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Author Topic: Badge Mod (Concept/Idea)  (Read 14074 times)
Kegluneq
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« Reply #15 on: February 11, 2010, 06:25:00 PM »

Well if he's going with the Paper Mario style system he refers to, then the number of badges you can wear depends on your BP. Stronger badges take more BP than weaker ones.
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Hayden
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« Reply #16 on: February 12, 2010, 12:23:06 AM »

Oh nice idea. Paper Mario is by far my favorite Mario adventure game ever. ;P

I have Paper Mario 64, Thousand year door, and Super Paper Mario. I'm hoping that soon enough they'll release another one, like Thousand year door. Super Paper Mario wasn't as fun as TYD.

Anyway, badges. Great idea. Cheesy

POSSIBLE suggestion.. I may be going a bit overboard here, but I'll just put it out there in case..

Maybe you could have an EXP system, for your mod, with like.. A whole new spelunky folder.. So that as you play the game, you gain EXP, and when you die and restart, you still have that EXP.. That way, people will make more use of the RESET Button than they do. It will be fun to repeat..
I'd say you should make the badges equip-able in maybe a new door or something in the score room, at the menu, and not in-game. But you still find and possibly, buy, the badges, in the game.

A badge shop would be nice, but make them very costy. Even more than the Ankh.

Maybe badge shops only appear in area 4, and you should take out the shortcut room. Actually, maybe replace the shortcut room with the badge-equipping room, if possible.

What I'm talking about here would probably be very hard to make, but worth it. That's what I'd like. But anyway, either way - As long as it has badges, I'll support the mod.
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hyperme
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« Reply #17 on: February 12, 2010, 03:06:45 AM »

For badges, BP is for equiping, as said.  I'd probably go for that, as it lets more crazy power badges be avalible, but you can't use them off the bat.
Combining ideas:

Badges are retained though games.
BP is not however.  You start with 1-3, and build it up.
Badges Shops are rare, and sell basic and shop set badges.  Prices are based on the badge.  Double Pain is dirt cheap.  Defence UP is not.
Monsters may drop badges.  However, this a small chance.
Kali may give badges for favor.  Special badges even.

Of course, this could go into some Spelunky RGP mod.  Which would also be cool.
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Sudonimus
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« Reply #18 on: February 12, 2010, 02:54:09 PM »

So they would be HUD items?
Wait...
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hyperme
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« Reply #19 on: February 12, 2010, 03:02:10 PM »

No.  They'd have a seperate menu place.  Not sure how the equiping would be handled.
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Sudonimus
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« Reply #20 on: February 12, 2010, 03:11:11 PM »

In, like the scores room? How the heck would you get powers theN??
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hyperme
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« Reply #21 on: February 12, 2010, 03:30:31 PM »

You get badges in game.
They go in your badges inventory, which is retained across games.
In game, you open a badge menu and equip!

Also, slots + BP is the best system.
Nothing todo with it being easy to code, of course.  <.< >.>
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gummybears123
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« Reply #22 on: February 12, 2010, 03:49:04 PM »

I really love this idea!  And all the suggestions are great too..

But wouldnt this be really hard to make?
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Kirbylord
Sudonimus
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« Reply #23 on: February 12, 2010, 04:30:29 PM »

OH.
OH.
OH!
OH-HO! OH! I get it now!
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marsgreekgod
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« Reply #24 on: February 12, 2010, 08:25:19 PM »

queston:

would bad badges give you extra points?
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Hayden
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« Reply #25 on: February 12, 2010, 08:54:46 PM »

Well, maybe it wouldn't be so hard to make an in-game menu to equip badges. Just make the game pause in the background when you press a button, and have, like, a list of badges you have, and maybe how much BP you have at the top..
To equip a badge, maybe just click the badge name to highlight it, and click an "Equip" button. And if a badge is equipped maybe have an "[E]" next to it. The list could just be in a grey box opened when you press "B" or something.

Just thinking out loud here.
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marsgreekgod
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« Reply #26 on: February 12, 2010, 09:38:54 PM »

I think just clicking on the badge would be a lot easier to code, thats just me.
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hyperme
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« Reply #27 on: February 13, 2010, 04:39:19 AM »

How I see it.

Your badge screen comes up.
You have your slots along the top.
You badges are underneath, it a grid. Hover other one, get information. Click on one, and provided you have enough BP, a free slot and haven't already equiped it, it goes on.
Click a slot to unequip its badge.
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Hayden
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« Reply #28 on: February 13, 2010, 06:42:30 AM »

.. That'll work. Plain and simple. Nice idea there.

Where would your BP be shown? Maybe you should just have a "BP : -Number-" instead of the dots like in Paper Mario. It'd be much easier to tell how much BP you have, and would probably be easier to code. Would it?
I'd think it is.

Anyway. I don't like to post too much in one thread, because that seems slightly like spamming, but when I have a suggestion or something, I suppose I'll have to post.

..That was randomly off-topic, but, oh well. Smiley
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00Davo
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« Reply #29 on: February 13, 2010, 11:16:01 PM »

Rather than having a separate badge menu, would it be easier to just change the pause screen to have a badge menu on it? You wouldn't need an extra button, and the pausing code is already done too. Wink
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