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ipwnu1337
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« Reply #45 on: January 03, 2010, 08:07:16 PM » |
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I know, but it would be a cool idea.
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Kegluneq
Big Bossy
Mossy

Posts: 2205
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« Reply #46 on: January 03, 2010, 08:13:51 PM » |
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After some research, I have determined that online play is possible.
However,
A) This is obviously not my game, and even though my end product will be a mod, the base is still Derek's and such a thing can only go online with his permission. B) I'm not even sure if the way this game works would be alright for online play. With large levels like these, it'd be no easy task to make everything run smoothly. C) Online multiplayer is very advanced coding. Even though I have a solid 2 and half years of programming experience (and a 5 on the AP computer science test!), I haven't even touched networking. I'd have to learn an advanced and new (to me) concept in a programming language I'm only semi-fluent with.
Long story short. I'm not making online multiplayer, at least not for a long long time.
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A wild SHINY MOSSY appeared!
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Delver
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« Reply #47 on: January 03, 2010, 08:17:56 PM » |
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After some research, I have determined that online play is possible.
However,
A) This is obviously not my game, and even though my end product will be a mod, the base is still Derek's and such a thing can only go online with his permission. B) I'm not even sure if the way this game works would be alright for online play. With large levels like these, it'd be no easy task to make everything run smoothly. C) Online multiplayer is very advanced coding. Even though I have a solid 2 and half years of programming experience (and a 5 on the AP computer science test!), I haven't even touched networking. I'd have to learn an advanced and new (to me) concept in a programming language I'm only semi-fluent with.
Long story short. I'm not making online multiplayer, at least not for a long long time.
Wow... in a good kind of way  Sure beats me (5 lectures about xhtml) 
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ipwnu1337
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« Reply #48 on: January 03, 2010, 08:35:46 PM » |
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Then, how would multiplayer work? There sort of aren't enough keys on a keyboard to do a 2+ person on a computer.
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Kegluneq
Big Bossy
Mossy

Posts: 2205
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« Reply #49 on: January 03, 2010, 08:40:22 PM » |
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Keyboard + Gamepad
And there's plenty of room for 3 people (though your chair might be a little crowded)
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ipwnu1337
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« Reply #50 on: January 03, 2010, 09:00:21 PM » |
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Maybe this could be possible if the whole thing is just one screen.
Though it would lag a bit on older computers.
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gummybears123
Mossy

Posts: 5776
Yummy Gummy!
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« Reply #51 on: January 03, 2010, 09:45:11 PM » |
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Or... would it be possible to make this an online thing?
That would be too complicated right?
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I made a rap. It sounds dumb, like reading a map I really should stop this thing before it goes too far But I don't really car as long as I stay below the radar Those big companies won't get me no I'll get away before the fuzz show
-Most famous rapper of Mossmouth Kirbylord
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marsgreekgod
Big Bossy
Mossy

Posts: 9773
The will of the Galaxy.
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« Reply #52 on: January 03, 2010, 10:28:04 PM » |
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Or... would it be possible to make this an online thing?
That would be too complicated right?
As been said many times, yes it's too complicated.
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Show your power, Gun Del Hell! Show them their fate! Yes! Yes! Yes! Yes! Yes! Here we go! Let's go, go, go, go, Django! Light and Dark! It comes down to this! Be afraid, Sun!
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Arucard
Mossy

Posts: 2676
Dance Forever Yeti :D
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« Reply #53 on: January 04, 2010, 07:18:47 AM » |
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Only idea I had that hasn't been suggested entirely: Start TM without a mattock at all, he will use his fists to attack. If he finds one it should have a moderately less chance of breaking over any other members.
Maybe have the damsel be the only one with ability to resurrect (rather than favor), but each character can only come back in this way once.
Magnum or normal gun sounds good for Shoppy, either the knockout or make it actually fire 6 rounds, then take a bit before it can shoot again.
Spelunky should be able to carry the normal starting amount of equipment, (4 ropes/bombs) others should be limited to something less.
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Self proclaimed grammar nazi It's no use, go run and hide. You can't escape this sea of sunken eyes!
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marsgreekgod
Big Bossy
Mossy

Posts: 9773
The will of the Galaxy.
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« Reply #54 on: January 04, 2010, 10:55:21 AM » |
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Spelunker could be the ONLY one that starts with ropes and bombs.
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Show your power, Gun Del Hell! Show them their fate! Yes! Yes! Yes! Yes! Yes! Here we go! Let's go, go, go, go, Django! Light and Dark! It comes down to this! Be afraid, Sun!
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grieck
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« Reply #55 on: January 04, 2010, 02:44:18 PM » |
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Spelunker could be the ONLY one that starts with ropes and bombs.
I Second this idea. And taking away the TM's mattock completley WHILE giving him no bombs/ropes makes him USELESS to anybody with next to no advantage. So what if he has a Lower chance of breaking a mattock IF he finds one (so maybe he gets a snake pit, that thing won't last but 2 levels, making him useless again as the other worlds almost never have mattocks, including shops). No one would play as him.
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marsgreekgod
Big Bossy
Mossy

Posts: 9773
The will of the Galaxy.
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« Reply #56 on: January 04, 2010, 03:02:13 PM » |
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We could fix the tunnle man by giving him a number of wall breaks per level, so that he can't just break everything, afterwords he uses the pick (no air fireing) but the ground doesn't die.
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Show your power, Gun Del Hell! Show them their fate! Yes! Yes! Yes! Yes! Yes! Here we go! Let's go, go, go, go, Django! Light and Dark! It comes down to this! Be afraid, Sun!
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grieck
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« Reply #57 on: January 04, 2010, 03:04:55 PM » |
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The ground doesn't die? Huh?
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Darkness3313
Mosskid

Posts: 710
That reminds me of a puzzle...
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« Reply #58 on: January 04, 2010, 03:05:01 PM » |
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For the Tunnelman, I was thinking that his Mattock had a hardcoded breaking point, and once that is reached. Its breaking block power is lost and its a normal weapon.
We could fix the tunnle man by giving him a number of wall breaks per level, so that he can't just break everything, afterwords he uses the pick (no air fireing) but the ground doesn't die.
I(In a way) Already suggested that.
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marsgreekgod
Big Bossy
Mossy

Posts: 9773
The will of the Galaxy.
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« Reply #59 on: January 04, 2010, 03:10:08 PM » |
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For the Tunnelman, I was thinking that his Mattock had a hardcoded breaking point, and once that is reached. Its breaking block power is lost and its a normal weapon.
We could fix the tunnle man by giving him a number of wall breaks per level, so that he can't just break everything, afterwords he uses the pick (no air fireing) but the ground doesn't die.
I(In a way) Already suggested that. I am sorry for missing your great suggestion then.
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Show your power, Gun Del Hell! Show them their fate! Yes! Yes! Yes! Yes! Yes! Here we go! Let's go, go, go, go, Django! Light and Dark! It comes down to this! Be afraid, Sun!
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