Pages: 1 ... 36 37 [38] 39 40 ... 42
  Print  
Author Topic: Spelunky Editor Plus - Version 4.4d (With Sauce!)  (Read 44413 times)
Moloch
Mossbaby
*
Posts: 373



View Profile WWW
« Reply #555 on: June 06, 2012, 11:30:20 AM »

Editor Plus Fan Update

Added features and a few fixes to the editor. This update does not add or change any in-game objects, gameplay, or the level format. Any levels made with Hyperme's version (4.4c) will work the same. These changes are for the benefit of level creators.

Changes:
- you can switch category from within the tile selector like TLS
- new tile category: everything! (press '9')
- added selection icon and tooltips to the tile selector
- fixed: selected tile gets placed on level when using tile selector
- more view scrolling options:
     - use arrow keys to quickly scroll view (tip: hold mouse button to place/delete a straight line of tiles while scrolling)
     - hold space and drag mouse to pan view (you can place/delete tiles while panning)
     - hold shift and press an arrow key to move view to farthest edge of level
- the editor remembers your previous view location, selected tile and selected layer after testing your level
- can scroll pages in level loading list with mousewheel in addition to up/down keys
- added tile grid overlay (press 'G' to toggle) to assist with measuring or tile counting
- you can press ctrl+1/2/3 to select layer
- fixed: layer buttons sometimes not showing which one is pressed, layer transparancy issues and some multi-tile objects not being visible after test/load
- made some of the editor sprites more pretty
- prevented gold spawning and debris falling from custom level borders (okay, I guess this effects gameplay, but it's aesthetic)
- pressing escape at "do you want to save? y/n" prompt will return to editing instead of quitting to title screen.
- improved 'edit info' text entry:
     - you can arrow key up/down between entries
     - entries left blank will be auto-filled with defaults
     - saves changes and returns to editing if you press escape partway through the list instead of quitting to title screen.
- help menu (click "?" on-screen button or press F1 in editor) with control reference

Known issue:
- pressing tab while in help screen, edit info screen or during another prompt will cause the tile selector to appear after the other screen is closed. Unintended, but doesn't cause any problems.




DOWNLOAD - working version (Game Maker 8.0):
Editor Plus Fan Update - Executable | Source

I later released a version built with Game Maker 8.1 - it has been found to contain bugs. Please replace it with the version above.
(If you're not sure which version you have, the file date for the buggy version is July 27, the working version is June 6th.)


Thanks to hyperme for spilling the sauce.
Recognize halibabica. Some copy/paste from TLS.

Screenshot of the "Everything" category in the tile selector:
« Last Edit: October 30, 2012, 06:32:36 AM by Moloch » Logged

Bae
Mossy
*
Posts: 1605


Taste Sensation


View Profile
« Reply #556 on: June 11, 2012, 12:41:24 AM »

I love you
Logged


[2/14] + [0/3] complete

(ナ˚ロ˚)ナ [ ▪д▪]ノ 彡┻━┻ Fuck Everything You Just Did

TEACH ME YOUR ASIAN WORDS
Shane
Guest
« Reply #557 on: June 11, 2012, 09:25:56 AM »

Uhh...
What's with those red/blue/yellow $ things?
Logged
EdenNov
Mossbaby
*
Posts: 302



View Profile Email
« Reply #558 on: June 11, 2012, 12:42:50 PM »

They're like the mantraps that sell you things, but in non-TLS Spelunky mods.
Logged

The thing about science is that it's true whether or not you believe in it.
Arucard
Mossy
*
Posts: 2680


Dance Forever Yeti :D

Arucard.Tepes
View Profile Email
« Reply #559 on: June 12, 2012, 07:22:59 AM »

Vending machines? This party's gettin crazy!
Logged

Self proclaimed grammar nazi
It's no use, go run and hide. You can't escape this sea of sunken eyes!
gummybears123
Mossy
*
Posts: 5776


Yummy Gummy!


View Profile
« Reply #560 on: June 28, 2012, 06:43:35 PM »

Just wanted to say, hyperme you are fucking awesome for making this. Editor plus has got to be one of the best mods yet. TIME TO MAKE SOME CRAZY NEW LEVELS!!!
Logged

I made a rap.
It sounds dumb, like reading a map
I really should stop this thing before it goes too far
But I don't really car as long as I stay below the radar
Those big companies won't get me no
I'll get away before the fuzz show

-Most famous rapper of Mossmouth
Kirbylord
halibabica
Bossy
Mossy
*
Posts: 1921


*whipcrack*


View Profile WWW Email
« Reply #561 on: June 28, 2012, 08:02:36 PM »

Holy shit, it's gummybears.

YOU'RE NOT DEAD?!
Logged

Sometimes I wonder if I like Spelunky too much.
ManTrap mod - Tastes Like Spelunky
Hand-drawn comic - Spelunkying
gummybears123
Mossy
*
Posts: 5776


Yummy Gummy!


View Profile
« Reply #562 on: June 28, 2012, 09:36:48 PM »

HALI!! Long time no see! But yeah Grin I'm a junior in high school now. I just played TLS and I've gotta say AMAZING JOB. I'm glad at least one of the oldies is still here
Logged

I made a rap.
It sounds dumb, like reading a map
I really should stop this thing before it goes too far
But I don't really car as long as I stay below the radar
Those big companies won't get me no
I'll get away before the fuzz show

-Most famous rapper of Mossmouth
Kirbylord
Nathan Cash
Mossy
*
Posts: 4598



View Profile Email
« Reply #563 on: June 29, 2012, 11:24:07 AM »

Mars is too
Logged

Wonkyth
Big Bossy
Mossy
*
Posts: 1964



View Profile
« Reply #564 on: July 04, 2012, 05:54:25 AM »

There's still a whole bunch of first-gens around. Tongue
Logged

"I love doing research on dentist"
I AM A ROCK GOD!
Tastes Like Spelunky: Rock the Ate's!
I make chiptunes!
KarjamP
Mossy
*
Posts: 2165


Meet Miijam!


View Profile Email
« Reply #565 on: July 04, 2012, 02:29:24 PM »

There's still a whole bunch of first-gens around. Tongue
I'm old too!
Logged

Meet Bodyless!

3DS friendcode: 4210 - 4681 - 1626



Join Dropbox!
hyperme
Mosskid
*
Posts: 674



View Profile
« Reply #566 on: July 16, 2012, 02:33:00 PM »

For modders interested in using Editor+ as base, but worrying about space, I have a solution!

Spelunky Editor Plus: Too Much Space Edition

This changes the level format to use to a double character identifier for objects instead of single character. This lets you have all the different stuff in the editor as you want. Unless you want, like, 35000 or more things.

Features:

Over 30000 possible character combinations.
All the stuff The Fan Update has.
All the stuff Editor Plus has.

Note that TMSE is not compatible with old level files.
Note that levels files are quite bigger when using the new format.
Note that using GM 8.1 allows more unicode support, meaning this is kind of silly.
« Last Edit: December 22, 2012, 10:35:57 AM by hyperme » Logged
TyrOvC
Mossbaby
*
Posts: 357


This text is not random :(


View Profile WWW Email
« Reply #567 on: July 16, 2012, 02:47:34 PM »

Why not add a version header on the first line of the level format?
Logged

Nathan Cash
Mossy
*
Posts: 4598



View Profile Email
« Reply #568 on: July 16, 2012, 02:58:44 PM »

I don't think he knows how (Not that I do)
Logged

halibabica
Bossy
Mossy
*
Posts: 1921


*whipcrack*


View Profile WWW Email
« Reply #569 on: July 16, 2012, 06:14:46 PM »

Y'know, with the new GM's greater support of unicode, a bunch of new symbols became available to use for stuff anyway. The double-character thing is kinda overkill at this point.
Logged

Sometimes I wonder if I like Spelunky too much.
ManTrap mod - Tastes Like Spelunky
Hand-drawn comic - Spelunkying
Pages: 1 ... 36 37 [38] 39 40 ... 42
  Print  
 
Jump to: