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ManaUser
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« on: December 25, 2009, 11:25:36 PM »

I hope it's OK to start this topic here. It seems reasonable to have some information about it under the heading of "source".

So I've never used it before, I guess the main thing I want to know is whether the free version is capable of compiling a game like Spelunky.

I ask because as much fun as modding Spelunky sounds like it would be, I'm not prepared to buy Game Maker to do it, especially since I've heard they have a very annoying licensing scheme that tends to "forget" you've paid.
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marsgreekgod
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« Reply #1 on: December 25, 2009, 11:57:20 PM »

It can make a game like spelunky, but it would be hard. You can't edit spelunky itself with out buying it (he used stuff you have to pay for). If you have any questons about it, ask me
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ManaUser
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« Reply #2 on: December 26, 2009, 12:16:23 AM »

I see. Too bad.
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marsgreekgod
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« Reply #3 on: December 26, 2009, 12:22:36 AM »

I would start useing it if you want to get into games, It's easy. Or if you really want to go in easy land rpg maker is really good.
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Arucard
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« Reply #4 on: December 26, 2009, 05:52:13 AM »

Better save some of that Christmas money, huh?
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Kegluneq
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« Reply #5 on: December 26, 2009, 02:28:18 PM »

Indeed, I may have to use my x-mas money in order to make my awesome multiplayer mod.
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« Reply #6 on: December 27, 2009, 04:03:03 AM »

You could always open the project in the free GameMaker, and port it to something like C using DirectX, OpengGL, Allegro or SDL as the graphics engine. Microsoft have released Visual C Express for free. Porting should be pretty straight forward.

I'm using this with Allegro to make a game, funnily enough, a platformer where you have to collect things, but mine's not really related to Spelunky
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marsgreekgod
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« Reply #7 on: December 27, 2009, 11:22:06 AM »

I don't think porting would be quite that easy with how game maker is built...
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« Reply #8 on: December 27, 2009, 02:46:59 PM »

Better save some of that Christmas money, huh?
It's not the money, I $25 isn't a problem, but I'm not willing to pay any amount for a defective product, and I consider that kind of obnoxious DRM scheme a major defect.
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marsgreekgod
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« Reply #9 on: December 27, 2009, 02:56:50 PM »

Better save some of that Christmas money, huh?
It's not the money, I $25 isn't a problem, but I'm not willing to pay any amount for a defective product, and I consider that kind of obnoxious DRM scheme a major defect.
Yeah it's really bad about keeping buying, and the updated verson are a scam, but it's not as bad as say... rpg maker can be
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« Reply #10 on: December 27, 2009, 04:51:58 PM »

I don't think porting would be quite that easy with how game maker is built...
True, it wouldn't be a case of simply re-writing the scripts and compiling them on the platform, but if you look at it this way - If you write a framework that mimics GameMaker objects into your new platform, you'd effectively allow anybody to port their gamemaker game out.

BTW - There's always http://www.ismavatar.com/lgm/download.php -- I've never used this, so I don't know if it'll compile Spelunky
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« Reply #11 on: December 27, 2009, 06:37:27 PM »

BTW - There's always http://www.ismavatar.com/lgm/download.php -- I've never used this, so I don't know if it'll compile Spelunky
It would have been awesome if it could, but sadly it wouldn't even open spelunky.gmk when I tried it. Embarrassed
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