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Author Topic: Game Maker Help Thread!  (Read 43637 times)
halibabica
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« Reply #240 on: February 26, 2010, 05:37:23 PM »

How do you change what the message signs say in the tutorial?  I've gotten around to changing the level itself but I don't know how to change the text on message signs.
You have to edit the object "oMsgSign" in the Blocks folder.  It has all the messages for the signs in the tutorial cave.  You can also add and remove signs, but you have to set their coordinates and whatnot.
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gummybears123
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« Reply #241 on: February 26, 2010, 07:01:08 PM »

I'm gonna ask a LOT of questions for the Vamp mod.....

Basically, imagine a person using Game Maker for the first time in their life trying to make it, that's me

EDIT: How do I make the player jump higher?
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« Reply #242 on: February 26, 2010, 07:07:53 PM »

...Looking now.
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« Reply #243 on: February 26, 2010, 07:14:33 PM »

How do I change the starting messages?
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marsgreekgod
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« Reply #244 on: February 26, 2010, 07:17:03 PM »

characterCreateEvent

change this:
initialJumpAcc = -2;       // relates to how high the character will jump
jumpTimeTotal = 10;        // how long the user must hold the jump button to get the maximum jump height


to this:

initialJumpAcc = -2.5;       // relates to how high the character will jump
jumpTimeTotal = 15;        // how long the user must hold the jump button to get the maximum jump height

Which starting messege? the random ones? edit oIntro
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« Reply #245 on: February 26, 2010, 07:36:00 PM »

@Kirby:
Go to oTitle.
And it's in the Draw Event.
It's really fun changing them around.
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gummybears123
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« Reply #246 on: February 26, 2010, 08:20:09 PM »

canRun = 1;                // when the user presses the shift button, should the character be allowed to run?
canFly = 0;                // whether the character can do a fly jump when running at full speed
canFlyJump = 0;            // whether the character can do continuous fly jumps (mid-air)
flyMaxJumps = 5;           // the maximum number of jumps the character can perform while flying


How come when I change this, it doesnt do anything?

Oh yea, this is in characterCreateEvent

And how do I  make it so that the sprite changes when I fly jump?
« Last Edit: February 26, 2010, 08:37:11 PM by gummybears123 » Logged

I made a rap.
It sounds dumb, like reading a map
I really should stop this thing before it goes too far
But I don't really car as long as I stay below the radar
Those big companies won't get me no
I'll get away before the fuzz show

-Most famous rapper of Mossmouth
Kirbylord
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« Reply #247 on: February 26, 2010, 08:43:53 PM »

canRun = 1;                // when the user presses the shift button, should the character be allowed to run?
canFly = 0;                // whether the character can do a fly jump when running at full speed
canFlyJump = 0;            // whether the character can do continuous fly jumps (mid-air)
flyMaxJumps = 5;           // the maximum number of jumps the character can perform while flying


How come when I change this, it doesnt do anything?

Oh yea, this is in characterCreateEvent

And how do I  make it so that the sprite changes when I fly jump?
He doesn't use that I think, but I am not sure. And you would go to where all sprites are and use if STATE (or whatever it is) = "fly"
If facing = left
 sprite = left fly
if facing = right
sprite =right fly
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« Reply #248 on: February 26, 2010, 08:46:47 PM »

I know, but if I change the 0's they still dont work
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I made a rap.
It sounds dumb, like reading a map
I really should stop this thing before it goes too far
But I don't really car as long as I stay below the radar
Those big companies won't get me no
I'll get away before the fuzz show

-Most famous rapper of Mossmouth
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« Reply #249 on: February 26, 2010, 09:29:38 PM »

Ask the guy that did morality mod, he got flying working.
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« Reply #250 on: February 27, 2010, 10:16:04 AM »

I need the jetpack effect and the cape effect too

What I need
-Flying (like jetpack)
-Cape (pressing x slows down fall but there is no real cape)
-Longer distance for falling damage/No falling damage

EDIT: No, nevermind, now all I need is this
-Longer distance for falling damage/No falling damage
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I made a rap.
It sounds dumb, like reading a map
I really should stop this thing before it goes too far
But I don't really car as long as I stay below the radar
Those big companies won't get me no
I'll get away before the fuzz show

-Most famous rapper of Mossmouth
Kirbylord
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« Reply #251 on: February 27, 2010, 12:52:22 PM »

Where do I adjust the percentage of dark levels?
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marsgreekgod
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« Reply #252 on: February 27, 2010, 01:13:47 PM »

in clear globals

global.probDarkLevel = 12; // 12

change that.
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gummybears123
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« Reply #253 on: February 27, 2010, 01:25:48 PM »

How do I change the distance for falling damage?

How do I make it so that the sprite changes when I do an action? (when I double jump)
« Last Edit: February 27, 2010, 02:16:20 PM by gummybears123 » Logged

I made a rap.
It sounds dumb, like reading a map
I really should stop this thing before it goes too far
But I don't really car as long as I stay below the radar
Those big companies won't get me no
I'll get away before the fuzz show

-Most famous rapper of Mossmouth
Kirbylord
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« Reply #254 on: February 27, 2010, 02:17:18 PM »

Any idea on how I might re-add flares into the game? Like they were originally.
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