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Nathan Cash
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« Reply #750 on: August 02, 2012, 11:11:56 PM » |
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Hey can you seriously release this mod? Possibly as a new update to the original???
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Darc_Wolf
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« Reply #751 on: August 02, 2012, 11:52:41 PM » |
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Me? It's barely even a mod, and it's not even a mod of YASM, it's a mod of a fanmod FOR YASM. I mean, sure, now I added a thing that triples the whip's power (It does 3 damage if you have the item, instead of 1 damage)
Still doesn't warrant a new mod since it's pretty simple.
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Nathan Cash
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« Reply #752 on: August 03, 2012, 01:51:41 AM » |
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Ya. Could you message me the code and instructions on how you implemented it? Or better yet release the mod 
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halibabica
Bossy
Mossy

Posts: 1924
*whipcrack*
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« Reply #753 on: August 03, 2012, 04:10:40 AM » |
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People have released mods with smaller changes than that. You may as well.
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Nathan Cash
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« Reply #754 on: August 03, 2012, 11:58:50 AM » |
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Like the Spelunky that always stays on top 
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Darc_Wolf
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« Reply #755 on: August 03, 2012, 12:53:36 PM » |
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Hm. Alright. Should I release it under the YASM thread or it's own thread?
Also, I was trying to do something funny. I tried making it so you could put Damsels in your inventory, but sadly, it didn't work. I was trying to make it so you could put EVERYTHING in your inventory, but like Moloch said, it seems like it's hard coded. Oh well. I'll do a few things and put the mod out.
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Nathan Cash
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« Reply #756 on: August 04, 2012, 01:50:34 AM » |
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How do you create a separate collision for a part of a sprite. When I set a character to a punch animation there is nothing to see if his arm and only his arm hits an enemy and damages it. This is not related to Spelunky but I hope its okay to post
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halibabica
Bossy
Mossy

Posts: 1924
*whipcrack*
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« Reply #757 on: August 04, 2012, 04:25:12 AM » |
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That's kinda tricky. You could make a little attack animation sprite that does the damage on collision instead, but that might extend the punch's range too much. Otherwise, I think you'd have to make exceptions to the damage code like 'if not (punching)', etc. Or you could adjust the sprite's hit box to exclude the fist, depending on how far in front of the body it reaches.
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Darc_Wolf
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« Reply #758 on: August 04, 2012, 04:41:36 AM » |
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What you could also do is change the wind-up sprite of the whip to be nothing, then the 'outward' part of the whip to a little like sprite. When enemies hit the little punch it'll hurt them, but it should still be good.
Also, can someone answer my question about where I should post that little minimod?
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halibabica
Bossy
Mossy

Posts: 1924
*whipcrack*
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« Reply #759 on: August 04, 2012, 04:45:47 AM » |
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What you could also do is change the wind-up sprite of the whip to be nothing, then the 'outward' part of the whip to a little like sprite. This is not related to Spelunky They're asking for a different project of theirs, not a mod. can someone answer my question about where I should post that little minimod? Just make your own thread. We've had mods of mods before, and it's easier to keep track of them independently.
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Darc_Wolf
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« Reply #760 on: August 04, 2012, 04:51:19 AM » |
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Oops, sorry, didn't see that last part, my mistake. Alright, I'll release the mod then.
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Wonkyth
Big Bossy
Mossy

Posts: 2018
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« Reply #761 on: August 04, 2012, 06:48:01 AM » |
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Traditionally, you'd have the hit-box separate from the sprite, thus avoiding issues. 
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Nathan Cash
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« Reply #762 on: August 04, 2012, 01:48:41 PM » |
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So only make the fist collidable? Or a seperate object? Right now if an enemy runs into the back Of me while punching it gets hurt
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Wonkyth
Big Bossy
Mossy

Posts: 2018
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« Reply #763 on: August 04, 2012, 11:15:51 PM » |
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Yes, only the fist collidable.
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Nathan Cash
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« Reply #764 on: August 04, 2012, 11:31:51 PM » |
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Would I be able to set each frame of a sprite to different masks or would I need a new sprite?
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