So, Moloch and I played a few games on this and first of all, it was quite enjoyable. Lag got a tiny bit painful at times, but mostly it was better than I'd have expected.
When you die in a challenge it doesn't tell you you need to press C to exit. I later figured it out, but we thought we were stuck.
Fixed. Not sure why that wasn't done in game from start.
The DIE command on the pause screen doesn't work. I don't know if remapping bomb to A (as in classic) effected that. Anyway /die works, so no biggie.
Fixed. Actually was about the fact that I was attempting to poll game for counting alive players while it was paused (and everything is deactivated).
On a related note, when we had the ankh, player 2 bombed himself while standing next to the Moai head. He appeared inside but, apparently remained dead. Could have been he was still in the blast area, though I don't recall this happening before.
I believe this bug is present in vanilla as well. It's safer to use the suicide command than bombs.
Indeed, this is a bug left from original game. Explosions go through walls, and if you sticked a bomb to the side of Moai, then, well... you respawn and die inside.
I hoped that no one will try doing that and I will not have to add an explicit condition just for this, but oh well, now done. Might even have it's uses if I get to adding a modding API into this.
At one point, a bow apparently got duplicated. Probably when I (player 1) died holding it, but I did quite see it happen.
I failed to replicate this so far. Some more details would be more than welcome.
I'll upload new build to GameJolt in few days (once tested thoroughly, since I've also changed few things around); will probably upload an intermediate build to Patreon today or tomorrow.