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MagiMaster
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« Reply #45 on: January 29, 2010, 03:49:56 AM »

Considering that programming is what I do, bailing on a mod just because the programming was difficult would be a bit...

Anyway, I've implemented a couple more effects. I'm up to 9 now if you include the "does nothing". I need to look over the lists of suggestions and see if there aren't a couple more things I can add.
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marsgreekgod
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« Reply #46 on: January 29, 2010, 11:05:38 AM »

So how are the mushrooms working now? does each one do it's own thing or is it random each time or...
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« Reply #47 on: January 29, 2010, 04:28:25 PM »

For the moment, each one does its own thing, but all the code is in place to fix that. I just need to decide what does what.
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marsgreekgod
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« Reply #48 on: January 29, 2010, 04:34:12 PM »

is spawning them working out fine?
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« Reply #49 on: January 29, 2010, 04:36:29 PM »

Seems to be fine. They spawn more often in alcoves, slightly more often in tunnels and fairly rarely elsewhere, and the spawn more or less often depending on the type of terrain.

Currently, they never spawn in shops or in boxes/chests/pots/etc. I might or might not decide to change that.
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gummybears123
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« Reply #50 on: January 29, 2010, 04:38:28 PM »

Don't add them in shops or boxes
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« Reply #51 on: January 29, 2010, 04:38:47 PM »

That ... makes a lot of sense.

good job.

No boxes or shops.
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« Reply #52 on: January 30, 2010, 04:25:20 AM »

I was considering adding them as a rare spawn in the general store. I was also considering adding a mushroom 'store' which was actually just a place where several mushrooms grow together. Either would be pretty simple, but I'm not sure either would add much to the playability.
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Hayden
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« Reply #53 on: January 30, 2010, 08:58:16 AM »

Sounds great. How is eating them going to work? Can you pick them up, or do you just eat them if you try to pick them up?
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gummybears123
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« Reply #54 on: January 30, 2010, 12:24:29 PM »

THey should work like potions, pick em up and THEN eat em
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I really should stop this thing before it goes too far
But I don't really car as long as I stay below the radar
Those big companies won't get me no
I'll get away before the fuzz show

-Most famous rapper of Mossmouth
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« Reply #55 on: January 30, 2010, 12:41:24 PM »

No, I think to make this more of it's own mod, they should be pick up and eat right then.
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« Reply #56 on: January 30, 2010, 12:50:02 PM »

Then its like normal Spelunky.. sort of...
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I made a rap.
It sounds dumb, like reading a map
I really should stop this thing before it goes too far
But I don't really car as long as I stay below the radar
Those big companies won't get me no
I'll get away before the fuzz show

-Most famous rapper of Mossmouth
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« Reply #57 on: January 30, 2010, 01:01:03 PM »

thats the idea. normal spelunky with mushrooms.
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gummybears123
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« Reply #58 on: January 30, 2010, 01:02:37 PM »

Well i said
THey should work like potions, pick em up and THEN eat em

Because then you can throw them

And there should be a  chewing animation
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I made a rap.
It sounds dumb, like reading a map
I really should stop this thing before it goes too far
But I don't really car as long as I stay below the radar
Those big companies won't get me no
I'll get away before the fuzz show

-Most famous rapper of Mossmouth
Kirbylord
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« Reply #59 on: January 30, 2010, 01:13:09 PM »

thats the idea. normal spelunky with mushrooms.

I like it that way  Smiley

We should really have another of those minimum change mod (like spelunky avatar) only that all doors are changed to pipes which you enter mario style  Smiley

anyway, what about a effect that makes you go ultra fast, but instead of speeding the spelunker up, you speed everything else down. 

not sure if that haven't been suggested before, just thought it could be a nice "power up"  Wink   
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