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Author Topic: To Do List (Spoilers)  (Read 60004 times)
Arucard
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« Reply #15 on: September 22, 2009, 09:04:59 AM »

When you try to cash in a damsel into a floating exit,(custom level) she falls and runs around screaming but you can't pick her up.
Probably the exit tile should be altered to be a two-high tile where an invincible block is always under it. Maybe one for each area, with the different looks you know?
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johnnoz
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« Reply #16 on: September 23, 2009, 01:32:02 AM »

the issue with that is that you wouldn't be able to place an exit directly on the bottom border of the map...
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GreyMario
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« Reply #17 on: September 23, 2009, 12:18:05 PM »

Why would you want to, though? There's nothing below the bottom border.
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Delmion
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« Reply #18 on: September 23, 2009, 10:38:42 PM »

No, no.  Johnnoz is talking about placing the exit directly above the bottom border.  Johnnoz's point was that, if the exit tile were turned into a two-tile-high thing, then it would have to stick up from the bottom border an extra square.

With this idea, one would have to somehow code the two-tile-high exit so that the bottom indestructible tile could overlap the bottom border.  What would be a heck of a lot easier to program would simply be a separate indestructible tile for editing use.

--Delmion
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CaKsTeR
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« Reply #19 on: September 24, 2009, 10:21:36 PM »

I would like the ability to

A) add ice-cave like bottomless pits into the editor

and

B) add CoG-related items into the editor.

Seems useful imo
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Eternal Toaster
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« Reply #20 on: September 26, 2009, 01:19:35 AM »

[ ] The title music stops when you switch between the Spelunker and the Tunnel Man.


I actually thought that had a pretty cool dramatic effect when you just unlocked it and switched to him for the first time. Tongue
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eguee
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« Reply #21 on: September 26, 2009, 09:06:59 PM »

It should play some sound effect for the first time you change into the Damsel or the Tunnel Man. Like SMB64DS.
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FredMSloniker
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« Reply #22 on: September 28, 2009, 06:39:16 AM »

Would it be possible to get some new music for levels 5-8?  The current 5-10 second loop gets annoying after a while.
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Arucard
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« Reply #23 on: October 03, 2009, 01:18:23 AM »

Not sure if this has been said before, but  Spelunky Bat apparently does not die from spikes. I hide in the spikes and duck to let frogs, monkeys, etc. impale themselves coming after me just happened to try with a bat and he just flew in on top of Spelunky.
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johnnoz
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« Reply #24 on: October 03, 2009, 09:51:23 PM »

personally i think that makes sense, you can drop into spikes safely if you're moving slow enough. They'd have enough control to avoid them the same way you do.
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Arucard
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« Reply #25 on: October 04, 2009, 06:05:27 AM »

personally i think that makes sense, you can drop into spikes safely if you're moving slow enough. They'd have enough control to avoid them the same way you do.

I see, quite logical good sir! Here you are ->  Spelunky Gold
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JLrep
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« Reply #26 on: October 08, 2009, 04:07:18 PM »

At the end of the Black Market massacre, I approached the exit door, which was right next to a spike pillar. I hit the exit holding up, so I had already started to go through it when the spikes went off, but they hit me—sort of. I heard the sound you get when you take mortal damage while holding the Ankh, but I saw the end-of-level screen like normal. On the next level, however, my Ankh was gone.

(I was the Tunnel Man at the time)
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AresRomanGod
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« Reply #27 on: October 08, 2009, 04:33:41 PM »

Yeah, the Tunnel man is vulnerable no matter whilst exiting a level. It's yet to be fixed.
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JLrep
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« Reply #28 on: October 08, 2009, 04:55:21 PM »

Oh, ah, also, don't know if you'd call it a mistake, but I once got an intro message along the lines of:

AS I RECALLED MY FATHER'S LAST WORDS
I SPOTTED THE CAVE'S ENTRANCE
AND THOUGHT OF HER.

I thought it sounded a bit odd. Tongue
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AresRomanGod
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« Reply #29 on: October 08, 2009, 05:01:42 PM »

The way I see it, the father is actually a mother.  Lips Sealed
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