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Author Topic: Spelunky Explorer (4X level size) reuped.  (Read 33308 times)
kinnik
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« on: February 28, 2010, 02:46:05 AM »

Hello all!   I'm glad to see plenty of people coding!
HUGE Thank You to Master Yu for this deliciousness!!


Spelunky Explorer:
-levels are 4x size. (can be bigger if you like)
-you are lost in the levels.
-there are items to help you find your way.
-more reasons to look in bags and chests.
-other fun.

New (march 21st) download:
http://www.mediafire.com/?ylzwvmtd5dm
-same file, on mediafire now...


Here is a list of all features. It's very small because it's more fun if you don't know about them:

-all levels are now 4x bigger.
-path can be up or down
-path must be = 20 rooms long
-start and finish must be 10 rooms apart
-mushrooms give 1 life if you press up and action
-you now start with 8 life, 10 bombs, 10 rope.
-you have 8 maximum life
-max life increases and 1 life with girl 'rescue'
-maps added into jars
-map of level in pause menu
-items move to chest and made very seldom
-crates have mushrooms and monkeys
-girl not helpless blond
-chance of > girl per level
-chance of > shop per level



It's still buggy and I have a list to work on.  Please write any bugs you may find here. My code is messy and so is (forgive me Master) Yu's so this REALLY NEEDS CLEANING...  I want to start a cleaning project.

I'll post everything I changed when I figure out how to hide it all so it doesn't spoil suprises.

Please tell me what you think and don't spoil ANYTHING about what I changed please...

OH!! and here is the CODE!  Why doesn't anyone share their code?

http://www.filedropper.com/spelunkyexplorertry9
Edit(march21st2010): if you want the code, just post and I'll reupload.

I marked alot of my code with "-kin".

Enjoy Wink
« Last Edit: March 21, 2010, 08:44:23 PM by kinnik » Logged
marsgreekgod
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« Reply #1 on: February 28, 2010, 02:54:28 AM »

Can you tell me a little bit about what you changed? just a bit?
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kinnik
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« Reply #2 on: February 28, 2010, 03:01:22 AM »

One thing is that it will afect the size of the levels to start... a fair bit.. can be more if your computer likes it ok.  Tell me if you want bigger.  OH!! and load times are longer.. I'd like to know how long it takes on your computer..?

I think you tried this earlyer... I fixed some of the problems you were having.
I also compleatly rewrote the "path finding" code for level generation.
« Last Edit: February 28, 2010, 03:04:07 AM by kinnik » Logged
Hayden
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« Reply #3 on: February 28, 2010, 05:19:09 AM »

Enter the game and pause.

The stats are a little bit.. Squished up.

But otherwise, great mod. This is actually really fun. Smiley

Edit: Okay, I got the "Map", and now understand why it's squished up. This mod is really damn good. Great work. Smiley
« Last Edit: February 28, 2010, 05:22:34 AM by Hayden » Logged
kinnik
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« Reply #4 on: February 28, 2010, 04:41:49 PM »

Yeah, the stats actualy overlap... it's on my bug list.  I'll fix it today. Thanks!
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Kegluneq
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« Reply #5 on: February 28, 2010, 07:33:18 PM »

So what do these mushrooms do?

EDIT:
Never mind, I figured out that you had to up/x to eat it.
Bug: Spider spawned only one tile up from the entrance.
« Last Edit: February 28, 2010, 07:36:01 PM by Kegluneq » Logged

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marsgreekgod
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« Reply #6 on: February 28, 2010, 07:37:04 PM »

Can I talk to you about coding this? I tried to do this a while ago and want to know what you did.
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Kegluneq
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« Reply #7 on: February 28, 2010, 07:41:23 PM »

Wow, I really like this!
It really adds to the whole rogue-like feel, having no idea where to go.

EDIT:
New ...."Damsel" disturbs me.
The fact that exits can be anywhere other than on the bottom level makes ropes much much more important. Perhaps the chance of getting a rope pile should go up. Or the bottom level should have some rope piles left behind from some unfortunate adventurers.
« Last Edit: February 28, 2010, 07:58:15 PM by Kegluneq » Logged

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Sudonimus
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« Reply #8 on: February 28, 2010, 08:07:54 PM »

...Loads are slow.
I must have a different taste from ou guys.
I liked the Magneto mod and you guys didn't I don't think I like this mod for some reason.
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gummybears123
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« Reply #9 on: February 28, 2010, 08:28:10 PM »

This mod is good but it lags too much
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It sounds dumb, like reading a map
I really should stop this thing before it goes too far
But I don't really car as long as I stay below the radar
Those big companies won't get me no
I'll get away before the fuzz show

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Kirbylord
kinnik
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« Reply #10 on: February 28, 2010, 08:54:38 PM »

Yeah!  More rouge style is exactly what I'm going for. Smiley I'm glad you noticed!

 I know alot of people won't like the MUCH slower pace and longer games.  I designed this mod to make me happy... If people like some things and not others I hope people can pick a chose from the code easily to add to there own project!  I don't care about getting credit, just use and enjoy!

Keg: Thank you for the bug update and the words of encouragement!  

 Sorry.. I don't plan on putting more ropes.  I want to force players to 'explore' and do so wisely.  If you always explore left/right first (without using rope/bomb). Then explore up/down w/o R & B. Then up with rope OR bombs. THEN down...... ;X  You SHOULD have enough rope for each level... maybe even too much rope!   (Unless of coarse your REALLY unlucky on the first level. Then a restart and rabbit foot is in order.)  

If you really need more ropes right away you can change the chances (rand(1,whatever) == 1 in the code at object oPlayer1 -> Step event ->  action script -> line 240 - 263.  If you REALLY feel you need after playing a while I'll make a second, easyer version.

The girl is my girl friends self portrait!  She's punky and not all prissy plastic like.  The origonal 'damsel'  SLAVE is the destrubing one!! (look in the code! she's in a state of slavery when you find her in a shop.)  I know Yu did this on purpose as a kick at girls in video games and I appriciate the gesture but my GF didn't want to be the poor plasic slave when playing as the girl.

MarsGod!:  I'd be happy to talk about the code in this!  It took me three whole days (I've been depressed at home recently and spend ALL DAY on this)  so it has alot of finniky little things to change.. but when I was finished the game levels should be alot more 'module' and easier to alter in the future.  I'm off to the store for something but I'll write more about this and start my "new levelType" tutorial when I get back.

Sudon:  As for SLOW load times.. my path making code is still quite weak and hopefully I'll (or someone else if I'm lucky) will get around to optimizing it soon.
I hope 9X size levels will follow after the optimization!

gummy:  Yeah.. It lags on my laptop but not on my tower...  I'm not sure what I should do to fix this.  I notised that it increased when I added multiple shops. I'll think about it.
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gummybears123
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« Reply #11 on: February 28, 2010, 08:56:51 PM »

You can't help it, the game is 4 TIMES BIGGER!

Anyway, I like the game more now
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I made a rap.
It sounds dumb, like reading a map
I really should stop this thing before it goes too far
But I don't really car as long as I stay below the radar
Those big companies won't get me no
I'll get away before the fuzz show

-Most famous rapper of Mossmouth
Kirbylord
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« Reply #12 on: February 28, 2010, 09:02:02 PM »

Actually I'm fine with the new Damsel sprite, it's the "F off!" text that makes no sense to me!

I'll try your exploring tips out and see how much better I do.
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gummybears123
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« Reply #13 on: February 28, 2010, 09:07:47 PM »

Is the damsel a guy?
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I made a rap.
It sounds dumb, like reading a map
I really should stop this thing before it goes too far
But I don't really car as long as I stay below the radar
Those big companies won't get me no
I'll get away before the fuzz show

-Most famous rapper of Mossmouth
Kirbylord
Kegluneq
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« Reply #14 on: February 28, 2010, 09:11:03 PM »

Is the damsel a guy?
It's a short-haired girl.
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