Pages: [1]
  Print  
Author Topic: Megaman Mod  (Read 10478 times)
Sparrow800
Bulb
*
Posts: 80



View Profile Email
« on: September 01, 2013, 06:16:27 PM »

Finished my Megaman mod!

http://imgur.com/0uVNmKE

Known issues: spazzy when crouching. Items like the whip dont line up with his fist.

if you find any more issues, or dont like something about it, tell me, and ill fix them

EDIT: fixed jittery animations (dont know about the ghost ones though)
« Last Edit: September 03, 2013, 06:30:55 PM by Sparrow800 » Logged

Subscriber01236
Mosskid
*
Posts: 625


*something cool*


View Profile
« Reply #1 on: September 01, 2013, 07:21:35 PM »

Here is all my respect.
Take it
His crawling animation is cute :3 (SONIC SPINDASH!)
« Last Edit: September 01, 2013, 07:28:04 PM by Subscriber01236 » Logged

Whooper1222
Mossy
*
Posts: 2413


View Profile WWW
« Reply #2 on: September 02, 2013, 06:57:57 AM »

You shall keep on fighting for peace for both humans and robots!
Logged

Subscriber01236
Mosskid
*
Posts: 625


*something cool*


View Profile
« Reply #3 on: September 02, 2013, 07:15:15 AM »

I know it is probably hard to do but he needs a looking up animation
Logged

KarjamP
Mossy
*
Posts: 3684


Meet Miijam!


View Profile WWW Email
« Reply #4 on: September 02, 2013, 08:25:45 AM »

And apparently, he floats around without a helmet when he dies either in multiplayer or in death match. Tongue

Also, the "jumping for joy" animation is used when a character won a round in death match (they're celebrating).
Logged

Meet Bodyless!

3DS friendcode: 4210 - 4681 - 1626



Join Dropbox!

BTC: 1M7MKFdwwrDqqowMUkrCXKhcEi7a16pwWy
Sparrow800
Bulb
*
Posts: 80



View Profile Email
« Reply #5 on: September 02, 2013, 10:09:04 AM »

And apparently, he floats around without a helmet when he dies either in multiplayer or in death match. Tongue

Also, the "jumping for joy" animation is used when a character won a round in death match (they're celebrating).


he floats for lack of better animation, and oh, i never knew thats what the jump for joy was
Logged

Sparrow800
Bulb
*
Posts: 80



View Profile Email
« Reply #6 on: September 02, 2013, 10:10:03 AM »

I know it is probably hard to do but he needs a looking up animation

eventually ill photoshop him looking up, but for now...you move one pixel back
Logged

darkunderdog
Shoot
*
Posts: 47



View Profile
« Reply #7 on: September 02, 2013, 11:41:05 AM »

Pretty Cool!! Smiley
Logged
Whooper1222
Mossy
*
Posts: 2413


View Profile WWW
« Reply #8 on: September 04, 2013, 06:39:58 AM »

New update!!! YAY! Grin
Logged

KarjamP
Mossy
*
Posts: 3684


Meet Miijam!


View Profile WWW Email
« Reply #9 on: September 04, 2013, 10:33:57 AM »

You know that dark silouette of the player characters?

Well, those are used in the endings (both the secret one and the normal one), where the player is actually flung out from the volcano (along with the treasure).

To test the ghost animations, go to deathmatch, disable all items but the camera and make sure the ghosts are on.

Then get killed.

To test the blow animation, press "X", where the player ghost will puff out a air cloud that can push others.

To test the "goofy" pose, get hit by the camera's flash.
« Last Edit: September 04, 2013, 10:36:10 AM by KarjamP » Logged

Meet Bodyless!

3DS friendcode: 4210 - 4681 - 1626



Join Dropbox!

BTC: 1M7MKFdwwrDqqowMUkrCXKhcEi7a16pwWy
Sparrow800
Bulb
*
Posts: 80



View Profile Email
« Reply #10 on: September 04, 2013, 02:36:18 PM »

You know that dark silouette of the player characters?

Well, those are used in the endings (both the secret one and the normal one), where the player is actually flung out from the volcano (along with the treasure).

To test the ghost animations, go to deathmatch, disable all items but the camera and make sure the ghosts are on.

Then get killed.

To test the blow animation, press "X", where the player ghost will puff out a air cloud that can push others.

To test the "goofy" pose, get hit by the camera's flash.

sweet, i didnt know most of that, thanks
Logged

Pages: [1]
  Print  
 
Jump to: