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Author Topic: Spelunky Shopkeep (final release and source)  (Read 11328 times)
Arucard
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« Reply #75 on: January 22, 2010, 09:13:47 PM »

You mean for the intro right? Yeah, I think that and something shop-related should make some sense.
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KarjamP
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« Reply #76 on: January 23, 2010, 08:21:27 AM »

Two bugs:

1) The playable damsel would also receive the shotgun Shocked
2) On the credits screen, the Spelunker can still be seen riding on the camel (instead of the shopkeeper)
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Arucard
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« Reply #77 on: January 23, 2010, 04:51:25 PM »

Two bugs:

1) The playable damsel would also receive the shotgun Shocked
2) On the credits screen, the Spelunker can still be seen riding on the camel (instead of the shopkeeper)
I didn't change the other players, (or set checks for playing as them in the code) just because I assume if you're playing this mod, you'll be playing as Shoppy.
I do plan on changing the end credits and early ending (if you leave via the rope in the title screen) just wanted all the gameplay stuff up and working first. This is why the version isn't 1.0 yet.  Smiley

There will probably be a very small update after the weekend for some graphical fixes and a couple things I meant to put in, but forgot to get to. After that, updates will be a bit more sparse unless I get some good ideas, or find more bugs.
Probably also change back the loot screen if it bothers you all.  Wink
Thanks to everyone for checking it out!
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Sexy Penguin
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« Reply #78 on: January 31, 2010, 06:14:58 PM »

I Think the shopkeeper should have a higher jump. I mean he seems to do that in the original.
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gummybears123
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« Reply #79 on: January 31, 2010, 07:53:45 PM »

It's nerfed cause that would be way TOO EASY
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Kirbylord
Arucard
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« Reply #80 on: February 01, 2010, 09:03:18 AM »

Well, he can grab up to three tiles, originally that was about how high he could jump but it was just too much. The way it is he has a decently higher jump and can still get places the other characters could not. Though it's not so exaggerated as his insane jump in the normal game. I still may give him then angered non-stop run and jump effect if I can figure it out, and am motivated enough.

Also, I got a message saying someone downloaded the 9.0 build, is the link working right? You should be getting 9.2, or did someone just link to a previous version from somewhere?
« Last Edit: February 01, 2010, 09:05:15 AM by Arucard » Logged

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gummybears123
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« Reply #81 on: February 01, 2010, 03:58:23 PM »

Do the anger thing, it would work great
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I made a rap.
It sounds dumb, like reading a map
I really should stop this thing before it goes too far
But I don't really car as long as I stay below the radar
Those big companies won't get me no
I'll get away before the fuzz show

-Most famous rapper of Mossmouth
Kirbylord
Arucard
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« Reply #82 on: March 04, 2010, 08:12:38 AM »

I've pretty much reached my limits to what I can, or am willing to, add. So as I stated in Keg's "calling mods" poll, I'm hosting the .gmk file here. My only request is that you don't announce a few things that are hidden, they aren't extremely surprising secrets, but they are made to be "secret". Otherwise play around with it and do what you want. Anyone who can get the shotgun sprite showing up when firing let me know and it will be added to the main file with much appreciation.

Spelunky Shopkeep Source
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gummybears123
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« Reply #83 on: March 04, 2010, 02:27:42 PM »

Thank you for this Aru!

You will be remembered as a hero
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I made a rap.
It sounds dumb, like reading a map
I really should stop this thing before it goes too far
But I don't really car as long as I stay below the radar
Those big companies won't get me no
I'll get away before the fuzz show

-Most famous rapper of Mossmouth
Kirbylord
Nyogtha
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« Reply #84 on: April 01, 2010, 06:06:06 AM »

I love this mod!! Yes, I know that's a bit late, but thank you so much! It's perfect, haha
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Arucard
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« Reply #85 on: April 01, 2010, 08:08:54 AM »

No problem, thanks for trying it. You also brought my attention to the fact I forgot to add the source to the top post, so that's been added as well.
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kinnik
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« Reply #86 on: April 01, 2010, 05:58:44 PM »

YEAH!! BIG UPS!  Cheesy   I'll be playing it tonight and give you my thoughts... I read alittle bit saying bullets are limited (i think) and would really like to bring this over to my mod.  May I copy paste your code?
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Arucard
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« Reply #87 on: April 02, 2010, 01:46:44 PM »

You can if you want, but it's pretty simple, just a new global variable. Hope you like it though.  Smiley
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