Just a couple of very simple mods that some people may want.
No dark levels - Not interesting to me personally, but figured I might as well post a mod with that change on its own, since I removed them anyway for the other mod.
No action button, and no dark levels - Don't know about anyone else, but I find playing without using the action key to be a pretty fun challenge. Dark levels screw me over royally, though, due to the inability to pick up light sources. So this removes those, and prevents the possibility of hitting the action key by mistake.
In case anyone cares for some reason, removing dark levels was done by going to scrInitLevel and commenting out (lines 169-174):
if (not global.hadDarkLevel and not global.noDarkLevel and global.currLevel != 0 and global.currLevel != 1 and global.levelType != 2 and global.currLevel != 16 and rand(1,global.probDarkLevel) == 1)
{
global.darkLevel = true;
global.hadDarkLevel = true;
//instance_create(oPlayer1.x, oPlayer1.y, oFlare);
}
Removing the action key was done by going to the second Execute Code command in the step event for oPlayer1, and adding 'else kAttackPressed = false;' after (lines 1-4):
if (dead)
{
kAttackPressed = checkAttackPressed();
}