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Author Topic: The gates of hell spelunky (New mode still coming, updates I forgot to do.)  (Read 22159 times)
marsgreekgod
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« Reply #255 on: December 25, 2010, 06:09:37 PM »

No money glitch here. I simply picked up no money from the start of the game until I died.

The glitch is the negative bomb count. It doesn't do anything fun like activate infinite bombs though. Something weird may have happened if I had picked up more bombs, but I didn't get a chance to do that.
yeah that was a typo

I ment to say MONKEY glich
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« Reply #256 on: December 25, 2010, 06:33:51 PM »

1. I was referring to the smash traps, not the UFOs.

2. I don't want to state my conditions because then someone will steal my glory.
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Kefit
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« Reply #257 on: December 25, 2010, 07:20:08 PM »

1) Ah, the enhanced red ones from evil death seemed better than the faster ones in earlier versions of gates of hell. I agree with this idea.

2) OK fine. I'll just go ahead and do no kills no money no equipable items then, with the caveat that beating the final boss isn't required.
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marsgreekgod
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« Reply #258 on: December 25, 2010, 08:19:41 PM »

I could try and make the final boss auto die if you have no kills or money
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Show your power, Gun Del Hell! Show them their fate! Yes! Yes! Yes! Yes! Yes! Here we go! Let's go, go, go, go, Django! Light and Dark! It comes down to this! Be afraid, Sun!
DialFforFunky
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« Reply #259 on: January 03, 2011, 06:48:32 PM »

Yay! just finished this mod with the newest changes! My goodness, this is tough...

Some notes:

- right-facing evil arrow traps seem to have broken once again.
- the gray spider is trapped by its ow webs, and is now very easy to kill.
- I've found ways to adapt to the ufo's, they take a little practice. You'll NEED a gun, and try and aim for the point of origin of the off-screen fireballs. Then move in that direction, and the ufo's will be done for. I can't say I really like this way of fighting, but I'm happy to notice there is an alternative to rushing. I like to kill enemies and get stuff, and this approach allows me to keep on playing my own style.
- laser-spike pits of death: an entire pit of these things is an impressive sight to behold. Crossing them would be likewise as impressive.
- yeti king is utter awsome. Scary but awesome.
- bomb dropping by gun-toting neanderthals is still borked.
- 'hawnting' in intro. There might be a spelling mistake somwhere in the jungle as well, but it might also be a thing of the past.
- some items do not display on inter-level-sceens (new guns, cape)
- some items do not display in upgrade-list in the top of the screen (cape, parachute)
- hawkman resistant to whips is a questionable idea. +health or slighly decreased k.o. time might be better. Facing them without a weapon is almost certain death, which is kind of much for a common hawkman.
- spiders hang is nome pretty akward places nowdays. at the base of a plant above jungle spike pit is pretty nast, as well as above the entrance in area 4.
-staff toting hawkmen are extremely cool.
- I've yet to encounter golden fish.

-just played another run and got the bombgun for the first time. OH MY GOD! That thing is the portable nuke for spelunky. It singlehandedly owns about everything, and made fighting the giant head a piece of cake. None the less, I love it, so keep it Cheesy.


F
« Last Edit: January 03, 2011, 06:50:44 PM by DialFforFunky » Logged

marsgreekgod
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« Reply #260 on: January 04, 2011, 09:37:31 PM »

Yay! just finished this mod with the newest changes! My goodness, this is tough...

Some notes:

- right-facing evil arrow traps seem to have broken once again.
- the gray spider is trapped by its ow webs, and is now very easy to kill.
- I've found ways to adapt to the ufo's, they take a little practice. You'll NEED a gun, and try and aim for the point of origin of the off-screen fireballs. Then move in that direction, and the ufo's will be done for. I can't say I really like this way of fighting, but I'm happy to notice there is an alternative to rushing. I like to kill enemies and get stuff, and this approach allows me to keep on playing my own style.
- laser-spike pits of death: an entire pit of these things is an impressive sight to behold. Crossing them would be likewise as impressive.
- yeti king is utter awsome. Scary but awesome.
- bomb dropping by gun-toting neanderthals is still borked.
- 'hawnting' in intro. There might be a spelling mistake somwhere in the jungle as well, but it might also be a thing of the past.
- some items do not display on inter-level-sceens (new guns, cape)
- some items do not display in upgrade-list in the top of the screen (cape, parachute)
- hawkman resistant to whips is a questionable idea. +health or slighly decreased k.o. time might be better. Facing them without a weapon is almost certain death, which is kind of much for a common hawkman.
- spiders hang is nome pretty akward places nowdays. at the base of a plant above jungle spike pit is pretty nast, as well as above the entrance in area 4.
-staff toting hawkmen are extremely cool.
- I've yet to encounter golden fish.

-just played another run and got the bombgun for the first time. OH MY GOD! That thing is the portable nuke for spelunky. It singlehandedly owns about everything, and made fighting the giant head a piece of cake. None the less, I love it, so keep it Cheesy.


F
1) ... what the beep I didn't even touch them
2) what the beep. WHAT THE ***!?
3) Good job being the frist to figure it out
4) Thank you.
5) I worked hard on him! glad you like him
6) oh right the fake bomb that is really gold I kinda like it really
7) ... you know me and spelling
Cool capes too? beep. more to fix when I get game makre on this thing. I am working on that.
9)... darn it
10)  (you DO know there is a trick to hakemen right? something that is easy to do unarmed but no one trys?)
11) they hang in the same places, just stand out more
12) thank you
13) you can't yet.
14) But normaly what you have to do to get it... glad you like it
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Show your power, Gun Del Hell! Show them their fate! Yes! Yes! Yes! Yes! Yes! Here we go! Let's go, go, go, go, Django! Light and Dark! It comes down to this! Be afraid, Sun!
marsgreekgod
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« Reply #261 on: January 25, 2011, 02:18:39 AM »

ok got it on my new computer request stuff if you want
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Wonkyth
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« Reply #262 on: February 01, 2011, 05:50:28 AM »

Damn, college!
No Time!
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« Reply #263 on: February 04, 2011, 11:42:18 PM »

Anyone else here found the shurikens?
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« Reply #264 on: February 04, 2011, 11:48:24 PM »

A caveman stole a pistol from a shop and the shoppy didn't get mad  Grin

BTW when's the bonus mode coming? This mod's too easy.
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marsgreekgod
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« Reply #265 on: February 05, 2011, 11:45:01 AM »

A caveman stole a pistol from a shop and the shoppy didn't get mad  Grin

BTW when's the bonus mode coming? This mod's too easy.
when I figure out how to upgrade yetis and a few other bad guys even more.
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paulsmith159
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« Reply #266 on: February 06, 2011, 10:14:06 AM »

where is the code for the secret treasure room, the "backspace treasure room"?  what section of script is it in?


never mind.  found it.
« Last Edit: February 07, 2011, 03:36:00 PM by paulsmith159 » Logged
marsgreekgod
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« Reply #267 on: February 06, 2011, 11:57:28 AM »

where is the code for the secret treasure room, the "backspace treasure room"?  what section of script is it in?


...

what in the world are you talking about?
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« Reply #268 on: February 06, 2011, 03:57:46 PM »

I think he's referring to the extra room added to the temple zone during the LCoG -- It's a twisty passage, filled with gold bars, that's boxed in on all sides.
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marsgreekgod
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« Reply #269 on: February 06, 2011, 09:41:16 PM »

I think he's referring to the extra room added to the temple zone during the LCoG -- It's a twisty passage, filled with gold bars, that's boxed in on all sides.

I haven't... added any rooms to the temple.

I haven't seen such a room.
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Show your power, Gun Del Hell! Show them their fate! Yes! Yes! Yes! Yes! Yes! Here we go! Let's go, go, go, go, Django! Light and Dark! It comes down to this! Be afraid, Sun!
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