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Author Topic: Spelunky Darkness  (Read 704 times)
Ambitious Sloth
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« on: March 17, 2010, 06:25:41 PM »

My first mod, ever(woo).

Spleunky Darkness as the name implies is Spleunky but all of the levels are dark to throw in a new challenge there's also a new twist to make it harder around level 2.

Give me your thoughts.

Production Board:
First version: http://www.mediafire.com/?vmynmzgmfmj
     All levels are dark normal starting health equipment etc.
Second version: Coming whenever.
     Cavemen and Hawkmen will emit light as if they had torches otherwise the same as ver1.0.
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gummybears123
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« Reply #1 on: March 17, 2010, 06:34:17 PM »

There's already dark mod?

But good job!  I love it!
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Kirbylord
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« Reply #2 on: March 17, 2010, 06:34:52 PM »

Welcome to the club!!  Adding more light sources will be cool to see.
You can make the light sources different colors and even make them flicker like fire.

 
I'd like to plug to you a magor 'Ambitious' chalenge...

Line of sight.

Ie,  anything blocked by solids from your player is blacked out.
Maybe even incuding whats behind your charater....

Long term thought maybe.
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Ambitious Sloth
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« Reply #3 on: March 17, 2010, 07:11:47 PM »

There's already dark mod?

But good job!  I love it!
I'm sorry to be honest I worked on it during the afternoon and then posted it when I decided it was good enough, I simply forgot to check.

Line of sight.

Ie,  anything blocked by solids from your player is blacked out.
Maybe even incuding whats behind your charater....
That would be tricky, I'd also have to develop a better understanding of game maker code (I was working with that it was similar to java) but what I would be more afraid of is how constantly processing that in game would affect the frame rate or even lag.
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Kegluneq
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« Reply #4 on: March 17, 2010, 07:28:10 PM »

I was actually planning to do LoS later, maybe as a side project. But I tell ya, it's not an easy task. You're definitely going to need to know what you're doing to pull it off.
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idoru
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« Reply #5 on: March 17, 2010, 08:31:22 PM »

LoS is something I thought about trying, but I think it might slow the game quite a bit.

I implemented LoS in a roguelike engine I was working on a while back, and it wasn't too difficult (thought it was based on someone else's algorithm, so the hardest part was done for me). LoS in a roguelike isn't too hard because everything is the same size; you're working with a grid of equal spacing everywhere. In Spelunky, not only do you have things of different sizes, they sometimes have different origins (i.e. item origins are usually in the center, most enemies are on the top-left).

It would definitely be cool and would accentuate the exploration theme, but it would be unfortunate to work a long time on it only to find out it slows the game too much to be playable.
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Kirby
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« Reply #6 on: March 17, 2010, 08:35:29 PM »

This seems exactly the same as my mod. Ah well if it outdoes it in someway, I'll accept. But I'm going to find some way to make the title screen dark as well.

But cavemen and hawkmen giving out light, make sure the light is centered on them. I had that problem with Olmec.
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