Editor Plus Fan UpdateThis fan update adds some tools and usability features to the level editor. It does not add or change any in-game objects, gameplay, or the level format. It's intended to be compatible with hyperme's version. These changes are for the benefit of level creators.
Recent changes:- Converted to GM 8.1
- Updated Magic Signs (2.2.1)
- Fixed bug with Damsel getting hit by bullets
- Added hyperme's fix for tile selector not closing on first try after pressing tab more than once
- Added oSpikesWood, sSpikesWood and sSpikesWoodBlood for use with Magic Signs
- 'Everything' tile category is selected by default
- Fixed typos and added more stuff to help pages in editor
- Added tips to the editor loading screen (including some from halibabica's TLS editor documention)
- Fixed level file names starting with '!' being visible in level list
- Fill/delete selection drag boxes are now visible
- Fixed tiles in layer 1 array not being deleted when using drag box (last line in scrDragBoxCommonDelete)
- Improved cursor movement while holding space to pan view
- Added eyedropper/picker tool. Press middle mouse button to change cursor to whatever tile is under it (excluding message signs)
- Pressing 'M' when NOT hovering over a message sign will change the cursor to a message sign
- Added eraser sprite
- Added SignSaver feature. SignSaver is like an automatic clipboard for Magic Signs. Anytime a Magic Sign is deleted in the editor, its contents are saved. Press Backspace in the editor to bring up the SignSaver dialog where you can select a sign from the list and copy it to the Windows clipboard. It currently saves the 5 most recent deleted signs (this idea may be later expanded into some kind of Magic Sign prefab database)
Previous changes:- You can switch category from within the tile selector like TLS
- New tile category: everything! (press '9')
- Added selection icon and tooltips to the tile selector
- Fixed: selected tile gets placed on level when using tile selector
- More view scrolling options:
- Use arrow keys to quickly scroll view (tip: hold mouse button to place/delete a straight line of tiles while scrolling)
- Hold space and drag mouse to pan view (you can place/delete tiles while panning)
- Hold shift and press an arrow key to move view to farthest edge of level
- The editor remembers your previous view location, selected tile and selected layer after testing your level
- Can scroll pages in level loading list with mousewheel in addition to up/down keys
- Added tile grid overlay (press 'G' to toggle) to assist with measuring or tile counting
- You can press ctrl+1/2/3 to select layer
- Fixed layer buttons sometimes not showing which one is pressed, layer transparancy issues and some multi-tile objects not being visible after test/load
- Made some of the editor sprites more pretty
- Prevented gold spawning and debris falling from custom level borders (okay, I guess this effects gameplay, but it's aesthetic)
- Pressing escape at "do you want to save? y/n" prompt will return to editing instead of quitting to title screen.
- Improved 'edit info' text entry:
- You can arrow key up/down between entries
- Entries left blank will be auto-filled with defaults
- Saves changes and returns to editing if you press escape partway through the list instead of quitting to title screen.
- Help menu (click "?" on-screen button or press F1 in editor) with control reference
DOWNLOAD:Latest version, compatible with Editor Plus 4.4d (unicode/GM 8.1):
Editor Plus Fan Update 3 - Executable | SourceOlder version, compatible with Editor Plus 4.4c and earlier (GM 8.0):
Editor Plus Fan Update -
Executable |
SourceCredit/thanks:hyperme for Editor Plus and spilling the sauce.
halibabica and TyrOvC for contributions to Ed+ and bits of code I copied from TLS.
Urza for Magic Signs and random insights.
Screenshot of the "Everything" category in the tile selector:
