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Author Topic: Texture Mod (Kinda): Lighting Normal Map fix.  (Read 12328 times)
Stray Cat
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« on: December 12, 2013, 03:43:10 AM »

Perhaps I'm trying to solve a problem you didn't know you had, but there are a number of small discrepancies in the alltilesN.jpg file that applies lighting shaders to the 2D textures.

This mod is a cut-and-paste fix for several textures being given incorrect lighting maps. In short, the mod fixes stuff like Tiki Traps, Altars and Spikes (as well as many others) being given incorrect lighting normals.
Lots of textures don't even have lighting maps. I haven't been able to add normals to the textures that are missing them, but at least this edit straightens out the textures that do exist. It's not in-your-face, but it does improve the visuals somewhat.

If you have no idea what I'm talking aboot, a description of the problem was given some time ago in this thread:
http://mossmouth.com/forums/index.php?topic=3664.0

So without further ado- Actually, a little further ado.
Here's the texture sheet that the game reads from to create all the textures:
http://i.imgur.com/pfRbcmc.jpg
And here's the default normal map. Compare them if you will.
http://i.imgur.com/BXyotaw.jpg

See the problems? The normal map for the Tiki Trap is in the wrong place, the Altar map is applied to the spikes and lots of blocks have lighting maps generated from unused beta textures.

As a result, I have switched some of them pixels around to make the lighting sheet less disgraceful. Here's the 'fixed' version, as complete as possible:
http://i.imgur.com/IXM1DXV.jpg

Overlay this with the texture file and you'll see it matches the images much more closely.

So without further ado, here's your RAR full of all the wads and wixes you could ask for (One .wad file and one .wix file):
http://www.mediafire.com/download/c1nvybdz866j6pp/NormalMapLightingfix.rar

Obviously, this fix only applies to the vanilla textures, so it won't magically work for any custom textures you may be using, but those usually disable the normal lighting map anyway, so it would be redundant.
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Urza
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« Reply #1 on: December 12, 2013, 01:43:46 PM »

Interesting. But you're right that I have no idea this problem existed. Can you actually see the difference in the game if you know where to look?
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Stray Cat
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« Reply #2 on: December 12, 2013, 02:00:29 PM »

Interesting. But you're right that I have no idea this problem existed. Can you actually see the difference in the game if you know where to look?
It's... Subtle, but yes.
Mostly what it does is remove glitchy flickering shadows around the edge of the screen. I wouldn't call it an essential mod, but it's better to have it than not, right?
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Michelle Johnson
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« Reply #3 on: December 12, 2013, 04:36:21 PM »

I'd say everybody should download this mod. It's a slight fix, but a fix nonetheless.
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Whooper1222
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« Reply #4 on: December 13, 2013, 06:34:12 AM »

I knew that a problem like this existed.
I compared the normal images and also noticed that the idol trap stand had a normal map for a older (less beautiful) stand.
I always wondered why nobody bothered it.
But THIS. GUY. STRAY CAT. FIXED IT.
YO D CHAMP!
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youbie
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« Reply #5 on: July 25, 2014, 11:06:42 AM »

please make it available working with the pro hud Cry this bug is so ugly xD (not sarcasm!)

thanks for the fix ! they call me crazy but it keeps distracting me in game!!

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