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Author Topic: Mushrooms  (Read 38447 times)
Hayden
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« Reply #75 on: February 02, 2010, 03:02:10 AM »

Not quite. I added a couple more effects and I just need one more to fill out the list. After that, I'll make a release.

Looking forward to it.
Would the release have mushrooms w/ 3 effects, or would they each have 1 effect for the first release?
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MagiMaster
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« Reply #76 on: February 02, 2010, 01:14:25 PM »

They'll have 3 for the first release.

Edit:
Here's release v1.0: http://ifile.it/yj86huo
There are 8 mushrooms and 12 effects. Each mushroom has a rare, and uncommon and a common effect, and each effect shows up twice.

The effects are:
- [SECRET]
- Heal
- Bless
- Gem
- Hyper
- Nothing
- Slow
- [SECRET]
- Spores
- Stun
- Hurt
- Darkness

If you notice any bugs or if you think anything is out of balance, please let me know.

Oh yeah. There are also several other small changes I made that have nothing to do with mushrooms. Smiley
« Last Edit: February 02, 2010, 02:45:22 PM by MagiMaster » Logged
Kegluneq
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« Reply #77 on: February 02, 2010, 04:05:45 PM »

Good lord the darkness one is deadly.

It doesn't seem like the effects are consistent per play, or if they are, then the common/uncommon/rare has absolutely nothing to do with each other.

For instance, I found a gray one, which stunned me, than another gray one, which had a gem under it! Wheres the correlation?
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A wild SHINY MOSSY appeared!
Delver
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« Reply #78 on: February 02, 2010, 04:36:54 PM »

That's alot of effects  Smiley

So far I like the darkness one the best (but don't think a found them all yet). the fact that the mushrooms are stationary really helps make them less abusive. 

ps. really, really likes the new layout pieces you put in  Grin   
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MagiMaster
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« Reply #79 on: February 02, 2010, 06:38:15 PM »

Thank.

No, there's no real correlation between effects. I don't think the effects I have would really support that. (But you can be sure that the rest of the gray ones for that play will either stun you, give you a gem or stun you. That was one of the relatively safe but nothing special mushrooms.)

Edit: Oops. I forgot to put lamps in the new shop layouts... Here's v1.0.1 then: http://ifile.it/nqaf014
« Last Edit: February 02, 2010, 07:23:04 PM by MagiMaster » Logged
grieck
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« Reply #80 on: February 02, 2010, 08:18:58 PM »

should DARK really be so common as to appear Every Other Mushroom? and Blessed does what?
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MagiMaster
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« Reply #81 on: February 02, 2010, 09:57:48 PM »

Doh. I have the rarities backwards... Just a sec. As for Bless, it [SECRET]. Cheesy

Edit: v1.1: http://ifile.it/e706idx
« Last Edit: February 02, 2010, 10:00:25 PM by MagiMaster » Logged
grieck
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« Reply #82 on: February 02, 2010, 10:41:27 PM »

i had gotten bless almost as much as dark...it did nothing
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MagiMaster
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« Reply #83 on: February 02, 2010, 10:42:34 PM »

It does something, and it's (supposed to be) slightly more common than dark.
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Hayden
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« Reply #84 on: February 03, 2010, 04:59:23 PM »

Sweet. I'll try this out now. Smiley

Edit: Ahahaha! Oh god, this is great! Nice job! Cheesy
This is really fun. I'm gonna keep playing. I'll try edit more thoughts in later.

Edit: Whoa. That darkness one is so bad. ;P

Edit: You should probably edit the tutorial level. Cheesy Put some rigged mushrooms in it to show people what the effects can do. By rigged, I mean, make the mushrooms always in the same spot and do the same thing every time you play the tutorial level. Grin

Edit: Is this supposed to happen? (Look in attachments)
« Last Edit: February 03, 2010, 05:35:55 PM by Hayden » Logged
Kegluneq
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« Reply #85 on: February 03, 2010, 06:03:23 PM »

As an extra touch, the mushrooms on top of the big SPELUNKY sign should randomly switch places as well as types.

And the mushrooms should disappear with a poof of spores or something when you whip them.
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MagiMaster
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« Reply #86 on: February 03, 2010, 06:12:26 PM »

Well, I might could edit the tutorial to include one of each mushroom, but I don't think I'd want to give away all the effects so soon.

I already made the mushrooms blow a puff of smoke when hit. A puff of spores would require new sprites, which I'm trying to avoid as much as possible.

Hayden, is what supposed to happen? I don't see anything out of place.
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grieck
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« Reply #87 on: February 03, 2010, 07:22:06 PM »

he's referring to your new shop design, which is on purpose
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gummybears123
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« Reply #88 on: February 03, 2010, 07:25:43 PM »

And the exit is sometimes different in area 1...(Or is that the potion mod?)
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Kirbylord
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« Reply #89 on: February 03, 2010, 08:04:59 PM »

Yeah, I added a few layout pieces in various places. The new shops can show up anywhere. The snake pits are slightly different. There are a couple of miscellaneous pieces in area 1 as well as the new exit piece. I haven't gotten around to adding much to the other areas.
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