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1  Games / Spelunky Support / Re: Spelunky works but crashes on exit every single time in my system on: August 25, 2014, 06:44:03 AM
Isn't this forum the official place to look for help for this game? Is there a better place?
Well, the forums have become quite dead over the course of time. Derek (and Andy; the creators) once assured us that he checks this forum for bugs and glitches even if he never replies to the topics, though it's doubtful if he still does it since he literally had no idea that the forum had been filled with spambots until one member of this forum notified him on Twitter. Other places where you may get help include the Steam forums. Or you may try to seek attention at Twitter as that's the place where Derek is the most active.
2  Games / Spelunky / Re: Spelunky HD Modification Compendium on: July 25, 2014, 06:03:13 AM

How does this look as an ice replacement? I'm not entirely sure...
For some reason, I'm having a hard time remembering it's the ice and get slipped. Looks cool though, especially because of the normal map which gives it a metallic look.
3  Games / Spelunky / Re: Spelunky HD Modification Compendium on: July 23, 2014, 02:51:13 AM
I'm not entirely sure myself. If I can figure out how to edit bumpmaps without making them look like garbage, I might make the ice just a bright blue, shiny, icey-ish version of the main tiles, I dunno.
I don't really remember CaveStory having an "icy" world, so I think that's the only possible texture for the Ice Caves. Are you using any normal map generator? There possibly are some free ones that can give satisfactory results (or maybe not; I'm just an idiot).

I'm considering it, yeah. Same for Damsel. Though I don't know yet. Making it look right will take some work, for sure.
The shadow might look a bit weird, but you can turn it off. Making an entirely new sprite-sheet for a character is definitely going to take some time. Then there's the three damsels. Pug should be a mimiga.

Yeah I made the Pug and Damsel player mods when modding first became a thing. It's been awhile since then, cool that you remember me though!
Yeah, I remember many of the names of that time. That was probably one of the times Mossmouth was active. Then everybody lost interest, the forum drama drove the remaining away, the spam bots ruled this place till Derek got informed, and now the place is similar to a graveyard. And sadly, Derek said he probably won't make another game (of the level of Spelunky) till 4 years. So there we go, Mossmouth's funeral. Sad
4  Games / Spelunky / Re: Spelunky HD Modification Compendium on: July 22, 2014, 10:28:41 AM
Any way this could get added to the compendium?
No sir, it's too bad.
Jk, the mod is great, I have always been a fan of CaveStory.
I thought Bushland A.K.A GrassTown would be more suitable for Jungle, but the current one is not bad either. I wonder what you might do to the ice in the third area.
Anyway keep on the good work. Are you replacing the main dude with Quote or what? Damsel will be Curly Brace?
Also, I remember your name. Seeing you after a long time.
5  Games / Spelunky / Re: How tall is Spelunker? on: July 13, 2014, 12:36:14 PM
     The biggest issue, is that if Spelunker were to stand at a proud 5 feet tall. It would mean that the spiders in the game would be gigantic. Insects (locust in the temple also bees) and arachnids (spiders) breathe through pores in their skin. Due to the square cube rule, if a spider goes through a proportional increase in size, it's new volume is equal to the cube of the multiplier while the surface area is only equal to the square of the multiplier, so the rate at which his volume grows vastly outpaces the increase in surface area, meaning that he would be unable to breathe enough oxygen through his skin to account for all of his new mass. So all the spiders, locus, and bees would suffocate if they were as big as a grown man. If Spelunker is really that short, then it becomes much more believable, although still farfetched. Additionally giant bats would be unable to fly with their new mass. And the bees would be double screwed, suffocated and grounded.
According to the Journal, the spiders are actually gigantic. "A gargantuan spider the size of a car!" Though it was probably written by the spelunker himself and is therefore, not a fact. (The Spelunker rides toy-cars probably.)
6  Games / Spelunky / Re: How tall is Spelunker? on: July 13, 2014, 07:42:48 AM
That was something... Chris.
7  Games / Spelunky / Re: Generic Brown Haired Male Skin (Based off of me) on: July 09, 2014, 07:04:55 AM
I'm the guy to be blamed for adding it late. I'm lazy and have lost the interest I had in this game.

By the way, your mod is very impressive. There aren't so many mods that looks as good as yours. Kudos to you.
8  Games / Spelunky / Re: Separate Whip Button - [Mod Request] on: July 09, 2014, 07:01:36 AM
Sadly, gameplay changing mods are not possible yet, and not being able to use the whip is a con of carrying an item. There are many challenges regarding this, like carrying a skull/eggplant/key through the whole game. You cannot whip as you're using your hands to carry the item. I still do think that an additional whip button would be good though. Since I cannot give you a fix, I can only suggest to get used to it. Pots may not be worth always or maybe worth little. There aren't as many crates, and if the crate is in a tight space and you're afraid of losing the item (because of your whip), pick up the crate and press Up+Attack to open it up. I think you'd use your item to kill the bat (or evade it, though there aren't many people who use the teleporter).
9  Games / Spelunky / Re: Better Mouse Mod! on: June 18, 2014, 07:02:35 AM
I'm aware that they're two different people, my "Del Bel doesn't know what audacious means" was about your thinking Bel Del was Del Bel. It can't be Del Bel, because that word isn't in a second graders vocabulary, also he didn't even mention Jet Set Radio or post any anime porn pics.

I'm not targeting you,  however modeling his name after yours would help people to not confuse him with Del anymore, the fact that he would be confused with you is a possibility though, although at least you would know the difference

Regarding the mod, I can kinda understand where Bel is coming from, I don't dislike the cursor you made, but I never thought the old one was bad, and I never see the cursor when I play anyways.
Sorry, I get it now.
And I feel that same way what you said about the cursor.

Ok, ok, we get it, I re named it "New Mouse Mod" now, and I usually press post before I check what I say, I wont do that anymore, and I was going to edit what I said, never got around to it, and bell dell got on me before I could edit it, now everyone hates me -_-
Nobody hates you.

What should my name be then? One of the Blaze things? Or maybe ShopkeeperSlayerSlayer
Ksose? That ones kinda weird, you can barely pronounce it
Stewartisnotme? Stewartisyou
The eternal eternity
Why must the name always be an anagram of someone else's name?
10  General / Games / Re: I have made a forum. on: June 17, 2014, 11:34:59 AM
It doesn't seem very spectacular to me, definitely needs more posts.

Maybe Ill sign up
I suggest not to.
11  Games / Spelunky / Re: Better Mouse Mod! on: June 17, 2014, 11:32:05 AM
I dont think Del Bel knows what audacious means.

You should change it to Blaze06G, or Haze06Bl
I don't get why you are specifically targeting me even though I haven't done something idiotic here. Also, Del Bel is not Bel Del, Bel Del is a separate person (check his profile).
And although you're probably going to ignore this post as a whole as I'm have proved to be stupid and extremely bad at grammar, I would just like to say that "showing an impudent lack of respect" is what he probably meant by audacious in this case.
12  Games / Spelunky / Re: Better Mouse Mod! on: June 17, 2014, 06:58:53 AM
I dont think theres anything really wrong with the normal mouse, I never see it anyways. But saying that you can make a better mouse seems a little audacious to me, especially considering that you didn't draw anything new, you just tilted a spear sideways. All of the mods aren't up to par with Derek's style
, and its rude to say your better at "making" a cursor when you used his assets
Yous should definitely change the name, for a second I almost got a shock in thinking that you're that other...

Btw, I agree.
13  Games / Spelunky / Re: Better Mouse Mod! on: June 16, 2014, 11:26:36 AM
I didn't even observe how the original mouse looked.
has this mod got you observing it's clunkyness?
Well... I don't know, but I never felt that way.
14  Games / Source / Re: Spelunky Invincible - A cheat mod request on: June 16, 2014, 11:22:34 AM
Thank you Blaze06H
that was the correct file.
Thanks again!
You're welcome.
15  Games / Spelunky Support / Re: Lobby Bug (4 players) on: June 16, 2014, 06:56:58 AM
Yeah, some other people have did that before.
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