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Author Topic: a few possible bugs  (Read 12119 times)
marsgreekgod
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« Reply #15 on: January 11, 2010, 09:39:33 PM »

oh wow, i totally didn't realize that holding 'x' made you run.
i always stuck to using shift. makes a whole lot more sense now.

even if he doesn't 'fix' it, maybe he could add an option in config to 'disable run with x'?
Yes. change the button to say, Q
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gummybears123
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« Reply #16 on: January 11, 2010, 10:05:26 PM »

How come there are 2 run buttons now?
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« Reply #17 on: January 11, 2010, 10:42:21 PM »

What do you mean?
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« Reply #18 on: January 12, 2010, 07:21:05 AM »

I think he means if you disable run with X to change it to Q, then shift and Q will both run.
It makes sense to me to simply remove the run with X all together, does anyone use it consistently?
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marsgreekgod
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« Reply #19 on: January 12, 2010, 11:39:30 AM »

You can run with shift?
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gummybears123
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« Reply #20 on: January 12, 2010, 09:27:45 PM »

Yes, its default isnt it?
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I made a rap.
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But I don't really car as long as I stay below the radar
Those big companies won't get me no
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Kirbylord
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« Reply #21 on: January 12, 2010, 09:36:05 PM »

I don't even know the defaults anymore.
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gummybears123
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« Reply #22 on: January 12, 2010, 09:46:46 PM »

Well, shift runs for default
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I made a rap.
It sounds dumb, like reading a map
I really should stop this thing before it goes too far
But I don't really car as long as I stay below the radar
Those big companies won't get me no
I'll get away before the fuzz show

-Most famous rapper of Mossmouth
Kirbylord
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« Reply #23 on: January 13, 2010, 11:15:09 AM »

So Mars, do you use action or down to run? Or did you just reconfigure?
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marsgreekgod
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« Reply #24 on: January 13, 2010, 11:20:38 AM »

z attack x jump c run v change items a bombs s ropes d buy things.

no down to run.
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« Reply #25 on: January 13, 2010, 02:09:32 PM »

lastly, i noticed that when i jump onto a rope (or anything hanging e.g. vine) while holding shift to run, my character remains running after i jump into the air. this is rather annoying, but not too critical.
I was looking into this bug and couldn't reproduce it. What I think is happening is there's an issue with your keyboard.  Certain keyboards will only read a certain number of buttons at the same time, and sometimes that depends on which buttons you're pressing. So while pressing right, then X, then up might work, pressing right+shift and then up might not actually catch the "up" input.

I have this problem on a laptop of mine, Spelunky is pretty much unplayable with my usual key configuration because I can't use down to run and jump at the same time.

Sadly this is a hardware problem and will be an issue with any game you play. I recommend either remapping the keys (annoying, I know) or getting a new keyboard if possible (preferably testing it first to make sure it works).
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Arucard
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« Reply #26 on: January 14, 2010, 06:45:49 AM »

He just meant the speed right? That doesn't happen to you Daruis? Grab a corner while running, then jump off and you go at the running speed rather than normal. I use it to cross the (now) treacherous monkey-spike pits, if this is ever fixed I'm boned.
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DariusK
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« Reply #27 on: January 14, 2010, 10:58:19 AM »

Oh, well if that's what he meant... the preservation of momentum like that is weird but I am not sure it's a bug worth fixing! It's actually kind of a neat trick.
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Arucard
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« Reply #28 on: January 14, 2010, 03:33:58 PM »

I guess it's one of those things that you don't want real world physics penetrating the game world for. (I already suggested it's fix in your patch topic, so I guess ignore it if you really don't want to change it!)
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gummybears123
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« Reply #29 on: January 14, 2010, 08:09:57 PM »

If physics entered the game world... games would STINK
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I made a rap.
It sounds dumb, like reading a map
I really should stop this thing before it goes too far
But I don't really car as long as I stay below the radar
Those big companies won't get me no
I'll get away before the fuzz show

-Most famous rapper of Mossmouth
Kirbylord
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