reply #266 on: March 15, 2011, 09:23:31 PM »

One little qualm: the ankh restores 4hp, not 3hp.
Logged
halibabica
Bossy
Mossy
*
Posts: 2174


old guard


View Profile Email
« Reply #267 on: March 15, 2011, 09:57:50 PM »

It does the same for the Tunnel and Venus ManTraps, too.  I intentionally left it at 4 since all the ManTraps have different starting HP.  Also, having an extra hit point in the places you're likely to have used the ankh really helps. Wink
Logged

Sometimes I wonder if I like Spelunky too much.
ManTrap mod - Tastes Like Spelunky
Hand-drawn comic - Spelunkying
eguee
Mosskid
*
Posts: 889


HYAAAAH!


View Profile
« Reply #268 on: March 16, 2011, 12:25:35 AM »

Oh yes, and grappling hook produces blood from any body you may be carrying, for use in the kapala. Thus you can easily easily farm up 99 HP without needing to use a yeti blender. Feature or bug?
Logged
halibabica
Bossy
Mossy
*
Posts: 2174


old guard


View Profile Email
« Reply #269 on: March 16, 2011, 10:21:51 AM »

Okay, that one's definitely a bug!  Not serious enough for an update, though, so have fun with that.  Grin
Logged

Sometimes I wonder if I like Spelunky too much.
ManTrap mod - Tastes Like Spelunky
Hand-drawn comic - Spelunkying
Pages: 1 ... 16 17 [18] 19 20 ... 34
  Print  
 
Jump to: