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Author Topic: Game Maker Help Thread!  (Read 45646 times)
marsgreekgod
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« Reply #600 on: October 28, 2010, 06:36:27 PM »

Shortcuts are saved as part of a high score, actually.  I've never really been clear on how that works.  The best advice I can offer is to look at what Derek did to make the shortcut doors appear and do something similar.
Yeah thats what stoped me from working on gates for a month..

I'll keep trying
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Sparkle
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« Reply #601 on: October 30, 2010, 08:49:32 PM »

UGH. Stupid Game maker having it's requirements for PRO. Seriously, I can't even run my executable without needing PRO. I wish I had 25 dollars, and I had a way to use it on the internet this sucks.

Anyways, yeah. I'm an uber noob alright, I've been reading the code and looking at things for an hour, and all I've done is add a new sprite, and figure out that rooms are 40x32 and there are 16 10x8's.
and i know this isn't really a question, I'm just saying.
But I do have a question, how exactly did Derek make it so that each area, except the last has 4 levels, or is that in the scrRoomGen* code? Sorry, the whole code confuses me :x
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marsgreekgod
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« Reply #602 on: October 31, 2010, 12:37:42 AM »

UGH. Stupid Game maker having it's requirements for PRO. Seriously, I can't even run my executable without needing PRO. I wish I had 25 dollars, and I had a way to use it on the internet this sucks.

Anyways, yeah. I'm an uber noob alright, I've been reading the code and looking at things for an hour, and all I've done is add a new sprite, and figure out that rooms are 40x32 and there are 16 10x8's.
and i know this isn't really a question, I'm just saying.
But I do have a question, how exactly did Derek make it so that each area, except the last has 4 levels, or is that in the scrRoomGen* code? Sorry, the whole code confuses me :x
... this mod might be to much for you.

just.. mod the bad guys for now.
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halibabica
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« Reply #603 on: October 31, 2010, 06:55:19 AM »

Please phrase your question in the form of...a question?  What were you trying to ask?

And, yes, you'll need GM Pro to do just about anything with Spelunky.
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Sometimes I wonder if I like Spelunky too much.
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marsgreekgod
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« Reply #604 on: October 31, 2010, 09:59:01 AM »

Please phrase your question in the form of...a question?  What were you trying to ask?

And, yes, you'll need GM Pro to do just about anything with Spelunky.
his question is basically: how do I add a new area?
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Sparkle
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« Reply #605 on: October 31, 2010, 10:13:36 AM »

okay, I'll try to do some tonight. thanks Mars, and Hali. and I did have a questionmark in there somewhere.
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Arucard
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« Reply #606 on: November 01, 2010, 09:21:23 PM »

Please phrase your question in the form of...a question?  What were you trying to ask?

And, yes, you'll need GM Pro to do just about anything with Spelunky.
his question is basically: how do I add a new area?
And how to get that area to recur for four levels before moving to a different area.
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Sparkle
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« Reply #607 on: November 03, 2010, 03:35:32 PM »

Yeahh, I forgot to save my work while working on my Mod for Spelunky in Game maker.
So I need help to unfreeze it, so I can save my work.
Anyone know how to unfreeze Game Maker?

P.S. no, messing with the priority of it in Task manager doesn't work apparently (even though that's what I have to do for every other program to make it run more smoothly and not freeze or to get it to unfreeze.)

EDIT: Oh well. I closed it. I figured I was just wasting time. But still, if anyone knows how, it would be nice to know (because that's the second time it froze on me like that)
« Last Edit: November 03, 2010, 03:51:52 PM by SparkleDevon » Logged
halibabica
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« Reply #608 on: November 03, 2010, 06:02:53 PM »

As far as I know, there's no way to unfreeze it.  It only seems to happen when I'm editing sprites, so I always save my progress before I do any sprite work.  You'd be well advised to do the same.
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Sparkle
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« Reply #609 on: November 03, 2010, 07:10:44 PM »

Yeah, I started saving after every sprite I edited, because the last time it happened, I had to reedit like 15 sprites. (bats, spiders etc.)
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Moloch
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« Reply #610 on: November 03, 2010, 07:16:19 PM »

GM backs up your file every so often (or only when you test? I'm not sure), so check your save folder for .gb1, gb2, etc. files.
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Sparkle
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« Reply #611 on: November 03, 2010, 08:27:07 PM »

Oh well. thanks, I found a "gb.1" that was somewhere around The time that it crashed, but It's alright... this time at least, because I already redid all the sprites and even more, so no harm done, just time wasted. But thanks for the little tidbit, it will probably be helpful i the future
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hyperme
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« Reply #612 on: November 04, 2010, 02:23:27 PM »

Where be the code that controls the Moai Head's forced spawning?  Line numbers are welcome.  As in needed.  Please.
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halibabica
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« Reply #613 on: November 04, 2010, 07:44:51 PM »

Where be the Moai's forced spawning?
scrLevelGen, line 212. Cool
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« Reply #614 on: November 06, 2010, 12:08:12 PM »

What's the most practical way to copy an Object from one GM project to another? (e.g. from TLS to a new mod, or whatever) I understand other scripts often have to be edited as well to make things work, I'm just talking about the object itself. Game Maker's Export Resources function seems pretty useless.
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Things that hop are evil.
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