gummybears123
Mossy

Posts: 5776
Yummy Gummy!
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« Reply #15 on: March 08, 2010, 06:52:12 PM » |
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It would be awesome if bullets could come out of the portal.
This is what I said. And anyway, you should disable jump
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I made a rap. It sounds dumb, like reading a map I really should stop this thing before it goes too far But I don't really car as long as I stay below the radar Those big companies won't get me no I'll get away before the fuzz show
-Most famous rapper of Mossmouth Kirbylord
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marsgreekgod
Big Bossy
Mossy

Posts: 9773
The will of the Galaxy.
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« Reply #16 on: March 08, 2010, 08:27:13 PM » |
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I wouldn't disable jump, just weaken it. you need it evne with the portals unless the portals where made much better
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Show your power, Gun Del Hell! Show them their fate! Yes! Yes! Yes! Yes! Yes! Here we go! Let's go, go, go, go, Django! Light and Dark! It comes down to this! Be afraid, Sun!
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gummybears123
Mossy

Posts: 5776
Yummy Gummy!
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« Reply #17 on: March 08, 2010, 08:35:29 PM » |
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You don't need jump at ALL
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I made a rap. It sounds dumb, like reading a map I really should stop this thing before it goes too far But I don't really car as long as I stay below the radar Those big companies won't get me no I'll get away before the fuzz show
-Most famous rapper of Mossmouth Kirbylord
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marsgreekgod
Big Bossy
Mossy

Posts: 9773
The will of the Galaxy.
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« Reply #18 on: March 08, 2010, 08:49:53 PM » |
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but it's FUN
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Show your power, Gun Del Hell! Show them their fate! Yes! Yes! Yes! Yes! Yes! Here we go! Let's go, go, go, go, Django! Light and Dark! It comes down to this! Be afraid, Sun!
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gummybears123
Mossy

Posts: 5776
Yummy Gummy!
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« Reply #19 on: March 08, 2010, 08:53:05 PM » |
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And you might as well take out the action button and the bombs and ropes...
THEN it would make sense cause you could use one hand for portals and one hand for moving
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I made a rap. It sounds dumb, like reading a map I really should stop this thing before it goes too far But I don't really car as long as I stay below the radar Those big companies won't get me no I'll get away before the fuzz show
-Most famous rapper of Mossmouth Kirbylord
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marsgreekgod
Big Bossy
Mossy

Posts: 9773
The will of the Galaxy.
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« Reply #20 on: March 08, 2010, 09:03:57 PM » |
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I am posting the GMD you can do that yourself.
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Show your power, Gun Del Hell! Show them their fate! Yes! Yes! Yes! Yes! Yes! Here we go! Let's go, go, go, go, Django! Light and Dark! It comes down to this! Be afraid, Sun!
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gummybears123
Mossy

Posts: 5776
Yummy Gummy!
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« Reply #21 on: March 08, 2010, 09:04:39 PM » |
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Nah... I'm too busy.... you knew that
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I made a rap. It sounds dumb, like reading a map I really should stop this thing before it goes too far But I don't really car as long as I stay below the radar Those big companies won't get me no I'll get away before the fuzz show
-Most famous rapper of Mossmouth Kirbylord
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marsgreekgod
Big Bossy
Mossy

Posts: 9773
The will of the Galaxy.
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« Reply #22 on: March 08, 2010, 09:15:16 PM » |
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that would take moments
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Show your power, Gun Del Hell! Show them their fate! Yes! Yes! Yes! Yes! Yes! Here we go! Let's go, go, go, go, Django! Light and Dark! It comes down to this! Be afraid, Sun!
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gummybears123
Mossy

Posts: 5776
Yummy Gummy!
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« Reply #23 on: March 08, 2010, 09:22:26 PM » |
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Well.... umm........ *COUGH...... *HACK....... ahh............ uhh.........
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I made a rap. It sounds dumb, like reading a map I really should stop this thing before it goes too far But I don't really car as long as I stay below the radar Those big companies won't get me no I'll get away before the fuzz show
-Most famous rapper of Mossmouth Kirbylord
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marsgreekgod
Big Bossy
Mossy

Posts: 9773
The will of the Galaxy.
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« Reply #24 on: March 08, 2010, 09:55:11 PM » |
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It would take 55 secs if your sick.
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Show your power, Gun Del Hell! Show them their fate! Yes! Yes! Yes! Yes! Yes! Here we go! Let's go, go, go, go, Django! Light and Dark! It comes down to this! Be afraid, Sun!
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gummybears123
Mossy

Posts: 5776
Yummy Gummy!
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« Reply #25 on: March 08, 2010, 09:59:19 PM » |
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I'm working on Vampire mod remember?
And this is GREAT, I was just giving suggestions
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I made a rap. It sounds dumb, like reading a map I really should stop this thing before it goes too far But I don't really car as long as I stay below the radar Those big companies won't get me no I'll get away before the fuzz show
-Most famous rapper of Mossmouth Kirbylord
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Sageofrage
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« Reply #26 on: March 11, 2010, 11:18:41 PM » |
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Very nice! I like it. did it work?
better than i thought it would it put him in the wall
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Ambitious Sloth
Bulb

Posts: 55
Tenacious Scribbler
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« Reply #27 on: March 13, 2010, 03:57:38 PM » |
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It is good, heck it's great.
I do have a few suggestions for it though: The portal pellet should behave more like a bullet and only react when it actually hits a wall not a little bit before. Sure, it would mean the portal sprite is half buried in the wall and you have get a little closer to go through the portal, but it would make it so the portal is more predictable when you fire it, and it wont stop early when it gets to close to the floor or ceiling accidentally.
The only problem I for see with this is that: if enemies go through a portal set their likely to die inside of a wall. This could be fixed with the same type of code as the teleporter to find the nearest open spot for whatever goes through. It would need to be limited though to the area just next to the portal.
But what one created the portal and then covered it with a crate (Yes I am building on top of my last idea) then one would need another bit that would make the portals unusable if one was blocked. That might be tricky.
Another question appears when you put the portal in a corner, which is why i suspect is the reason for giving the portal pellet a large hit-box but with the other improvements I suggested it wouldn't be to bad just visually weird, but thats for another day.
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"I am the King of all I can see" -bug
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marsgreekgod
Big Bossy
Mossy

Posts: 9773
The will of the Galaxy.
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« Reply #28 on: March 13, 2010, 04:02:30 PM » |
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The portal pellet should behave more like a bullet and only react when it actually hits a wall not a little bit before. Sure, it would mean the portal sprite is half buried in the wall and you have get a little closer to go through the portal, but it would make it so the portal is more predictable when you fire it, and it wont stop early when it gets to close to the floor or ceiling accidentally.
It was like that, but EVERYTHING died inside of it. 100$ of the time. that was the only way I could fix it. The only problem I for see with this is that: if enemies go through a portal set their likely to die inside of a wall. This could be fixed with the same type of code as the teleporter to find the nearest open spot for whatever goes through. It would need to be limited though to the area just next to the portal.
If you could tell me how to do that, please do. But what one created the portal and then covered it with a crate (Yes I am building on top of my last idea) then one would need another bit that would make the portals unusable if one was blocked. That might be tricky.
Yeah... um... hmm... I am not sure. maybe it should telport blocks? Another question appears when you put the portal in a corner, which is why i suspect is the reason for giving the portal pellet a large hit-box but with the other improvements I suggested it wouldn't be to bad just visually weird, but thats for another day.
I am not sure what you mean.
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Show your power, Gun Del Hell! Show them their fate! Yes! Yes! Yes! Yes! Yes! Here we go! Let's go, go, go, go, Django! Light and Dark! It comes down to this! Be afraid, Sun!
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gummybears123
Mossy

Posts: 5776
Yummy Gummy!
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« Reply #29 on: March 13, 2010, 04:06:59 PM » |
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Anyway, btw, this is one of my fav mods
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I made a rap. It sounds dumb, like reading a map I really should stop this thing before it goes too far But I don't really car as long as I stay below the radar Those big companies won't get me no I'll get away before the fuzz show
-Most famous rapper of Mossmouth Kirbylord
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