MagiMaster
Bulb

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« on: January 25, 2010, 01:31:08 AM » |
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Since I imagine there is a lot of interest in adding or changing the parts available to build rooms out of, but possibly not a lot of interest in making a mod just for a few minor changes (MoreSpelunky makes major changes to area 1), I thought it might be worthwhile for people to post a few of their room parts here so they can later be collected and made into a single, larger mod. Here's a few bits to get started: For area 1, roomPath 8 (snake pit): 1110000111 1100S00011 1120120211 11000S0011 1120210211 1100S00011 1120120211 1100000011
For area 1, roomPath 9 (snake pit bottom): 1110220111 1s000000s1 1121001211 11S0000S11 1112002111 11STSSTS11 1111M11111 1111111111
Also, I started a page on the wiki for listing what each character means.
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banna8
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« Reply #1 on: January 25, 2010, 06:06:17 AM » |
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Thanks, although I havent gotten gamemaker yet, I'm sure this can become very helpful for other people.
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marsgreekgod
Big Bossy
Mossy

Posts: 9773
The will of the Galaxy.
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« Reply #2 on: January 25, 2010, 11:06:17 AM » |
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You don't need game maker to do this banna8
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Show your power, Gun Del Hell! Show them their fate! Yes! Yes! Yes! Yes! Yes! Here we go! Let's go, go, go, go, Django! Light and Dark! It comes down to this! Be afraid, Sun!
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banna8
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« Reply #3 on: January 25, 2010, 11:15:07 AM » |
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I thought that spelunky required gamemaker 8 pro? Well either way, I have pro now, so im all good.
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Kirby
Mossy

Posts: 1462
Nyarlathotep
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« Reply #4 on: January 25, 2010, 11:25:34 AM » |
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You only need pro to make an exe. You can send the file to somebody to put together and still have all the stuff. (Except some functions which aren't used anyway)
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marsgreekgod
Big Bossy
Mossy

Posts: 9773
The will of the Galaxy.
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« Reply #5 on: January 25, 2010, 11:28:32 AM » |
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well it does, but to make a room in such a way as MagiMaster you just need to know what the numbers mean and type them
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Show your power, Gun Del Hell! Show them their fate! Yes! Yes! Yes! Yes! Yes! Here we go! Let's go, go, go, go, Django! Light and Dark! It comes down to this! Be afraid, Sun!
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DariusK
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« Reply #6 on: January 25, 2010, 01:10:58 PM » |
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This is a really good idea. I don't have blocks to contribute, but I did just go add some more block codes to the wiki!
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MagiMaster
Bulb

Posts: 97
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« Reply #7 on: January 25, 2010, 08:55:52 PM » |
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well it does, but to make a room in such a way as MagiMaster you just need to know what the numbers mean and type them
That's what the Wiki page is for (though you can still read the relevant parts of the source code even if you can't compile it). @DariusK, thanks for updating the page. (If anyone wants to rename it, feel free. I'm terrible with names.) It'll be a lot of work to make the full list, but it'll be a lot easier if several people work on it. 
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MagiMaster
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Posts: 97
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« Reply #8 on: January 31, 2010, 09:57:58 PM » |
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No one's intersted in contributing to this idea? All you need to do is read the wiki page and post some room designs. (I suppose a list of the types of rooms would be helpful too though.) Anyway, just to help things along, here are a couple of others I made: For the area 1 or 2 exits without a drop 1111111111 0122222221 01L00900L1 01P11111P1 00L50000L0 00L00000L0 00L00000L0 1111111111
For the area 1, 2 or 4 shops (roomPath 4) 1111111111 1111222111 11120W0011 ...0000K.k ..00000..0 ..iiiii000 bbbbbbb000 1111111bbb
And its mirror for roomPath 5 1111111111 1112221111 110W002111 k.K0000... 0..00000.. 000iiiii.. 000bbbbbbb bbb1111111
(Those work fine in area 3 too if you change the i to $ and the . to : )
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« Last Edit: January 31, 2010, 10:42:07 PM by MagiMaster »
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marsgreekgod
Big Bossy
Mossy

Posts: 9773
The will of the Galaxy.
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« Reply #9 on: January 31, 2010, 10:13:32 PM » |
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1111112211 1122S22221 1122122222 11022S2211 1120212211 1100S00011 1120122211 1122220011 I made this, and some how it works... most of the time.
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Show your power, Gun Del Hell! Show them their fate! Yes! Yes! Yes! Yes! Yes! Here we go! Let's go, go, go, go, Django! Light and Dark! It comes down to this! Be afraid, Sun!
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MagiMaster
Bulb

Posts: 97
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« Reply #10 on: January 31, 2010, 10:46:21 PM » |
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What section does it go in?
Edit: On a side note, would anyone be interested in a mod that externalizes this part of the code. (That is, loads all these subrooms from an external file.)
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« Last Edit: February 01, 2010, 01:40:21 AM by MagiMaster »
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Kegluneq
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Mossy

Posts: 2205
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« Reply #11 on: February 01, 2010, 02:08:04 AM » |
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What section does it go in?
Edit: On a side note, would anyone be interested in a mod that externalizes this part of the code. (That is, loads all these subrooms from an external file.)
Sounds like my "easy-mod" mod
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A wild SHINY MOSSY appeared!
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MagiMaster
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Posts: 97
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« Reply #12 on: February 01, 2010, 05:04:34 AM » |
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Well, this would be one part of that, yeah.
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pmprog
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Posts: 97
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« Reply #13 on: February 01, 2010, 01:59:11 PM » |
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Interesting idea for those with GameMaker Pro. How about some new folders- Spelunky |-level1 |-level2 |-level3 \-level4 In each of the folders you create textfiles (name is irrelevant) with your blocks, the mod loads them all up at runtime, so you can tweak and add design without having to re-release a mod 
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marsgreekgod
Big Bossy
Mossy

Posts: 9773
The will of the Galaxy.
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« Reply #14 on: February 01, 2010, 02:54:53 PM » |
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Thats the idea thats already been had 2 times.
we just don't know how to do it.
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Show your power, Gun Del Hell! Show them their fate! Yes! Yes! Yes! Yes! Yes! Here we go! Let's go, go, go, go, Django! Light and Dark! It comes down to this! Be afraid, Sun!
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