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Author Topic: Game Maker Help Thread!  (Read 44259 times)
gummybears123
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« Reply #330 on: March 04, 2010, 07:39:35 PM »

It just does it when you didn't even press it?  THat happened to me with the new action buttons, check over the Step Code for player1 and the object's step code
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« Reply #331 on: March 05, 2010, 11:54:34 PM »

Search after search, I just can't find out where the code for the view following Spelunker is.

Anyone?
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banna8
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« Reply #332 on: March 06, 2010, 08:00:41 AM »

Isn't it a setting in the rooms? That's what it is for a lot of Game Maker Games.
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Arucard
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« Reply #333 on: March 06, 2010, 08:56:06 AM »

I think that's right, the room "level" has views enabled following oPlayer1. I assume the rest are the same, other than the cutscenes.
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marsgreekgod
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« Reply #334 on: March 06, 2010, 11:27:00 AM »

Thats what I thought, and talked to him about, but no that doesn't work, it dones't change ANYTHING to have that.
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Kegluneq
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« Reply #335 on: March 06, 2010, 03:07:45 PM »

Thats what I thought, and talked to him about, but no that doesn't work, it dones't change ANYTHING to have that.
This.
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marsgreekgod
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« Reply #336 on: March 06, 2010, 03:08:32 PM »

Hey can some one help me with level feelings? I made two new ones but the message only shows if there is two messages playing..
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gummybears123
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« Reply #337 on: March 06, 2010, 03:50:48 PM »

1. Where is the code for killing things mario style?

2. Where is the code/What is the code for ceilings? OR How do I make it so that the sprite changes when I touch a ceiling?
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I made a rap.
It sounds dumb, like reading a map
I really should stop this thing before it goes too far
But I don't really car as long as I stay below the radar
Those big companies won't get me no
I'll get away before the fuzz show

-Most famous rapper of Mossmouth
Kirbylord
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« Reply #338 on: March 06, 2010, 04:08:32 PM »

1. Where is the code for killing things mario style?

2. Where is the code/What is the code for ceilings? OR How do I make it so that the sprite changes when I touch a ceiling?
1) In each bad guy.
2) Look at bats
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gummybears123
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« Reply #339 on: March 06, 2010, 04:36:07 PM »

Thanks!!!

And what else do I need to do if I wanna make an enemy besides make the sprite, object, and codes?
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I made a rap.
It sounds dumb, like reading a map
I really should stop this thing before it goes too far
But I don't really car as long as I stay below the radar
Those big companies won't get me no
I'll get away before the fuzz show

-Most famous rapper of Mossmouth
Kirbylord
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« Reply #340 on: March 06, 2010, 04:40:43 PM »

That sounds about it. but the code is hard mind you.
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gummybears123
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« Reply #341 on: March 06, 2010, 04:52:44 PM »

And how do I make it so that you freeze when you're in that state (unless you press _)
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I made a rap.
It sounds dumb, like reading a map
I really should stop this thing before it goes too far
But I don't really car as long as I stay below the radar
Those big companies won't get me no
I'll get away before the fuzz show

-Most famous rapper of Mossmouth
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« Reply #342 on: March 06, 2010, 05:31:16 PM »

I would be very happy if people started making new enemys!  I'll try and help with the coding part.. It might be a good idea to start with enemys with similar atacks to exsisting ones.
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gummybears123
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« Reply #343 on: March 06, 2010, 06:02:15 PM »

Again, look at my suggestions!

I still need this answered

And how do I make it so that you freeze when you're in that state (unless you press _)
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I made a rap.
It sounds dumb, like reading a map
I really should stop this thing before it goes too far
But I don't really car as long as I stay below the radar
Those big companies won't get me no
I'll get away before the fuzz show

-Most famous rapper of Mossmouth
Kirbylord
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« Reply #344 on: March 06, 2010, 07:55:39 PM »

Hey Kegluneq! I found your code for following who..

oScreen -> create -> last 'execute'...
it still uses the built in follow feature but it sets it for each room
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