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Author Topic: New room parts  (Read 1429 times)
MagiMaster
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« on: January 25, 2010, 01:31:08 AM »

Since I imagine there is a lot of interest in adding or changing the parts available to build rooms out of, but possibly not a lot of interest in making a mod just for a few minor changes (MoreSpelunky makes major changes to area 1), I thought it might be worthwhile for people to post a few of their room parts here so they can later be collected and made into a single, larger mod.

Here's a few bits to get started:
For area 1, roomPath 8 (snake pit):
Code:

1110000111
1100S00011
1120120211
11000S0011
1120210211
1100S00011
1120120211
1100000011

For area 1, roomPath 9 (snake pit bottom):
Code:
1110220111
1s000000s1
1121001211
11S0000S11
1112002111
11STSSTS11
1111M11111
1111111111

Also, I started a page on the wiki for listing what each character means.
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banna8
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« Reply #1 on: January 25, 2010, 06:06:17 AM »

Thanks, although I havent gotten gamemaker yet, I'm sure this can become very helpful for other people.
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marsgreekgod
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« Reply #2 on: January 25, 2010, 11:06:17 AM »

You don't need game maker to do this banna8
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banna8
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« Reply #3 on: January 25, 2010, 11:15:07 AM »

I thought that spelunky required gamemaker 8 pro? Well either way, I have pro now, so im all good.
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Kirby
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« Reply #4 on: January 25, 2010, 11:25:34 AM »

You only need pro to make an exe. You can send the file to somebody to put together and still have all the stuff.
(Except some functions which aren't used anyway)
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marsgreekgod
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« Reply #5 on: January 25, 2010, 11:28:32 AM »

well it does, but to make a room in such a way as MagiMaster you just need to know what the numbers mean and type them
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« Reply #6 on: January 25, 2010, 01:10:58 PM »

This is a really good idea. I don't have blocks to contribute, but I did just go add some more block codes to the wiki!
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MagiMaster
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« Reply #7 on: January 25, 2010, 08:55:52 PM »

well it does, but to make a room in such a way as MagiMaster you just need to know what the numbers mean and type them

That's what the Wiki page is for (though you can still read the relevant parts of the source code even if you can't compile it).

@DariusK, thanks for updating the page. (If anyone wants to rename it, feel free. I'm terrible with names.) It'll be a lot of work to make the full list, but it'll be a lot easier if several people work on it. Smiley
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MagiMaster
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« Reply #8 on: January 31, 2010, 09:57:58 PM »

No one's intersted in contributing to this idea? All you need to do is read the wiki page and post some room designs. (I suppose a list of the types of rooms would be helpful too though.)

Anyway, just to help things along, here are a couple of others I made:

For the area 1 or 2 exits without a drop
Code:
1111111111
0122222221
01L00900L1
01P11111P1
00L50000L0
00L00000L0
00L00000L0
1111111111

For the area 1, 2 or 4 shops (roomPath 4)
Code:
1111111111
1111222111
11120W0011
...0000K.k
..00000..0
..iiiii000
bbbbbbb000
1111111bbb

And its mirror for roomPath 5
Code:
1111111111
1112221111
110W002111
k.K0000...
0..00000..
000iiiii..
000bbbbbbb
bbb1111111

(Those work fine in area 3 too if you change the i to $ and the . to : )
« Last Edit: January 31, 2010, 10:42:07 PM by MagiMaster » Logged
marsgreekgod
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« Reply #9 on: January 31, 2010, 10:13:32 PM »

Code:
1111112211
1122S22221
1122122222
11022S2211
1120212211
1100S00011
1120122211
1122220011
I made this, and some how it works... most of the time.
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MagiMaster
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« Reply #10 on: January 31, 2010, 10:46:21 PM »

What section does it go in?

Edit: On a side note, would anyone be interested in a mod that externalizes this part of the code. (That is, loads all these subrooms from an external file.)
« Last Edit: February 01, 2010, 01:40:21 AM by MagiMaster » Logged
Kegluneq
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« Reply #11 on: February 01, 2010, 02:08:04 AM »

What section does it go in?

Edit: On a side note, would anyone be interested in a mod that externalizes this part of the code. (That is, loads all these subrooms from an external file.)

Sounds like my "easy-mod" mod
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MagiMaster
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« Reply #12 on: February 01, 2010, 05:04:34 AM »

Well, this would be one part of that, yeah.
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pmprog
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« Reply #13 on: February 01, 2010, 01:59:11 PM »

Interesting idea for those with GameMaker Pro. How about some new folders-
Spelunky
|-level1
|-level2
|-level3
\-level4

In each of the folders you create textfiles (name is irrelevant) with your blocks, the mod loads them all up at runtime, so you can tweak and add design without having to re-release a mod  Grin
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marsgreekgod
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« Reply #14 on: February 01, 2010, 02:54:53 PM »

Thats the idea thats already been had 2 times.

we just don't know how to do it.
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