Pages: 1 ... 23 24 [25] 26 27 ... 61
  Print  
Author Topic: Game Maker Help Thread!  (Read 44326 times)
marsgreekgod
Big Bossy
Mossy
*
Posts: 9773


The will of the Galaxy.


View Profile WWW Email
« Reply #360 on: March 07, 2010, 01:02:40 PM »

glad to hear it but you didn't need to double post
Logged

Show your power, Gun Del Hell! Show them their fate! Yes! Yes! Yes! Yes! Yes! Here we go! Let's go, go, go, go, Django! Light and Dark! It comes down to this! Be afraid, Sun!
gummybears123
Mossy
*
Posts: 5776


Yummy Gummy!


View Profile
« Reply #361 on: March 07, 2010, 01:07:26 PM »

 Embarrassed Sorry, I removed the post before it now.

Logged

I made a rap.
It sounds dumb, like reading a map
I really should stop this thing before it goes too far
But I don't really car as long as I stay below the radar
Those big companies won't get me no
I'll get away before the fuzz show

-Most famous rapper of Mossmouth
Kirbylord
hyperme
Mosskid
*
Posts: 677



View Profile
« Reply #362 on: March 07, 2010, 01:48:56 PM »

How do I make an enemy spawn and use weapons.  I want to make one that uses either a machete or bow.
Logged
marsgreekgod
Big Bossy
Mossy
*
Posts: 9773


The will of the Galaxy.


View Profile WWW Email
« Reply #363 on: March 07, 2010, 01:50:41 PM »

Look at the shopkeeper, he can show you how.l
Logged

Show your power, Gun Del Hell! Show them their fate! Yes! Yes! Yes! Yes! Yes! Here we go! Let's go, go, go, go, Django! Light and Dark! It comes down to this! Be afraid, Sun!
hyperme
Mosskid
*
Posts: 677



View Profile
« Reply #364 on: March 07, 2010, 02:16:45 PM »

I tried that.  And I'm still not sure how it works.
Logged
halibabica
Bossy
Mossy
*
Posts: 1921


*whipcrack*


View Profile WWW Email
« Reply #365 on: March 07, 2010, 02:27:16 PM »

It's part of his Draw event.  There's a bit of code where it's like:

if (hasGun and angered)
draw_sprite = sShotgunLeft

...or something like that.  That's what makes the weapon visible on his person.  The code to make him fire it is under his Step event where it says "if (status == ATTACK)".

I mimicked him entirely to make the Spelunker and Tunnel Man foes in TLS.
Logged

Sometimes I wonder if I like Spelunky too much.
ManTrap mod - Tastes Like Spelunky
Hand-drawn comic - Spelunkying
hyperme
Mosskid
*
Posts: 677



View Profile
« Reply #366 on: March 07, 2010, 02:42:21 PM »

The draw bit was what i needed to know. Hurrah!  Now I can create Jiang-shi soldiers!
Logged
banna8
Mossbaby
*
Posts: 281


View Profile Email
« Reply #367 on: March 07, 2010, 05:04:58 PM »

Let's say for ambiguity's purpose that I want to add a "worm" to spelunky.

I want a small (8 x 8 ) ball to be throwable, and when it hits a surface it spawns a worm. The worm will move right if I throw the ball to the right, and move left if I throw the ball left. {done}

However, I want to make it so that if I throw it at a wall on my right, it will move up. and if I throw it at a wall to my left, it will go down. I can't seem to use isCollision's properly. {kinda hard}

Also, if the worm hits a wall while moving, I want it to start going up. If it goes off of a ledge, I want it to go down and wrap around the platform like this:

 Spelunky Gold

 Spelunky Wall   Spelunky Wall
 Spelunky Bat   Spelunky Bat

(Start at the gold, then wrap under and go allong the ceiling in the direction the bats are going) {super extra hard?}
« Last Edit: March 07, 2010, 07:06:25 PM by banna8 » Logged
gummybears123
Mossy
*
Posts: 5776


Yummy Gummy!


View Profile
« Reply #368 on: March 07, 2010, 08:24:39 PM »

Haha, I just noticed that the Cool  is supposed to be an 8 and a )!

You want it to trace a wall?  Keep going around the whole level?  I have no idea how to do that............

(Also, I need this answered,

"Where is the code for when the ghost message comes up?  Not the ghost itself, but the message)
Logged

I made a rap.
It sounds dumb, like reading a map
I really should stop this thing before it goes too far
But I don't really car as long as I stay below the radar
Those big companies won't get me no
I'll get away before the fuzz show

-Most famous rapper of Mossmouth
Kirbylord
idoru
Shoot
*
Posts: 32


View Profile
« Reply #369 on: March 07, 2010, 08:31:04 PM »

"Where is the code for when the ghost message comes up?

Line 31 of the step code for oGame.
Logged
gummybears123
Mossy
*
Posts: 5776


Yummy Gummy!


View Profile
« Reply #370 on: March 07, 2010, 09:05:09 PM »

THank you! 
Logged

I made a rap.
It sounds dumb, like reading a map
I really should stop this thing before it goes too far
But I don't really car as long as I stay below the radar
Those big companies won't get me no
I'll get away before the fuzz show

-Most famous rapper of Mossmouth
Kirbylord
kinnik
Bean
*
Posts: 193


View Profile
« Reply #371 on: March 08, 2010, 01:28:44 AM »

Hiya,  I'm working on adding gamepad support to multiSpelunky...  I'm stuck because I don't know what gamepad.whatever in the control scripts is refering to.  Is it refering to the oGamepad object?  it dosn't seem like it as it should read oGamepad.whatever not just gamepad.whatever...

like in script : controls -> checkLeftPressed

if (gamepad.leftPressed)
    return gamepad.leftPressed;

how does this code know what gamepad.leftPressed is?!

I'm probly just being dumb... help please!
Logged
marsgreekgod
Big Bossy
Mossy
*
Posts: 9773


The will of the Galaxy.


View Profile WWW Email
« Reply #372 on: March 08, 2010, 01:45:16 AM »

Hiya,  I'm working on adding gamepad support to multiSpelunky...  I'm stuck because I don't know what gamepad.whatever in the control scripts is refering to.  Is it refering to the oGamepad object?  it dosn't seem like it as it should read oGamepad.whatever not just gamepad.whatever...

like in script : controls -> checkLeftPressed

if (gamepad.leftPressed)
    return gamepad.leftPressed;

how does this code know what gamepad.leftPressed is?!

I'm probly just being dumb... help please!
There already is game pad support.

so um.. yeah.
Logged

Show your power, Gun Del Hell! Show them their fate! Yes! Yes! Yes! Yes! Yes! Here we go! Let's go, go, go, go, Django! Light and Dark! It comes down to this! Be afraid, Sun!
kinnik
Bean
*
Posts: 193


View Profile
« Reply #373 on: March 08, 2010, 01:49:48 AM »

Ok smartypants... how do you keep the gamepad from controling both players?

Jk,  but I need to seperate gamepad 1 from gamepad 2 and send it to the right player.

Still, I can't find where or what gamepad.whatever is..
Logged
marsgreekgod
Big Bossy
Mossy
*
Posts: 9773


The will of the Galaxy.


View Profile WWW Email
« Reply #374 on: March 08, 2010, 01:53:39 AM »

Oh sorry I miss read that. my bad.

Logged

Show your power, Gun Del Hell! Show them their fate! Yes! Yes! Yes! Yes! Yes! Here we go! Let's go, go, go, go, Django! Light and Dark! It comes down to this! Be afraid, Sun!
Pages: 1 ... 23 24 [25] 26 27 ... 61
  Print  
 
Jump to: