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Spelunky no sound after compile?
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Topic: Spelunky no sound after compile? (Read 481 times)
Metamist
Seedling
Posts: 1
Spelunky no sound after compile?
«
on:
July 09, 2012, 12:54:53 PM »
I'm trying to create a mod, and the sound doesn't seem to work after I compile the game. Note that this is the first time i'm using game maker but I do know how it works. I also noticed that there's nothing in the sound directory of the source. What's exactly going on here?
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KarjamP
Mossy
Posts: 2229
Meet Miijam!
Re: Spelunky no sound after compile?
«
Reply #1 on:
July 09, 2012, 01:08:53 PM »
Did you put the supersound.dll (I thinkt that's what it's called) in the same directory as the mod?
Have you put the folder containing the sounds in the same directory as the mod?
That should fix the problem.
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Meet Bodyless!
3DS friendcode: 4210 - 4681 - 1626
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Nathan Cash
Mossy
Posts: 4706
Re: Spelunky no sound after compile?
«
Reply #2 on:
July 09, 2012, 08:39:00 PM »
Supersound loads sound outside of game maker to save space. The sound folder is where all of the sounds are contained. Redownload and move the sound folder to the directory where the game is.
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Kirblunky (Kirby Spelunky)
Pacifist Spelunky
Spelunky (NOW EVEN HARDER!)
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