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Author Topic: (Dwarf Fortress succession game) Savantboat(Open to new players!)  (Read 8121 times)
Audioworm
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« Reply #75 on: March 14, 2010, 02:00:05 PM »

i love df.

I can relate.
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Darkness3313
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That reminds me of a puzzle...


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« Reply #76 on: March 14, 2010, 09:41:14 PM »

Ultros can I see me please?
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Ultros
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« Reply #77 on: March 17, 2010, 03:32:43 AM »



-----

+Opal 2, y29+
Now a month into winter, it seems the excitement has gone down.  I sent one of our squads to patrol the entire surrounding area in case of a third goblin ambush, but things seem safe for now.  The crown feels less heavy these days; perhaps it's because my tower is near completion.

+Opal 5, y29+

There's a new baby in the fort.  Tosid, the second child and first daughter of KarjamP and Barrett.  KarjamP is now having to carry two babies with her wherever she goes.  Barrett claims that he's too busy defending the fort to help care for them, but I know he's just a jerk.




+Obsidian 10, y29+

The tower is complete save for a few mechanisms, leaving many masons out of work.  I draft several of them into the Fortress Guard; they look at me strangely when I give the order, as if wondering if they should disobey.  The crown is clearly beginning to lose its hold on people here, and I couldn't be happier about it.  I'm sick of this nonsense.

+Obsidian 14, y29+
Princess Tomato, recently drafted into the Fortress Guard, has given birth to her third child, a girl by the name of Medtob.  Following the proud tradition of all military mothers, she will carry her babies with her into battle.  This serves both to make the young ones accustomed to combat as early as possible so that they too might become great warriors, and to give the mother an extra layer of protection against arrows.



+Obsidian 18, y29+
IT.  IS.  COMPLETE!
The year is nearly at an end, and my revenge on the crown for forcing me to construct myself a tower tomb has now been exacted.  I've already mentioned the archery range jutting out from the south end, but I've done a little more...

Firstly, there are skull totems just inside the doors, for that little bit of extra decor.  There's also a lever; we'll get to that in a moment.


The tomb itself is a green glass coffin in a room of green glass, suspended directly over the fortress' entrance.  After I die, generations of dwarves will see my interred remains hanging over them as they enter the fort, a mad monument to the malarkey of make-believe monarchy, and realize just how stupid their ancestors were to obey someone's orders just because they're wearing some lopsided piece of rock.  About the only kink is that the room will have to be temporarily unsealed so that my body can be placed in the tomb, but that's just a simple matter of constructing a temporary staircase up to one side of it, removing a wall, placing me within the coffin, and sealing the room back up.




Finally, several stories higher, we have an enclosed room into which animals can be dropped from above.  Remember that lever on the ground floor?  It's linked to a series of hatches going all the way up to here, eight stories above.  A hapless horse has been hoisted into the high-up hellhole for the construction's first use.  Now all that's left is to test it.



+Obsidian 19, y29+
The test was a success.

My only regret is that the tower isn't higher; it would have been even better if the splat was enough to paint the bottom floor with blood.  Not that it'd be difficult to remedy this; more floors, hatches, and links to the lever could be added quite easily.  I'm satisfied enough with how it turned out, though; a tower tomb that doubles as a method for efficiently slaughtering large quantities of livestock is just the sort of crazy thing I needed.

+Granite 1, y30+
The crown felt almost weightless this morning, and then suddenly flared to life.  Overcome by unbearable pain, I found myself stumbling towards the room of an engraver by the name of KirbyLord.  My hands lifted the crown from my head and placed it on his bed.  The meaning of this couldn't be cleaner; the crown has chosen him to be our next ruler.  Not wanting to leave him completely at a loss for what to do, I also left him this journal; maybe it'll help him deal with this whole idiotic leadership thing.  Really, though, I'm just glad it's not me anymore.  I can finally get some peace and quiet.

-----

Well, that was fun.  Sorry again about being late to finish the year up.

I've uploaded the map of the fortress at the start of year 30 here, and the save folder is here.

I'll be sure to provide input when needed, especially if it's about how I left things set up; there were a few gameplay tricks I did that I didn't bother mentioning in a post.  Strike the earth!
« Last Edit: March 17, 2010, 06:03:28 AM by Ultros » Logged
Arucard
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« Reply #78 on: March 17, 2010, 12:47:35 PM »

Year end graphical update:

(click for closer look)
aerial view of the fort      looking into the shaft of death in Ultros' tower


outside is looking very impressive!             and the Stonesense version
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Ultros
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« Reply #79 on: March 17, 2010, 12:52:50 PM »

Oh, could you post a shot of the inside of the barracks?  I'm curious how the axe mosaic I made looks in 3d.
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beatthelastboss
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« Reply #80 on: March 17, 2010, 01:30:08 PM »

I now officially love this game. The only downside?

Boss: Cause of death: Lack of Water
Died during Arucard's Reign.

Sad
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Darkness3313
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That reminds me of a puzzle...


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« Reply #81 on: March 17, 2010, 02:33:44 PM »

I now officially love this game. The only downside?

Boss: Cause of death: Lack of Water
Died during Arucard's Reign.

Sad

Someone should have named an unnamed dude BossII by now
Also, thats hardly a bad way to die(Well by entertainment means it is but...)
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Kirby
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« Reply #82 on: March 17, 2010, 03:50:59 PM »

Alright I'll get started then.
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Ultros
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« Reply #83 on: March 17, 2010, 08:44:05 PM »

Oh, probably the most important thing I should note is how I set up our weapon stockpiles.  They're in two rooms a couple floors below the entrance; one holds weapons made of iron, steel, obsidian, and adamantite (in case we somehow get any of those), while the other holds weapons made of other (weaker) materials. 

This is to make it possible to decide what strength of weapon a military dwarf should have; when a squad is off-duty (sparring), they should only have weak weapons, as otherwise they're more likely to injure/kill each other with stronger ones.

To make a dwarf switch to an appropriate class of weapon, first set them to unarmed and wait for someone to carry their dropped weapon to the appropriate stockpile.  Then, lock the door to the stockpile containing the class of weapons you don't want them to get a weapon from, and set them to Axe/Sword/Whatever.  Assuming a weapon of that kind exists in the remaining stockpile, they'll get one from there.

I've got the military (aside from the Fortress Guard) at or near Legendary in Wrestling, but haven't started them on weapon training yet.  It's recommended to raise Wrestling first because it determines the chance of dodging an attack; it's about time they each switch to training in a particular weapon, though.

One other thing; we have a ton of prepared meals, and I highly recommend trading away high value roasts (TailorTF is making those nonstop), which will buy a ton of stuff.  Trade for all the cheese you can, as well as any milk (which can be made into cheese at the farmer's workshop).  It might seem a bit pricey, but roasts made with cheese are especially valuable, and will net us a huge return once cooked.
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Arucard
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« Reply #84 on: March 18, 2010, 12:41:20 AM »

I now officially love this game. The only downside?

Boss: Cause of death: Lack of Water
Died during Arucard's Reign.

Sad
I felt so terrible about this, there is no excuse. Cry

@Ultros, I did look into the barracks but didn't notice the mosaic, I'll check it again. For the weapons training couldn't you just forbid the weapons of higher strength to keep them from grabbing them?
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Ultros
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« Reply #85 on: March 18, 2010, 02:41:29 AM »

Yeah, that's another way of doing it.  I prefer this method, though, as forbidding and reclaiming can get time-consuming once there's a lot of weapons around, and you run the risk of missing a couple.
« Last Edit: March 18, 2010, 02:53:24 AM by Ultros » Logged
Darkness3313
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That reminds me of a puzzle...


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« Reply #86 on: March 18, 2010, 01:58:52 PM »

OP is updated and pretty thanks to Arucard.

(Thanks bro. I promise I'll try to stop forcing you to do it.)
« Last Edit: March 18, 2010, 09:10:45 PM by Darkness3313 » Logged
beatthelastboss
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« Reply #87 on: March 19, 2010, 08:16:45 AM »

I would love to give this a shot, but I am a total noob at it and I would signal the end of all dwarven civilization, so I will practice and wait until I understand the basics.
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Inventor of the Spelunky sound-scheme!

http://mossmouth.com/forums/index.php?topic=194.0

Almost-real-time spelunking stats, updated every time I play!

Wins: Nada
Losted: TOO MANY TIMES!!!
Times Reset: 0
Shortcuts: Only the first one...
Rooms unlocked: None

Current mission: Get next s
Darkness3313
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That reminds me of a puzzle...


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« Reply #88 on: March 19, 2010, 08:25:36 AM »

(MESSAGE TO EVERYONE. This game is a practice game for you guys so I set it up to be as easy as possible without being downright sissy. So feel free to download one of the saves and destroy us. And if you want to sign up for a turn and destroy us, feel free!)
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marsgreekgod
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« Reply #89 on: March 19, 2010, 09:58:36 AM »

Then why haven't I gone yet?
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Show your power, Gun Del Hell! Show them their fate! Yes! Yes! Yes! Yes! Yes! Here we go! Let's go, go, go, go, Django! Light and Dark! It comes down to this! Be afraid, Sun!
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