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Author Topic: Version 0.6.0 of Potion mod.  (Read 59587 times)
Delver
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« on: December 28, 2009, 08:26:36 PM »

Very Basis Mod adding Potions to Spelunkys gameplay:

there are currently (0.5.4) 5 potions effects, where 3 are chosen at random when starting a game. the effect can be used by drinking the Red, Black and Green potions spawning from the chests. To drink a potion simple hold it, press up and whip. If you want to give it to a enemy or a damsel; stun em and press whip, while holding the potion over the stunned body. The effect are bond to a color thought a game. so it pays to check the potions effects on caveman or the like in the beginning, for later using em to great advantage at the end stages. There are currently 3 good effect and 2 bad, so it's passable to have none of the nasty ones... and all the spoils.

Happy drinking, and please voice your opinion below  Smiley

Version 0.6.0 Getting there

+ 3 decorative mushrooms
+ Potion mixing system

download:
http://www.mediafire.com/?zywyzxjoafz

Version 0.5.5.1 (Turtle move!)

+ Potion shops
+ Potion spawn in supply shops
+ Potion spawn in rare shops
+ Added version number to title screen
+ Fixed game ending error in area 3
- Changes black potion into blue potion
- Potions no longer break when whipped


download:
http://www.mediafire.com/?zqyjmgzr2tn    

Version 0.5.4.1 (Time at the speed of light!)

+ new potion effect.
- drinking two dizzy potions now cancels each other out.
- tweaked the place holder animation for Enemies
- bugs fixs

download:
http://www.mediafire.com/?mylrz0gyzny

Version 0.5.3.1 (At the speed of light)

Got the poison potion working, all potions effects are now pretty much as I wanted them to be.

also solved some bugs with dizzyness

the next Version will take some time (I know sad  ) since I'm getting back to collage as of today...

I hope to get the next potion in (potion of love) in the next version, then a mixing system, and potion shops (and hopefully implementing Shop identification of potions) and of course better monster reactions to potions (it's needed)  


anyway, download and have a look:
http://www.mediafire.com/?gvmnokzjrgy


Version 0.5.2.2 (envies his younger sibling  )

slight fix to bubble potion
decreasing the negative effects of confusion

fixes bug with damsel

download:
(v.0.5.2.3)
http://www.mediafire.com/?zyfowtmwylm
15X chest (v.0.5.2.1)
http://www.mediafire.com/?jyfqmzmcmmd


Version 0.5.1.1 (and over the top!)

- fixed the randomizer (before the newest effect whats always present)
- improved the chest spawning
- improved the chance of potion spawn
- improved the interaction with enemy (now you press attack when the enemy is     stunned
- potion now work on damsels
- the bobble now helps more

- fixed Damsel bug in Version 0.5.1

download:
http://www.mediafire.com/?i2yjmzjnkim

Version 0.5.0 (higher and higher!)

+ new Potion effect  Grin

Download:
http://www.mediafire.com/?lcwdwtdnmwy


Version 0.4.0 (Jumping over and above!)

-changed the drop rates of crates
-added new green potion

Yes it's done! New Potion with and all new effect, YOU should try it! (might not be what you expect) Could kill YOU or maybe give YOU a second chance  Wink

DOWNLOAD:
http://www.mediafire.com/?5jygmqhdwhy    

Version 0.3.2 (Counting up and away!)

 + MetalBlocks in Editor under tap 4.

download:
http://www.mediafire.com/?mx2md2ey0w4

Version 0.3.1 (yes, I do have a fetish for slow growing numbers, so shot me  Wink )

added:

Red and Black Potion to Editor under tap 1, now go poison yourselves  Grin

Download;
http://www.mediafire.com/?oqhmdlelmty
 
Version 0.3.0

changes:

the Potion mod is now native to Spelunky 1.1 (evil spike traps)
the hearts on caveman, shopkeepers etc. is now better centered
you can no longer ship the poison effect by exiting the lvl
the chest spawn is like normal spelunky
damsels can no longer drink potions (might change back)
potion spawn in every second chest about

download .exe here:
http://www.mediafire.com/?ymx0izymwy1
modified source code (.gmk):
http://www.mediafire.com/?yjz2zmngynt

Edit:
V. 0.2.0
enemy's now need to be stunned for a potion to work.
potions work on more enemys (including shopkeepers)
weapons no longer change into bottles

download here:

Version 0.2.0
http://uploading.com/files/483m4e6f/SpelunkyPotionAlphaV.0.2.0.exe/
http://www.mediafire.com/file/ymyubqz0vgg/SpelunkyPotionAlphaV.0.2.0.exe

Version 0.1.1
http://www.megaupload.com/?d=1BSTO8G0
« Last Edit: February 02, 2010, 12:37:17 PM by Delver » Logged
ipwnu1337
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« Reply #1 on: December 28, 2009, 08:32:42 PM »

Cool, but megaupload is ugly =(.

Also, the link doesn't work.
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Delver
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« Reply #2 on: December 28, 2009, 08:39:22 PM »

hmm... your right  Sad

Know any good upload sites, maybe less ugly  Huh?
 
Edit: Works now - for some odd reason  Shocked
« Last Edit: December 28, 2009, 08:41:24 PM by Delver » Logged
Darkness3313
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That reminds me of a puzzle...


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« Reply #3 on: December 28, 2009, 09:11:36 PM »

The sites uploader should work fine Delver
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Ninja_Zane
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« Reply #4 on: December 28, 2009, 09:35:03 PM »

Both the red and black potions killed me after drinking them‼
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Delver
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« Reply #5 on: December 28, 2009, 09:39:54 PM »

its random for each play  Smiley

try feeding it to a Damsel, then you know if it's poison or kali blood next time (if you don't die  Grin)
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grieck
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« Reply #6 on: December 28, 2009, 09:46:38 PM »

Interesting. So chests now only spawn potions, but seems chest themselves rarely spawn.
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Ninja_Zane
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« Reply #7 on: December 28, 2009, 09:48:29 PM »

So...... you made it totally random, even if I get another potion of the same color, it doesn't stay the same, and damsels auto drink it when they get near it, I guess if you need the hp badly.... you wouldn't drink it, it takes 3 hp if its bad, and gives one back if its good, and the damsel uses it all.
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ManaUser
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« Reply #8 on: December 28, 2009, 10:05:00 PM »

Cool. Now I know you're calling this alpha, but here are some suggestions. Make the potions a little more realistic size... like as big as Splunker's head, not his whole body. Full potions should be breakable when thrown. It's interesting how damsels and enemies are effected by the potions, but it would probably make more sense if that only happened when you threw at at them. (And damsels definitely shouldn't be able to drink when you're carrying her.) In the final version they shouldn't be in every chest (but I'm sure you planned that), and of course, more kinds of potions.
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grieck
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« Reply #9 on: December 28, 2009, 10:06:31 PM »

There's a bug where if you're holding a shotgun and drink a potion the shotgun becomes a new potion and gets drank, leaving the other one.

Wasted my shotgun on a heart!
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Delver
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« Reply #10 on: December 28, 2009, 10:07:29 PM »

the effect are constant until you die, if you drink a red potion on lvl 2 - a red potion on lvl 14 would do the same thing. When you die its randomized again.

the chance of a chest spawning is actually a little higher then normal, but you shouldn't think so.

anyway here is a version were chest spawn is 15 times normal:
http://www.megaupload.com/?d=12PCQXDC    
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Kegluneq
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« Reply #11 on: December 28, 2009, 10:15:42 PM »

EDIT: Oh Delver beat me to it, anyway I'll keep this post since I spent so long typing it up.

So...... you made it totally random, even if I get another potion of the same color, it doesn't stay the same, and damsels auto drink it when they get near it, I guess if you need the hp badly.... you wouldn't drink it, it takes 3 hp if its bad, and gives one back if its good, and the damsel uses it all.

No, the effect is random per play-through, but persistent throughout each play. Now since I know that's hard to understand, let me use your case as an example:

First play: Black potion is poison
EVERY black potion will be poison, and EVERY red potion will heal you.

Second play: Red potion is poison
It's a different, separate play-through, so now all potion effects have been jumbled up. Unfortunately for you, now EVERY red potion is poison and EVERY black potion is healing.

Make sense? It's a common feature of rogue-likes.
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Delver
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« Reply #12 on: December 28, 2009, 10:34:59 PM »

There's a bug where if you're holding a shotgun and drink a potion the shotgun becomes a new potion and gets drank, leaving the other one.

Wasted my shotgun on a heart!

That's pretty weird Huh?

seems to happen with; Shotgun, Teleporter and Web Cannon...

am sorry about the shotgun  Wink

might take some time to kill thought...

Edit: Think I did it  Smiley
http://www.megaupload.com/?d=1BSTO8G0


« Last Edit: December 28, 2009, 11:38:57 PM by Delver » Logged
gummybears123
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Yummy Gummy!


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« Reply #13 on: December 29, 2009, 11:20:54 AM »

It says the file is temporarily unavailable...
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Kirbylord
Delver
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« Reply #14 on: December 29, 2009, 12:03:48 PM »

It says the file is temporarily unavailable...

hmm... doesn't seem like Megaupload was the best place to put it, will see if I can find a place more stable  Undecided
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