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Author Topic: Version 0.6.0 of Potion mod.  (Read 59740 times)
Audioworm
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« Reply #135 on: January 26, 2010, 06:44:33 PM »

and added some detail to the truelove effect

Please explain what that does.
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gummybears123
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« Reply #136 on: January 27, 2010, 07:31:22 AM »

Potion shops are the best
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Kirbylord
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« Reply #137 on: January 29, 2010, 02:45:23 PM »

and added some detail to the truelove effect

Please explain what that does.
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Sudonimus
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« Reply #138 on: January 29, 2010, 02:59:28 PM »

This is a great mod!

sorry, I missed out b/c for some reason the potions wouldn't spawn when I played but now they do for some OTHER reason!
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« Reply #139 on: January 29, 2010, 03:03:26 PM »

Seriously, Delver, explain what the "true love effect" does.
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Kirby
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« Reply #140 on: January 29, 2010, 03:05:02 PM »

It causes a damsel to appear next to the entrance of the next level.
Or if you use it on a damsel that will happen for the rest of the game until she dies, then no more damsels.
He said it earlier. I recommend reading the whole thread.

some newbies...
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gummybears123
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« Reply #141 on: January 29, 2010, 03:19:25 PM »

Hey that sounds familiar! Grin

Anyway, I love these mods
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I made a rap.
It sounds dumb, like reading a map
I really should stop this thing before it goes too far
But I don't really car as long as I stay below the radar
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I'll get away before the fuzz show

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Kirbylord
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« Reply #142 on: January 29, 2010, 03:39:25 PM »

Oh, cool, thanks.
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Delver
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« Reply #143 on: January 30, 2010, 10:27:16 AM »

alright exams are finally over, so hopefully I will be able to get that version number growing again  Wink

believe it's time to add some alchemy to the potionmod, I mean not much fun in having mysterious  liquids if you can't mix em (at least that I leaned from chemistry)  Smiley

It's going to work something like this:

when you drink a potion there will be a little bit left in the bottle, so if you drink a red potion, you will have a almost empty bottle with a little bit of red liquid left.

this little bit can then be used to change the color of another potion, if you the almost empty red potion, and find a full blue potion you can fill the rest of the red potion into the blue potion to get a green potion. if you fund a green potion you could change it into blue potion. mixing red and red would just give red.

if you mix two almost empty bottles (thats not of the same color) you get a purple potion. a purple potion can cure any ill effect (including poison). if you are not under any ill effect when drinking it; you will be affected with a random affect, this can be any of the current 5 effects.
       

Please comment, as nothing of this has been coded in yet everything is changeable, so if you have a great idea or some insight to share (about alchemy effects) now is the perfect time  Tongue
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marsgreekgod
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« Reply #144 on: January 30, 2010, 11:04:39 AM »

That is going to be quite... interesting.

Good luck with that!
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« Reply #145 on: January 30, 2010, 11:56:53 AM »

The alchemy shouldn't just make it another potion, it should make it a mix of effects!
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gummybears123
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« Reply #146 on: January 30, 2010, 12:22:40 PM »

I second that
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I'll get away before the fuzz show

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Kirbylord
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« Reply #147 on: January 30, 2010, 12:42:44 PM »

I don't think it should make a mix of the effects, that wouldn't make sense, it should make a new potion that has almost nothing to do with both of them.
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gummybears123
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« Reply #148 on: January 30, 2010, 12:48:43 PM »

I don't think it should make a mix of the effects, that wouldn't make sense, it should make a new potion that has almost nothing to do with both of them.
I change my mind, I second this.

How about you can MAKE a NEW potion from SCRATCH by collecting stuff like skulls and blood from certain creatures?
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I made a rap.
It sounds dumb, like reading a map
I really should stop this thing before it goes too far
But I don't really car as long as I stay below the radar
Those big companies won't get me no
I'll get away before the fuzz show

-Most famous rapper of Mossmouth
Kirbylord
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« Reply #149 on: January 30, 2010, 12:49:36 PM »

The alchemy shouldn't just make it another potion, it should make it a mix of effects!


not sure I fellow this, if we say you have health potion which you drink, and therefor have a little residue left in the bottle... then you find a unknown potion (lets say it's confusion), you mix the the health potion residue with the unknown potion, and gets a orange potion, that you drink; getting 1 life and confusion

this lets you get an effect twice, if you carry the empty bottle around.

should it work like that?   
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