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banna8
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« Reply #15 on: February 24, 2010, 01:38:36 PM » |
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No, sorry get to one side (good or bad). Then undo all of your work, (get the opposite type of point until neutral) then continue until you get full of the other type of point.
Sorry, I dont know how to post an explanatory GIF.
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Sudonimus
Mossy

Posts: 2743
Stop staring.
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« Reply #16 on: February 24, 2010, 01:56:23 PM » |
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I... think I get it.
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How is there no such thing as non-existence?!
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smokcheez
Mossbaby

Posts: 442
Oh snap.
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« Reply #17 on: February 24, 2010, 02:01:00 PM » |
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How about if every time you kill a human enemy like a caveman or cultist you get bad points, but a lot less then killing a damsel. Also, sacrificing a dead thing should be neutral points.
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Get a life or die trying! 
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banna8
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« Reply #18 on: February 24, 2010, 02:13:37 PM » |
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Carrying a dead person until placing him onto a blood stained shrine to an ancient polytheistic god ..... Doesn't really seem like a very nice/good/righteous/holy thing to do.
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« Last Edit: February 24, 2010, 02:59:01 PM by banna8 »
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smokcheez
Mossbaby

Posts: 442
Oh snap.
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« Reply #19 on: February 24, 2010, 02:30:35 PM » |
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It's not like a little spelunky funeral was going to happen or something.
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Get a life or die trying! 
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Audioworm
Mossy

Posts: 1993
I'm a brony, deal with it.
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« Reply #21 on: February 24, 2010, 03:01:06 PM » |
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Full Bad to Full Good - Necromancy: hold whip for a while (have yet to create the sprite for a marker). Then release whip to spawn a friendly *secret* to help you. It will go around attacking enemies instead of you. Jumping on its head allow you to jump up very high, almost like a trampoline.
Tried it with level editor. It's AWESOME!
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banna8
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« Reply #22 on: February 24, 2010, 03:03:06 PM » |
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Thanks a lot, I worked a while on it.
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Audioworm
Mossy

Posts: 1993
I'm a brony, deal with it.
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« Reply #23 on: February 24, 2010, 03:06:09 PM » |
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The [SECRET] is pretty overpowered though. Maybe tweak it a bit?
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DungeonPheonix
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« Reply #24 on: February 24, 2010, 03:08:53 PM » |
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The jumping abilities seem redundant if you get a jetpack or the cape and gloves combination.
Would it be at all possible to put a numerical "karma meter" in the pause menu? I'm not one for vague auras of glowing moral fiber.
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banna8
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« Reply #25 on: February 24, 2010, 03:10:53 PM » |
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I will nerf the *SECRET*, and yes, I could add a number if you didn't mind it going from -32 to 32
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Audioworm
Mossy

Posts: 1993
I'm a brony, deal with it.
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« Reply #26 on: February 24, 2010, 03:25:05 PM » |
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Yay!
Also, yeah, karma meter would be awesome.
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banna8
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« Reply #27 on: February 24, 2010, 03:30:56 PM » |
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Ok guys I'm gonna go in a little bit, so I wont be able to do it today, but where and what should this morality indicator look like?
A: Red to Blue Bar B Text (Numbers)
A:In-Game B:On Pause Menu
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Sudonimus
Mossy

Posts: 2743
Stop staring.
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« Reply #28 on: February 24, 2010, 03:49:56 PM » |
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Numbers, and In-game.
If possible, Red to Blue bar in game, Text when Paused.
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How is there no such thing as non-existence?!
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DungeonPheonix
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« Reply #29 on: February 24, 2010, 04:00:26 PM » |
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Is Kali supposed to be very angry at me for having killed a bunch of frogs?
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