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Author Topic: Morality Mod {0.8.2}  (Read 33644 times)
DungeonPheonix
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« Reply #45 on: February 25, 2010, 12:50:37 PM »

For starters, reconsider abilities that can be replaced by a piece of equipment. On the one hand, yes, that means you don't have to buy or steal that equipment, but on average I get what I need (a jetpack, the caped glove combo, extra supplies) when I need it, and if I don't, well, I just restart.

Also, remove the penalty to altar offerings that aren't damsels. You have to realize Kali offers a pretty big incentive that could only be offset by making Good abilities that much better. Finally, tying morality to common enemies, even if they're only worth little points, complicates matters further.

You might also make morality perks incremental. For example, at 25% Good you get X ability, at 50% Y ability, and so on. They don't have to be the same for the other side either; maybe Good pays out more in the end while Evil has some stuff up front but a large gap before later perks. The path of righteousness is not easy, yes?

Having said all that, here's a couple ideas:
  • immunity to explosions
  • negate fall damage
  • negate stun
  • increase invincibility period after being hit
  • some kind of defense buffer, like how the damsel takes less damage from things

I'm thinking most of these work for Good. Maybe I'd skip out on the 99 bombs if I get to be a walking fortress instead?

Speaking of the damsel, did you change the way the player character's basic attack works? TM kills damsels by mistake because I'm trying to dig them out to save them in the first place. There's also a graphical glitch where the damsel remains standing if you haven't picked her up before killing her this way, and she gets the stun star above her head if she's stuck in a web while dead.
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KarjamP
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« Reply #46 on: February 27, 2010, 05:09:11 AM »


Also, remove the penalty to altar offerings that aren't damsels. You have to realize Kali offers a pretty big incentive that could only be offset by making Good abilities that much better. Finally, tying morality to common enemies, even if they're only worth little points, complicates matters further.

Why do you want to have the penalty removed? Kali is the goddess of death (and, therefore, evil) It makes sense that sacrificing to her would give a penalty (nobody deserves death).

A few of my suggestions:

1. A perk fer be 100% good is that Omlec won't attack you in the end (He would simply open the door to the treasure room instead).

2. You would get a penalty if you would do any kind of killing at all (no killing spiders, snakes, cavemen, etc) (as I said, nobody deserves death).
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« Reply #47 on: February 27, 2010, 05:15:18 AM »


Also, remove the penalty to altar offerings that aren't damsels. You have to realize Kali offers a pretty big incentive that could only be offset by making Good abilities that much better. Finally, tying morality to common enemies, even if they're only worth little points, complicates matters further.

Why do you want to have the penalty removed? Kali is the goddess of death (and, therefore, evil) It makes sense that sacrificing to her would give a penalty (nobody deserves death).

A few of my suggestions:

1. A perk fer be 100% good is that Omlec won't attack you in the end (He would simply open the door to the treasure room instead).

2. You would get a penalty if you would do any kind of killing at all (no killing spiders, snakes, cavemen, etc) (as I said, nobody deserves death).

God of Death does not equal evil.  If no one died, overpopulation!
Omlec is an idol being worshipped.  I thought that as evil!
They try to kill you. Therefore, they're evil.  Therefore, killing them must be good.
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Audioworm
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« Reply #48 on: February 27, 2010, 07:17:37 AM »

Your right, and I plan on doing so. You must remember this is practically a first release I will be adding and improving.

EVERYONE: Please post your suggestions for skills, abilities, traits, and requirements for both good and evil sides.

I plan on adding more ways to get both good and evil points, and to increase the difference between them while still keeping them as balanced as I can.
My suggestions:
50% dark skill: Black sword instead of thorn whip, making it even more powerful
50% good skill: Charge up and fire a weak bolt of holy energy(Does 1 damage but is quite useful)
« Last Edit: February 27, 2010, 07:19:35 AM by audioworm333 » Logged

DungeonPheonix
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« Reply #49 on: February 27, 2010, 01:59:23 PM »

If you want to assign morality to the amoral realm of gods and higher powers, that's fine, but if you want the sides of the morality system to be near balanced and equally appealing on a gameplay level, you'll have to make some compromises that don't make sense if you think about it.

Currently, having Evil points gives you favor with Kali. Making sacrifices to Kali also gives you Evil points. Kali gives you a random piece of equipment, the Kapala, and maxes your bomb capacity. You also get a projectile attack for maxing out your Evil points. Finally, if you decide to redeem yourself, you get [SECRET] once you get full Good.

What do you spend your Good points on? You can jump more. Also your basic attack no longer kills enemies who are trying to kill you.

I'm a bit leery of projectile attacks, partly because projectile weapons aren't in short supply, and partly because they're a bit buggy. In the latest release, the axe from maxed Evil stays with you until reaching maxed Good, where it's replaced by [SECRET]. It also fires randomly, or so I thought, until I realized it tracks any time you press the action button as charging up for its use.

Also, how on earth do you kill a ghost? I used several bombs on it, and I surely can't jump on it, but the basic attack brings up an error if it connects.
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banna8
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« Reply #50 on: February 27, 2010, 02:22:32 PM »

Oh no! (about the ghost) I will be revamping the good side, nerfing the {secret}, and working on the ghost, AND working on a new morality indicator.
It just that... life, you know?
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KarjamP
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« Reply #51 on: February 28, 2010, 03:34:14 AM »

God of Death does not equal evil.  If no one died, overpopulation!
Omlec is an idol being worshipped.  I thought that as evil!
They try to kill you. Therefore, they're evil.  Therefore, killing them must be good.

You should really research on Wikipedia first before posting:

Quote from: Simple English Wikipedia (Normal English Wikipedia didn't give me what I wanted)
Kali is the goddess of death and destruction.

and...

Quote from: Wikipedia
The Olmec were an ancient Pre-Columbian civilization living in the tropical lowlands of south-central Mexico, in what are roughly the modern-day states of Veracruz and Tabasco.

Also, Kali is a Hindu goddess (not saying that Hindus are evil).

By the by, have you seen Indiana Jones 2? It features Kali worshipers.

EDIT: Another person on this forum even asked; "Is Kali Satan?" or something like that.
« Last Edit: February 28, 2010, 04:11:06 AM by KarjamP » Logged

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« Reply #52 on: February 28, 2010, 04:35:12 AM »

You sir, are
...
Yeah films are stories as in not real.

And God of Death and Destruction DOES NOT EQUAL EVIL!  PLUTO WASN'T EVIL, HADAS WASN'T, AND KALI ISN'T.

Also, from your post: Normal Wikpedia didn't give me what I wanted.
And by Omlec, I'm talking about the Big Head Final Boss.  Who the cultists worship.
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KarjamP
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« Reply #53 on: February 28, 2010, 06:02:20 AM »

Kali is, in fact, evil, due to the fact that people are sacrificing the living to her (which is indeed evil). Not even the good fractions in Heroes of might and magic: Tribes of the East (Haven, Academy, Fortress and Sylvan) sacrifice to the living unlike the other remaining 4 fractions (The Demons, the Dark Elves, the Necromancers and the Orcs (I'm too lazy to recall the names of those fractions)). Instead, They sacrifice artifacts. So don't even come up with excuses to that (Even Olmec doesn't demand sacrificing).

Yeah films are stories as in not real.

So is Spelunky.

And God of Death and Destruction DOES NOT EQUAL EVIL!  PLUTO WASN'T EVIL, HADAS WASN'T, AND KALI ISN'T.
YOU SHOULD RESEARCH FIRST BEFORE POSTING THAT STUFF! Angry

Quotes from Wikipedia:

Quote from: Wikipedia
Pluto was the Roman god of the underworld, known in Latin as Tertius, the counterpart of the Greek Hades.
Quote from: Wikipedia
Hades (Άδης or Ἀΐδας; from Greek ᾍδης, Hadēs, originally Ἅιδης, Haidēs or Άΐδης, Aidēs, meaning "the unseen"[1][2]) refers both to the ancient Greek underworld, the abode of Hades, and to the god of the underworld.
Wikipedia said that both gods are from the underworld.

I'm sorry. I've overeacted (though I still think that sacrificing is bad). I've still think that they're evil (god(dess) of Death and destruction, ruler of the underworld, etc).

Not: can't get the strikethrough to work Angry.
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« Reply #54 on: February 28, 2010, 06:31:36 AM »

Underworld is not Hell, dammit!  The Greeks had the Underworld, and just the Underworld for death places.  It included Tartarus, yes, but that was only part of it.  You do your research before coming up with 'Death gos are evil'.
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smokcheez
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« Reply #55 on: February 28, 2010, 07:38:17 AM »

According wikipedia, "Kali is today considered the goddess of time and change."
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grieck
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« Reply #56 on: February 28, 2010, 10:42:34 AM »

Hades was specifically NOT Evil! Maybe a kidnapper, i'll grant, but otherwise just a lonley guy.  The underworld is where EVERYONE went when they died. Good, bad, etc!

So far your quotes don't back up that they're evil, just that they rule the underworld. The world under ours...doesn't sound terribly negative when you think about it.
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Kegluneq
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« Reply #57 on: February 28, 2010, 04:32:16 PM »

According wikipedia, "Kali is today considered the goddess of time and change."

Well the cave definitely changes every time you play.
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« Reply #58 on: February 28, 2010, 04:34:33 PM »

According wikipedia, "Kali is today considered the goddess of time and change."

Well the cave definitely changes every time you play.
*insert audience clapping and laughing here*
Good mod, but I think good needs to have some better stuff.
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banna8
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« Reply #59 on: March 01, 2010, 04:55:36 PM »

New version is coming soon, including a new morality indicator!

Would you guys like me to remove the aura if the new indicator will show morality points clearer, or should I keep both?

FUN FACT: When using oScreen, the screen is 958 units wide. However, when using scrDrawHUD, the screen is only 320 units wide.
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