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Author Topic: Fix the Teleporter [Request]  (Read 14408 times)
eguee
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« on: January 04, 2010, 02:37:45 AM »

Since I don't have pro, I can't edit it myself. I was just thinking that the teleporter would teleport you based on how long you hold the attack button, so the distance it teleports you is much more controllable.

Edit: Also, I'd like a roll attack if you attack while running.
« Last Edit: January 04, 2010, 04:02:23 AM by eguee » Logged
marsgreekgod
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« Reply #1 on: January 04, 2010, 10:57:30 AM »

I don't think I could help much, but you could edit it, and send it to someone that has pro (like myself) to make an exe (which would work)

but I wouldn't know how to do both of them, I could try and mess with the teleporter...
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gummybears123
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« Reply #2 on: January 04, 2010, 03:20:03 PM »

I can't help but I like both ideas
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Kirbylord
Kegluneq
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« Reply #3 on: January 05, 2010, 10:54:20 PM »

On it!
No guarantees though.I HAVE FIXED THE TELEPORTER! Muahahaha!!!

Real quick before I put it up, a few questions:

Would you like there to be an indicator of how far your going to travel, or do you think you should just learn to get used to it?

Should the charging be fast (just do it!) or slow? Slower may make more sense as you now have MUCH more control over the damn thing.

Should there be a minimum teleportation distance? A maximum?
« Last Edit: January 05, 2010, 11:05:09 PM by Kegluneq » Logged

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marsgreekgod
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« Reply #4 on: January 05, 2010, 11:10:44 PM »

Indicator: yes
charging: starts off slow gets faster
minimum: 4, maximum 9
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Kegluneq
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« Reply #5 on: January 05, 2010, 11:14:51 PM »

If there's a maximum, then I may make it so that it overloads if you overcharge it.

Upon play testing, I've decided that, if there is going to be an indicator, then I'm taking out the minimum distance.
« Last Edit: January 05, 2010, 11:36:35 PM by Kegluneq » Logged

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marsgreekgod
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« Reply #6 on: January 05, 2010, 11:40:12 PM »

and it sends you 1 space down. think about it.
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Kegluneq
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« Reply #7 on: January 05, 2010, 11:51:01 PM »

overcharge and send a space down? instakill?!
Maybe.

EDIT:
Nah that's too harsh, but I'll make it knock you out.
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marsgreekgod
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« Reply #8 on: January 05, 2010, 11:57:31 PM »

no your right (and you could avoid it by jumping)
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Enrymion
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« Reply #9 on: January 06, 2010, 12:03:34 AM »

Indicator would take all the fun out of using it!  Cry
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Kegluneq
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« Reply #10 on: January 06, 2010, 12:13:42 AM »

Yea it would. I'm actually in the process of making a new indicator that's not as obvious.

EDIT:
Alrighty! Finished!
v 0.9
http://www.mediafire.com/?mmjnny2tnnj
It's not perfect yet, it doesn't disable itself in front of crates and chests like it should. I'm still trying to find a way around that.
« Last Edit: January 06, 2010, 12:39:29 AM by Kegluneq » Logged

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Enrymion
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« Reply #11 on: January 06, 2010, 04:19:37 AM »

It's kind of slow. 3 seconds or so to max distance might be better and being able to go through the options several times with accelerating speed until overcharge could be cool too.

Some kind of charging sound maybe?
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gummybears123
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« Reply #12 on: January 06, 2010, 02:58:31 PM »

It's a  good start
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I made a rap.
It sounds dumb, like reading a map
I really should stop this thing before it goes too far
But I don't really car as long as I stay below the radar
Those big companies won't get me no
I'll get away before the fuzz show

-Most famous rapper of Mossmouth
Kirbylord
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« Reply #13 on: January 06, 2010, 03:01:47 PM »

small bug, press the charge key, for a realy short time in the edge wall, and you can stand inside of it. I got it to work a few times...
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gummybears123
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« Reply #14 on: January 06, 2010, 03:03:20 PM »

Oh... really cool bug
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I made a rap.
It sounds dumb, like reading a map
I really should stop this thing before it goes too far
But I don't really car as long as I stay below the radar
Those big companies won't get me no
I'll get away before the fuzz show

-Most famous rapper of Mossmouth
Kirbylord
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