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1  Games / Source / Re: Psi-lunky (beta 1) on: May 15, 2020, 04:09:34 AM
Finally updating to what I'd consider a beta version. The major change going from alpha to beta is that Psi-lunky now saves scores in an external file. Ain't that grand.

Other changes:

+ Tunnelman B loadout added
+ Comet room, containing a new minigame
+ Chaos Zone now has it's own scores
* You need at least one win to access Chaos Zone and alternate loadouts
* Made Phantoms weaker, again
2  General / Discuss! / Party like it's 2015! on: April 23, 2020, 06:37:05 AM
Remember when the world hadn't gone mad?

Well all this social isolation has done a number on my already poor project management skills, and now I'm working on Psi-Lunky again. In 2020.

Check it out!

Posting here because the Source forum is weirdly hidden.
3  Games / Source / Re: Psi-lunky (alpha 10) on: April 23, 2020, 06:33:39 AM
Another update. At this rate I'll be able to say I have a shorter average update time than many webcomics and Abridged series. (Are Abridged series even a thing anymore?)

+, ^, * - Addition, fix, change:

+ New pause menu page for equipping powers
+ Mantraps now eat Ravenmen
+ Some power tablets now available in stores
^ Projectiles from Ruby Wand should be less janky
^ Stunned Ravenmen don't get hurt by thrown items
^ Chaos Zone less chaotic, for the better
* Removed the Azure Charm and attached system. I was never really happy with it, honestly.
* Smite power tablet added to standard distribution methods
4  Games / Source / Re: Psi-lunky (alpha 9) on: April 12, 2020, 08:04:15 AM
Holy moly it's an update. Truly the current world situation has driven me to madness, since it's been six long and crazy years since the last update.

+, ^, * - Addition, fix, change:

+ Three wands, which you can use to attack enemies
+ New enemy in the Temple, the Ravenman, who wields said wands
^ Various internal improvements that don't affect gameplay
* Alternate Damsel loadout now starts with one bomb and rope
* Increased the chance of power vaults spawning
* Increased the chance of higher rarity powers generating
* Magic Bag is now named Bag of Holding, and also costs less
5  General / Discuss! / Re: Ohey on: March 05, 2019, 01:32:47 PM
Activity? In this day and age? Madness!

Anyhow I managed to get an actual software development job, allowing me to pay bills and be a responsible adult. Somehow I avoided the layoffs and restructing, became AGILE and worked on several projects, all of which are terrible in their own unique ways!

I also stopped getting into internet fights, which was a good idea. Partially because most of the places I used to hang out on collapsing into the internat void, partially because I realised I had better things to do with my time, and partially because I moved on from the part of my life that I was using internet fights as an outlet for. Yeah!

Tragically, I lost my Spelunky mod files in hard drive failure a few years ago. So if you're still waiting for the next Psi-lunky update, I'm afraid that sooner became later, and later became never. I'd like to say I'm still making games, but that's mostly a lie.

I guess this is the part where I suggest people check out my Youtube Channel and/or Tumblr Blog, except neither of those are that engaging. Unless you like weird silent videos of DROD features you can use, or ramblings about random stuff. So I won't suggest that. (If you want a recommendation, check out Hamumu Games instead - when their site fell over, they made their games free, and some of them are neat.)
6  General / Discuss! / Re: Something strange is afoot... on: August 28, 2018, 11:50:52 AM
Three mysterious blue people at once!

Is the forum haunted?
7  General / Discuss! / Something strange is afoot... on: August 26, 2018, 03:02:58 PM
There's some weird happenings going on here. Users with posts, but without posts! Large numbers of guests. Blue people hanging out all day. New blue people, as well.

And I say: What's going on?
8  Games / Spelunky Classic / Re: Spelunkying Bonus Page: High Scores on: May 16, 2018, 03:36:56 PM
But how much score did the Mantrap get?

9  Games / Spelunky Classic / Re: Spelunkying Grand Finale on: May 14, 2018, 01:18:27 PM
All good things come to end. That final overview of all the zones was pretty neat, showing just how far our unlikely heroes have come.

Also obvious sequel hook is obvious.
10  Games / Spelunky Classic / Re: Spelunkying 4-36: Letting Go on: April 20, 2018, 02:03:45 PM
This comic is making think about that mural in the final treasure chamber. It's not really something I paid attention to while playing, but it gets like a whole panel in the comic.
11  Games / Spelunky Classic / Re: Spelunkying 4-35: Pride Cometh Before the Fall on: April 11, 2018, 12:45:24 PM
That was... sudden.

Onward to sweet loot!
12  Games / Spelunky Classic / Re: Spelunkying 4-31: Legends of the Hidden Temple on: March 15, 2018, 02:45:00 PM
Olmec, voiced at last!

Which is far preferable to anything involving his freaky brother, Meatmec.
13  Games / Spelunky Classic / Re: Spelunkying 4-30: Vital Signs on: March 06, 2018, 04:30:00 PM
no not gaudi

how could write such a terrible plot point

14  Games / Spelunky Classic / Re: Spelunkying 4-22: Fire Sea on: January 15, 2018, 11:59:31 AM
Comic name reminded me of some fun trivia: back when Psi-lunky was still a thing and undergoing too much scope creep, one of the plans was Spelunky HD style Area Five. It's theme was going to be 'Lost City', and it would have all the fun stonepunk technology. One of the level feelings would have been "It's hot down here!", a lava equivalent of Area Two's rushing water.

Also once again this virtual comic book provides inaccurate Spelunky physics. Although Terraria like fluid physics would be pretty cool (and deadly) in Spelunky.
15  Games / Spelunky Classic / Re: Spelunkying 4-17: Oh Rally on: December 06, 2017, 01:42:37 AM
hello apparently this comic has a scene where a shark is jumped?

is megamouth a shark?
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