Bae
Mossy

Posts: 1605
Taste Sensation
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« Reply #525 on: July 02, 2011, 05:17:49 PM » |
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Error Report: ___________________________________________ ERROR in action number 2 of Step Event for object oShopkeeper:
Error in code at line 77: global.message = item.buyMessage; ^ at position 36: Unknown variable buyMessage
Couldnt get it to happen a second time. Happened while playing it from a folder with both Editor+ and TLS in it. Error popped up every time I hit ignore so it had to be aborted from.
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(ナ˚ロ˚)ナ [ ▪д▪]ノ 彡┻━┻ Fuck Everything You Just Did TEACH ME YOUR ASIAN WORDS
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Known & Unknown
Mosskid

Posts: 905
Known for short!
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« Reply #526 on: July 12, 2011, 07:03:35 AM » |
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Where are the levels stored? I can't find them.
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halibabica
Bossy
Mossy

Posts: 1922
*whipcrack*
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« Reply #527 on: July 12, 2011, 03:05:30 PM » |
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Levels are usually stored in the 'levels' folder. It (the folder) is in the same place as the game itself.
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Straucher
Seedling

Posts: 8
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« Reply #528 on: August 02, 2011, 02:10:20 PM » |
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I'm having a bit of trouble with the editor. I will occasionally receive this message: ___________________________________________ ERROR in action number 1 of Key Press Event for <any key> Key for object oLevelEditor:
Error in code at line 106: obj.leadsTo = exitNames[exitNamesID]; ^ at position 52: Unknown variable exitNames or array index out of bounds
And many of the additional objects in the editor are missing, and have had their icons replaced with that of the random door.
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halibabica
Bossy
Mossy

Posts: 1922
*whipcrack*
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« Reply #529 on: August 03, 2011, 07:09:13 AM » |
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That's something you kinda just have to watch out for. It has to do with entrances, exits, and the places they go to/come from. Sometimes you need to be careful where and how you place the level starts and finishes, especially when you have more than one of each.
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Straucher
Seedling

Posts: 8
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« Reply #530 on: August 03, 2011, 08:56:18 AM » |
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Ah, thanks.
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Bae
Mossy

Posts: 1605
Taste Sensation
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« Reply #531 on: October 03, 2011, 06:16:24 AM » |
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___________________________________________ ERROR in action number 2 of Step Event for object oShopkeeper:
Error in code at line 77: global.message = item.buyMessage; ^ at position 36: Unknown variable buyMessage
Not sure if on latest version, happened trying to use my switch key, nonfatal but somehow got the shoppy mad at me (possibly because I was under the shop, it registered me as being in it, and switch made me take out a bomb) edit: wait this is the same error as last time, what is up with line 77, god edit2: okay weird stuff keeps happening with shoppies, I reDL'd and it seems to be the same, I got one that was auto agro
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« Last Edit: October 03, 2011, 06:26:27 AM by Baekara »
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(ナ˚ロ˚)ナ [ ▪д▪]ノ 彡┻━┻ Fuck Everything You Just Did TEACH ME YOUR ASIAN WORDS
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hyperme
Mosskid

Posts: 674
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« Reply #532 on: October 03, 2011, 12:30:56 PM » |
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Yeah, this one of those things where I screwed up regular Spelunky to make something work and can't unscrew it.
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Bae
Mossy

Posts: 1605
Taste Sensation
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« Reply #533 on: October 07, 2011, 02:08:14 AM » |
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I discovered a new error on a whim, I suddenly realized a situation where you and hali may not have fixed something, in my bug testing blood I headed over to both tls and editor plus with haste!
You didnt make it so using the different level boarders makes the game use the proper bg tiles from that area
Hali did however fix that on tls
ps youre still using ugly old icons that look like beta babies DA RK
also that sucks about the shoppy thing. I guess now you will have your way of me not playing the main game with Ed+
why not remove the level doors for that though if the main game is broken?
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(ナ˚ロ˚)ナ [ ▪д▪]ノ 彡┻━┻ Fuck Everything You Just Did TEACH ME YOUR ASIAN WORDS
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halibabica
Bossy
Mossy

Posts: 1922
*whipcrack*
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« Reply #534 on: October 07, 2011, 03:33:17 AM » |
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You didnt make it so using the different level boarders makes the game use the proper bg tiles from that area
Hali did however fix that on tls
I WIN I also offered to let him use the nicer sprites I made for those icons in TLS, but hyperme didn't care didn't wanna was too lazy never got around to it, I guess.
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hyperme
Mosskid

Posts: 674
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« Reply #535 on: December 11, 2011, 01:44:24 PM » |
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Thought: Could I fix that Shopkeeping error by replacing Editor+ Shoppy code with unaltered Shoppy?
Eh, I'll get round to it.
Now.
Edit: Great I buggered up an item based thing. Gah.
Edit2: No wait it's the Shopkeeper.
Edit3: Or something with the Player.
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« Last Edit: December 11, 2011, 02:13:16 PM by hyperme »
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halibabica
Bossy
Mossy

Posts: 1922
*whipcrack*
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« Reply #536 on: December 11, 2011, 03:47:49 PM » |
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Perhaps if you share the problems, we can figure them out.
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hyperme
Mosskid

Posts: 674
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« Reply #537 on: December 11, 2011, 04:19:00 PM » |
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For some reason, shopkeepers aren't registering one of these things maybe:
-What the Player is holding -The held item's buyMessage
This leads to errors.
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halibabica
Bossy
Mossy

Posts: 1922
*whipcrack*
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« Reply #538 on: December 11, 2011, 08:37:45 PM » |
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Hmm...what's the error code message, word for word?
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hyperme
Mosskid

Posts: 674
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« Reply #539 on: December 12, 2011, 10:57:23 AM » |
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___________________________________________ ERROR in action number 2 of Step Event for object oShopkeeper:
Error in code at line 77: global.message = item.buyMessage; ^ at position 36: Unknown variable buyMessage
This little error. Fixing it is sort of important if people want Editor+ based mods that don't break.
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