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Author Topic: Morality Mod {0.8.2}  (Read 32468 times)
banna8
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« on: February 24, 2010, 08:46:34 AM »

Finally! A game that judges me based on my decisions!

Thats right, Morality Mod is up, and much better since last time:

1) Recieve good and evil points based upon your decisions (Murder, Sacrifice, Theft, Saving someones life, among other things.)

2) Gather amazing skills and strengths! (Speed, Jump, Damage, and some other things are affected by morality.)

3) Develop Amazing new abilities! (At the extremes of morality, you will recieve a great ability that I'm going to keep secret for now.)

4) Develop AmazingER newER abilities! (Go to one extreme, then the other to recieve a truly impressive ability)

Here are some problems:

There arent that many ways to get good or bad points. (I'll be working on it.)

Here are the links:

V 0.8.0: (First Version, 4 new abilities, morality system in place) {may be broken)
http://www.mediafire.com/?02nyyxnmjtm

V 0.8.1 (Made it easier to amass points, *secret* is no longer invincible, Items spawn correctly) {easier}
http://www.mediafire.com/?mmy0dntijgd

V 0.8.2 (Added Morality indicators, nerfed *SECRET*, improved ghost interactions, added resistance to falls for the moral) {more balanced}
http://www.mediafire.com/?miynicgiykw

SOURCE:
http://www.mediafire.com/?ml2lznno0dm
« Last Edit: March 24, 2010, 07:59:46 PM by banna8 » Logged
marsgreekgod
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« Reply #1 on: February 24, 2010, 10:50:11 AM »

Quote
Sometimes morality indicator and *secret* don't appear until in upper left hand corner. (yes, I did spawn them relative to the player)
spawning them there would be the issue...
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banna8
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« Reply #2 on: February 24, 2010, 10:55:28 AM »

I spawned them at 0,0 relative to oPlayer1, should that not make them spawn where the player does?
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marsgreekgod
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« Reply #3 on: February 24, 2010, 11:05:52 AM »

You said you watned to make it spawn in the upper left hand corner...
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Sudonimus
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« Reply #4 on: February 24, 2010, 11:14:57 AM »

Link doesn't work for me.
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gummybears123
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« Reply #5 on: February 24, 2010, 11:19:43 AM »

Link doesn't work for me.
Same here, it says the link is broken
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I made a rap.
It sounds dumb, like reading a map
I really should stop this thing before it goes too far
But I don't really car as long as I stay below the radar
Those big companies won't get me no
I'll get away before the fuzz show

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banna8
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« Reply #6 on: February 24, 2010, 11:46:22 AM »

The newest versions should work now. (also, its newer)
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Sudonimus
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« Reply #7 on: February 24, 2010, 12:21:06 PM »

I don't get this. I just see some red light surrounding you, and you jump like a space higher.
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marsgreekgod
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« Reply #8 on: February 24, 2010, 12:39:52 PM »

I kinda suck at it, but it's nice.
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banna8
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« Reply #9 on: February 24, 2010, 12:48:29 PM »

Okay, I guess I might as well tell you the unlockable abilities now. (The controls werent really clear)

Full Good - Angel Wings: jump when in the air to jump again up to 5 times.

Full Good to Full Bad - Devil Wings: jump when in the air to jump again up to 5 times. These wings however allow you LARGE jumps in the air.

Full Bad - Throwing Axe: hold whip until marker appears. then release whip to throw axe. hold up or down to control the up/down movement of the axe.

Full Bad to Full Good - Necromancy: hold whip for a while (have yet to create the sprite for a marker). Then release whip to spawn a friendly *secret* to help you. It will go around attacking enemies instead of you. Jumping on its head allow you to jump up very high, almost like a trampoline.

Also: Killing a ghost: This will bring your morality to the extreme. if you have any good at all, you will go to full good. If you have any bad at all, you will go to full bad.

WARNING: The ghost is still instant kill, and has a lot of health. (50 I think)
« Last Edit: February 24, 2010, 12:50:15 PM by banna8 » Logged
Sudonimus
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« Reply #10 on: February 24, 2010, 12:56:25 PM »

How do you get good/bad?
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gummybears123
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« Reply #11 on: February 24, 2010, 01:04:13 PM »

Look at first post
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I made a rap.
It sounds dumb, like reading a map
I really should stop this thing before it goes too far
But I don't really car as long as I stay below the radar
Those big companies won't get me no
I'll get away before the fuzz show

-Most famous rapper of Mossmouth
Kirbylord
Sudonimus
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« Reply #12 on: February 24, 2010, 01:06:40 PM »

Which is which? How do you tell whether good or bad?
(I mean, there's the obvious: theft, killing, saving, but what about sacrifice?)
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banna8
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« Reply #13 on: February 24, 2010, 01:06:49 PM »

Here's a partial list (I haven't included everything I plan to, people may suggest things, I may have forgotten some included things):

Evil Points:
Kill Shopkeep
Kill Damsel
Steal from store
Taking Idol to the exit
Sacrifice
*Killing Ghost with evil points*


Good Points:
Kill Zombie
Kill Vampire
Kill Cultist
Kill Frog (don't ask me)
Save Damsel
Destroy Altar
*Kill Ghost with good points*


EDIT: How could live sacrifice possibly be "Good"?
If I could figure out how, I'd post images.
« Last Edit: February 24, 2010, 01:11:16 PM by banna8 » Logged
Sudonimus
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« Reply #14 on: February 24, 2010, 01:16:18 PM »

By full good to full bad, do you mean you start full good, but in one step become full bad?

And I don't see any good aura in the last area.
« Last Edit: February 24, 2010, 01:32:29 PM by Sudonimus » Logged

How is there no such thing as non-existence?!
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