Yeah! More rouge style is exactly what I'm going for.

I'm glad you noticed!
I know alot of people won't like the MUCH slower pace and longer games. I designed this mod to make me happy... If people like some things and not others I hope people can pick a chose from the code easily to add to there own project! I don't care about getting credit, just use and enjoy!
Keg: Thank you for the bug update and the words of encouragement!
Sorry.. I don't plan on putting more ropes. I want to force players to 'explore' and do so wisely. If you always explore left/right first (without using rope/bomb). Then explore up/down w/o R & B. Then up with rope OR bombs. THEN down...... ;X You SHOULD have enough rope for each level... maybe even too much rope! (Unless of coarse your REALLY unlucky on the first level. Then a restart and rabbit foot is in order.)
If you really need more ropes right away you can change the chances (rand(1,whatever) == 1 in the code at object oPlayer1 -> Step event -> action script -> line 240 - 263. If you REALLY feel you need after playing a while I'll make a second, easyer version.
The girl is my girl friends self portrait! She's punky and not all prissy plastic like. The origonal 'damsel' SLAVE is the destrubing one!! (look in the code! she's in a state of slavery when you find her in a shop.) I know Yu did this on purpose as a kick at girls in video games and I appriciate the gesture but my GF didn't want to be the poor plasic slave when playing as the girl.
MarsGod!: I'd be happy to talk about the code in this! It took me three whole days (I've been depressed at home recently and spend ALL DAY on this) so it has alot of finniky little things to change.. but when I was finished the game levels should be alot more 'module' and easier to alter in the future. I'm off to the store for something but I'll write more about this and start my "new levelType" tutorial when I get back.
Sudon: As for SLOW load times.. my path making code is still quite weak and hopefully I'll (or someone else if I'm lucky) will get around to optimizing it soon.
I hope 9X size levels will follow after the optimization!
gummy: Yeah.. It lags on my laptop but not on my tower... I'm not sure what I should do to fix this. I notised that it increased when I added multiple shops. I'll think about it.