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Author Topic: Spelunky Editor Plus - Version 4.4d (With Sauce!)  (Read 44314 times)
marsgreekgod
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« Reply #105 on: February 08, 2010, 10:47:47 AM »

This should be the next real version even!
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hyperme
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« Reply #106 on: February 08, 2010, 10:49:08 AM »

For new features, I draw the line at acid.  Wait until Editor ++ for that stuff.  speaking of acid, stuff is going badly.  So waiting is needed.

@MMG No.  The stuff I've done to parts of the code are... yeah.
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marsgreekgod
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« Reply #107 on: February 08, 2010, 10:56:58 AM »

yeah I know that part, but the idea behind it is really good.

Um...

I could make some acid and see how it works to sent it to you?
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hyperme
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« Reply #108 on: February 08, 2010, 01:03:12 PM »

Er Okay.  That could have helping of progress.
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banna8
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« Reply #109 on: February 08, 2010, 02:12:38 PM »

I don't know if anyone has asked YOU yet, but could this source be made available (or just the neccisary code) for other mods to include them? Some requests have been made as far as including ALL the parts for use in other mods.
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marsgreekgod
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« Reply #110 on: February 08, 2010, 02:35:15 PM »

I think he said when it's all done.
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gummybears123
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« Reply #111 on: February 08, 2010, 04:01:29 PM »

Anyway suggestions

-text in beginning of level
-alien boss blocks
-smooth blocks (in shops and the shortcut house)
-shops
-dice house
-kissing booth
-acid
-dead trees (the right side doesn't work I think)
-different borders (different areas)
-tame shopkeeper
-lady xoc
-olmec
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« Reply #112 on: February 08, 2010, 11:30:55 PM »

Anyway suggestions

-text in beginning of level
-alien boss blocks
-smooth blocks (in shops and the shortcut house)
-shops
-dice house
-kissing booth
-acid
-dead trees (the right side doesn't work I think)
-different borders (different areas)
-tame shopkeeper
-lady xoc
-olmec

Actually, now that the Special "5 key" blocks are introduced, border changing and beginning of level text may be possible.. For the text, have a square that you put down and press E over it to edit the text.

The borders, that would be more simple. Just have a block for each border.
I'm not so sure would it be simple to make the blocks do that though.

Well, let's only hope that you can.

The acid, take your time with. What might it look like? Light green-ish lava?

Either way..
We all worship you for making this mod. Thank you. Cheesy
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Kegluneq
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« Reply #113 on: February 08, 2010, 11:49:11 PM »

Hey hyperme, how would you feel like doing a collab to implement a new custom level generation system (see the last method)?
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Hayden
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« Reply #114 on: February 13, 2010, 03:23:40 AM »

Hey hyperme, how would you feel like doing a collab to implement a new custom level generation system (see the last method)?

I'm going to mini-bump this thread because I actually am kind of curious for that new custom level generation system thing..

I think that that question should be answered. Smiley
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hyperme
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« Reply #115 on: February 13, 2010, 04:36:49 AM »

I'm open for all kinds of layer funkyness as long as other people make it work.  Wink
But, yeah delays due to me having a life/other interests.  And acid not working.
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Kegluneq
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« Reply #116 on: February 13, 2010, 03:27:56 PM »

Cool! If you could give me the source, I could put it directly into there instead of me doing it separately and us having to figure out how to put it together.
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CozmicKnight
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« Reply #117 on: March 23, 2010, 03:48:20 AM »

Mmmm... Do we just put the .RAR file in the Spelunky_1_1 folder? Or do we have to put it somewhere else?
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marsgreekgod
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« Reply #118 on: March 23, 2010, 09:59:13 AM »

Mmmm... Do we just put the .RAR file in the Spelunky_1_1 folder? Or do we have to put it somewhere else?
nope you open it with this program http://www.rarlab.com/

don't worry it's free. you then take the exe and put it in your normal spelunky folder
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Hayden
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« Reply #119 on: March 23, 2010, 08:05:45 PM »

Is this still going to get updated, anyway?
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