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Author Topic: Picking up gems sfx  (Read 1777 times)
qqqbbb
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« on: September 06, 2013, 10:37:57 PM »

When you pick up multiple gems on the same tile the sound effect can get very loud.
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KarjamP
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« Reply #1 on: September 07, 2013, 03:09:25 AM »

It does that, as the game's actually playing the same sound more than once at the same time.

I don't know why computer programs tend to do that, but an easy fix is to make sure that the sound's off before playing it.
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Whooper1222
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« Reply #2 on: September 07, 2013, 03:36:21 AM »

It does that, as the game's actually playing the same sound more than once at the same time.

I don't know why computer programs tend to do that, but an easy fix is to make sure that the sound's off before playing it.
Umm... then you'd get... no sound at all! Undecided
That's not a fix, more of a protection of ears from that loud sound.
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KarjamP
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« Reply #3 on: September 07, 2013, 03:48:39 AM »

It does that, as the game's actually playing the same sound more than once at the same time.

I don't know why computer programs tend to do that, but an easy fix is to make sure that the sound's off before playing it.
Umm... then you'd get... no sound at all! Undecided
That's not a fix, more of a protection of ears from that loud sound.

I meant in the sound's play event, stop the sound and then play it again afterwards.

Like this pseudocode:

Function playsoundfix(soundfile)
    stopsound(soundfile)
    playsound(soundfile)
end Function
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Whooper1222
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« Reply #4 on: September 07, 2013, 04:41:54 AM »

It does that, as the game's actually playing the same sound more than once at the same time.

I don't know why computer programs tend to do that, but an easy fix is to make sure that the sound's off before playing it.
Umm... then you'd get... no sound at all! Undecided
That's not a fix, more of a protection of ears from that loud sound.

I meant in the sound's play event, stop the sound and then play it again afterwards.

Like this pseudocode:

Function playsoundfix(soundfile)
    stopsound(soundfile)
    playsound(soundfile)
end Function
Sorry... Now that I've read it again, I get it was directed to the devs, not the OP(qqqbbb).
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