Darkness3313
Mosskid

Posts: 710
That reminds me of a puzzle...
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« Reply #60 on: January 03, 2010, 06:30:46 PM » |
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Maybe the codes for the spike traps?
I know what the problem is. The really fast shooting out messed up the code for it to connect?(Too fast on Detract?) Basically, it's coded to do damage at a time, and the object dies before that time is started. So in-game speaking, its because it Detracts to fast. Also Sudo, in the coding, the Speartrap will do damage once there's a character on the instance in which its set to be out all the way naturally, otherwise, being near it even if the spears weren't out would hurt you. Mars changed it so he goes out faster and retracts faster. So the Instance in time where the spikes are all the way out during the event in normal speed is never reached, so the hitting point never occurs.
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Sudonimus
Mossy

Posts: 2743
Stop staring.
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« Reply #61 on: January 03, 2010, 06:41:39 PM » |
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Well, I don't have the code in front of me, but if there was a set speed, wouldn't it be a simple matter to edit it so the speed would change to some higher value? (Depending on how cruel MGG wants to be)
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How is there no such thing as non-existence?!
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Darkness3313
Mosskid

Posts: 710
That reminds me of a puzzle...
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« Reply #62 on: January 03, 2010, 06:47:28 PM » |
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I'm sure thats how he may have fixed it, but I only know so much about coding to Physics.
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Kirby
Mossy

Posts: 1462
Nyarlathotep
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« Reply #63 on: January 03, 2010, 06:48:03 PM » |
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This is great, other than that bug. Also I keep getting crushed on the rebound by boulders. only thing missing is some hardcore music.
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Sudonimus
Mossy

Posts: 2743
Stop staring.
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« Reply #64 on: January 03, 2010, 06:48:43 PM » |
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How do you program physics?
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How is there no such thing as non-existence?!
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Darkness3313
Mosskid

Posts: 710
That reminds me of a puzzle...
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« Reply #65 on: January 03, 2010, 06:57:11 PM » |
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Coding is Physics and rules in a Language your program can understand. There's more coding Languages, that's just naming a few.
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Sudonimus
Mossy

Posts: 2743
Stop staring.
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« Reply #66 on: January 03, 2010, 06:58:40 PM » |
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Like Java? Does GM use C++?
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How is there no such thing as non-existence?!
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Darkness3313
Mosskid

Posts: 710
That reminds me of a puzzle...
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« Reply #67 on: January 03, 2010, 07:01:58 PM » |
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Game Maker uses its own Language, the GML(Game Maker Language) Java is also a coding language.
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Sudonimus
Mossy

Posts: 2743
Stop staring.
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« Reply #68 on: January 03, 2010, 07:09:08 PM » |
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I know, but since the other code languages were mentioned, I'm confused.
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How is there no such thing as non-existence?!
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Darkness3313
Mosskid

Posts: 710
That reminds me of a puzzle...
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« Reply #69 on: January 03, 2010, 07:10:44 PM » |
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Your confused about what was used to create Game Maker? You mean the Program? If so, I don't know.
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Kegluneq
Big Bossy
Mossy

Posts: 2206
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« Reply #70 on: January 03, 2010, 07:13:03 PM » |
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Physics is just a bunch of equations. Coding physics is just using those equations.
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A wild SHINY MOSSY appeared!
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marsgreekgod
Big Bossy
Mossy

Posts: 9773
The will of the Galaxy.
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« Reply #71 on: January 03, 2010, 07:52:08 PM » |
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This is great, other than that bug. Also I keep getting crushed on the rebound by boulders. only thing missing is some hardcore music.
I plan to fix that.
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Show your power, Gun Del Hell! Show them their fate! Yes! Yes! Yes! Yes! Yes! Here we go! Let's go, go, go, go, Django! Light and Dark! It comes down to this! Be afraid, Sun!
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Kitoari
Bulb

Posts: 72
Behold, the awesomeness that is BOMBROPE!
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« Reply #72 on: January 03, 2010, 08:16:00 PM » |
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I have this down to a science but the game is sadistically hard. Here's the idea:
Area 1: - Restart if you go to area 2 with less than 4 life. - Dodge Machine gun Arrow Traps at all costs. - Buy as many bombs as you can for Area 4.
Area 2: - Due to spike trap bug, this is easier than Area 1. Yay! - Well, except for White Frogs and Restless Dead. Avoid those! - Get into the BM if you can; Web Cannons rule.
Area 3: - I consider this the easiest area actually. Entering with a compass helps. - Avoid combat at all costs, since the whip (which is actually a really good weapon since it can chainhit on the enemies not immune to it but with ridiculous hp) is useless.
Area 4: - Bomb through the floor to the exit. Yes, every level if possible. - Mummies = argh. Unless you can bomb the one on level 13 easily, avoid them.
General: - Avoid Combat. - Bombs are precious because of the 10+ enemy parts and the machine gun arrow traps. Always use ropes over bombs if you can.
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gummybears123
Mossy

Posts: 5776
Yummy Gummy!
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« Reply #73 on: January 03, 2010, 09:46:25 PM » |
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Last level?
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I made a rap. It sounds dumb, like reading a map I really should stop this thing before it goes too far But I don't really car as long as I stay below the radar Those big companies won't get me no I'll get away before the fuzz show
-Most famous rapper of Mossmouth Kirbylord
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marsgreekgod
Big Bossy
Mossy

Posts: 9773
The will of the Galaxy.
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« Reply #74 on: January 03, 2010, 11:01:16 PM » |
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I have this down to a science but the game is sadistically hard. Here's the idea:
Area 1: - Restart if you go to area 2 with less than 4 life. - Dodge Machine gun Arrow Traps at all costs. - Buy as many bombs as you can for Area 4.
Area 2: - Due to spike trap bug, this is easier than Area 1. Yay! - Well, except for White Frogs and Restless Dead. Avoid those! - Get into the BM if you can; Web Cannons rule.
Area 3: - I consider this the easiest area actually. Entering with a compass helps. - Avoid combat at all costs, since the whip (which is actually a really good weapon since it can chainhit on the enemies not immune to it but with ridiculous hp) is useless.
Area 4: - Bomb through the floor to the exit. Yes, every level if possible. - Mummies = argh. Unless you can bomb the one on level 13 easily, avoid them.
General: - Avoid Combat. - Bombs are precious because of the 10+ enemy parts and the machine gun arrow traps. Always use ropes over bombs if you can.
I am using this as note to make the game more evil. (And the white frogs are ment to me "stone")
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Show your power, Gun Del Hell! Show them their fate! Yes! Yes! Yes! Yes! Yes! Here we go! Let's go, go, go, go, Django! Light and Dark! It comes down to this! Be afraid, Sun!
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