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31  Games / Spelunky Classic / Re: Spelunkying 3-3: The Missing Lunk on: October 04, 2015, 04:43:26 AM
hooray comic is back!
32  Games / Spelunky Classic / Re: Spelunkying 2-24: The Dead Are Evil on: May 21, 2015, 01:51:15 PM
wow you're on some kind of comic spree.

Anyway Vampires cannot steal whips. 0/10 for accuracy.

But 10/10 for comic.
33  Games / Spelunky Classic / Re: Spelunkying 2-17: Don't Even Need a Boat on: April 01, 2015, 03:44:34 AM
quick make a mod where mega mouth breaks terrain

This would actually be really easy.
34  Games / Spelunky Classic / Re: Spelunkying 2-17: Don't Even Need a Boat on: March 31, 2015, 08:11:50 AM
Oh man smart fish! Breaking blocks all day long.
35  Games / Spelunky Classic / Re: Spelunkying 2-14: Dunk-a-Damsel on: March 07, 2015, 12:10:41 PM
those water physics. I want them.
36  Games / Spelunky Classic / Re: Spelunkying 2-5: High Dive on: December 04, 2014, 01:38:38 PM
It actually Spelunky, that water wouldn't be there. Instead, you'd get a frog.

Okay sometimes you get water.
37  Games / Spelunky Classic / Re: Spelunkying 2-3: Monkey Swing on: November 11, 2014, 01:34:19 PM
Keep up the good work man.

Monkeys are terrible.
38  Games / Spelunky Support / Re: Continue issues - PS4 on: October 13, 2014, 04:48:26 AM
This is how the game is designed. When you die, you have to start over from the beginning.

You can, however, unlock shortcuts to the beginning of each area by fulfilling the Tunnel Man's requests.
39  Games / Source / Re: Psi-lunky (alpha 8) on: June 20, 2014, 06:40:01 AM
Seems harder than I remember, but maybe I'm just rusty. Did you change it so the cooler powers are rarer or (explosion and such) show up later?

Yeah, powers are broken up into Rare, Uncommon and Common. Good powers like Explode and Teleport are rare, useful powers like the block ones are uncommon and the just okay ones like Summon Flare are common. Common powers might even appear in shops in the future.
40  General / Discuss! / Re: The Offtopic Topic on: June 16, 2014, 08:18:51 AM
Hey peeps check out new Psi-lunky
41  Games / Source / Re: Psi-lunky (alpha 8) on: June 15, 2014, 09:26:22 AM
New update!? It's small, since I need to get back into the swing of things.

+, ^, * - Addition, fix, change:

+Orbit Shield Power
+Volt Flash Power
+Alternate Character load outs
^Less weird Phantom visuals
*Phantoms are less obnoxious, hopefully.

Hopefully more stuff sooner than later.
42  Games / Spelunky Classic / Re: Spelunkying 1-5: Look Before You LEAP! on: May 30, 2014, 10:20:22 AM
The Mattock saves the day! Of course, plot demands it breaks as soon as Hero escapes.

If I remember the original, new character show be appear soon! Now all we need is mod references.  Grin
43  Games / Spelunky Classic / Re: Spelunkying 1-4: Spielberg Would Be Proud on: May 29, 2014, 07:37:13 AM
Stick with me, guys, and we'll see this apocalypse through. *loads shotty*

maybe you should mail derek and say how the other mods bailed. then you can promote. also I guess trustworthy people can also promote.
44  Games / Spelunky Classic / Re: Spelunkying 1-4: Spielberg Would Be Proud on: May 26, 2014, 05:33:03 AM
Mars quit or something, Kegluneq only shows up periodically, and Wonkyth just disappeared. Like, just after I Steam-poked him.

Anyhow, new comic yay!
45  Games / Spelunky Classic / Re: Spelunkying 1-3: What's in a Name on: May 18, 2014, 01:45:59 PM
Oh man this is back!

But will there by TLS references again?
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