Poll
Question: Are you willing to share your code?
I already have! - 4 (26.7%)
Yes, I'll do it right now. - 0 (0%)
Yes, when I'm done - 4 (26.7%)
When I've done more, maybe. - 6 (40%)
No, I worked hard on it! - 1 (6.7%)
Total Voters: 12

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Author Topic: Are you willing to share your code?  (Read 1684 times)
gummybears123
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« Reply #15 on: March 16, 2010, 04:23:26 PM »

Nobody wants my code  Tongue

Same for me for Iron Man, Space mods, Spidey, flash ....etc
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Kirbylord
marsgreekgod
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« Reply #16 on: March 16, 2010, 05:21:19 PM »

Nobody wants my code  Tongue

Same for me for Iron Man, Space mods, Spidey, flash ....etc
Can I has the mars code? It's not for evil reasons I swear. Ok a little evil
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gummybears123
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« Reply #17 on: March 16, 2010, 08:06:11 PM »

Oh yea, I updated it, but didn't post it yet.  I added aliens to all areas...

I'll give you the code after I release my first vamp mod (maybe this sunday, or the week after that)
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I made a rap.
It sounds dumb, like reading a map
I really should stop this thing before it goes too far
But I don't really car as long as I stay below the radar
Those big companies won't get me no
I'll get away before the fuzz show

-Most famous rapper of Mossmouth
Kirbylord
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« Reply #18 on: March 17, 2010, 12:35:55 AM »

I would think it would be a courtesy to supply your source code. Derek made his source available so people could experiment and share their efforts with others. It seems a little selfish if you're not willing to do the same.

Of course, if all you do is edit one line or two, putting it in a post will do just as well.
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marsgreekgod
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« Reply #19 on: March 17, 2010, 12:43:17 AM »

I would think it would be a courtesy to supply your source code. Derek made his source available so people could experiment and share their efforts with others. It seems a little selfish if you're not willing to do the same.

Of course, if all you do is edit one line or two, putting it in a post will do just as well.
The main reason i haven't shared is there isn't a reason to, anyone could do what I do, It's just a matter of ideas.
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gummybears123
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« Reply #20 on: March 17, 2010, 01:11:43 PM »

I would think it would be a courtesy to supply your source code. Derek made his source available so people could experiment and share their efforts with others. It seems a little selfish if you're not willing to do the same.

Of course, if all you do is edit one line or two, putting it in a post will do just as well.

Think about it this way.

Derek made a great sacrifice when he released the code.  Tell the truth people, who plays normal Spelunky anymore?  NOBODY!  Exacty.  It's sort of like that.  Once you release your code, people can modify it and make it better and everyone forgets you and the new person gets all the credit.  Therefore, it's smarter to release your code once you get SICK of your mod, or are completely finished with it
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I made a rap.
It sounds dumb, like reading a map
I really should stop this thing before it goes too far
But I don't really car as long as I stay below the radar
Those big companies won't get me no
I'll get away before the fuzz show

-Most famous rapper of Mossmouth
Kirbylord
Kirby
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Nyarlathotep

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« Reply #21 on: March 17, 2010, 03:54:09 PM »

I play normal Spelunky all the time...
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kinnik
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« Reply #22 on: March 17, 2010, 04:39:09 PM »

If your only programming for popularity, then the "people forgetting you" argument makes sence.  Undecided  I don't think you'll become very popular programming for spelunky tho.

 If I really like the game and just want to play, then I wouldn't care if people use my code to make "EVEN BETTER" mods... In fact, I'd *like* it if people out did me as then you could play their better mod!

MMG: as for "anyone could do it",  if code was given then people would not need to spend time doing it themselfs and they could focas on other thing..  End product? Better game in less time

WITH COOPERATION!!


ok, I'm in a bad mood today...  Think I may be done helping you, gummy, with your problems..  Then you can feel really good about bragging because nobody will have given you all the code you need.
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Kirby
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Nyarlathotep

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« Reply #23 on: March 17, 2010, 04:51:23 PM »

Totally agree with kinnik. I program to make new, fun versions for people to enjoy. I don't care if I get credit, but it'd be nice.
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gummybears123
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« Reply #24 on: March 17, 2010, 06:38:26 PM »

Credit is second, after ____, but it's always good to credit!

And I think this should be left to the programmer to decide.  If he/she says NO, then don't ask
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I made a rap.
It sounds dumb, like reading a map
I really should stop this thing before it goes too far
But I don't really car as long as I stay below the radar
Those big companies won't get me no
I'll get away before the fuzz show

-Most famous rapper of Mossmouth
Kirbylord
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« Reply #25 on: March 17, 2010, 06:41:51 PM »

Yeah...  I agree.   I's just having a bad day and needed to vent.  Cry
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gummybears123
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« Reply #26 on: March 17, 2010, 06:46:28 PM »

I probably won't release my tenth version soon (Next year?)
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I made a rap.
It sounds dumb, like reading a map
I really should stop this thing before it goes too far
But I don't really car as long as I stay below the radar
Those big companies won't get me no
I'll get away before the fuzz show

-Most famous rapper of Mossmouth
Kirbylord
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« Reply #27 on: March 18, 2010, 10:21:21 PM »

Derek didn't make a sacrifice, he made an investment. Think about it this way, if he hadn't released his code, making mods would be much, much more difficult. For the record, I have more time logged with vanilla Spelunky than all the mods I've tried combined, and that won't change soon.

I recall other open-source projects I've observed being released under public licenses that require all versions, including mods, to be released with their source code. Spelunky wasn't released with such a license, as far as I know, but I see it as practical.

In my own experience, making my code available made it easier for others to pinpoint errors and mistakes, and it fueled the collaboration effort as others submitted bits of code which I hadn't the time or skill to make. While you don't necessarily need to have publically available code for this to happen, and isn't a guarantee that it will, it can streamline doing so.

But yes, the modder has the final say in this case; even so, I stand by my suggestion, which you can freely ignore. I also suggest treating your projects as more than a publicity stunt, because that mindset appears incredibly conceited and shallow.
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Sudonimus
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« Reply #28 on: March 19, 2010, 05:10:51 PM »

How would you make mods without the code?
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marsgreekgod
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« Reply #29 on: March 19, 2010, 05:22:24 PM »

How would you make mods without the code?
You wouldn't or recode the whole game.
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Show your power, Gun Del Hell! Show them their fate! Yes! Yes! Yes! Yes! Yes! Here we go! Let's go, go, go, go, Django! Light and Dark! It comes down to this! Be afraid, Sun!
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