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Author Topic: Zalgo summoning ritual  (Read 6090 times)
Pteriforever
Mosskid
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« on: August 01, 2013, 04:47:45 AM »

You will need a copy of a source of any version of Spelunky. I'd recommend using TLS.

1. Run it in GM using Debug Mode (use the little red arrow instead of the green one on the bar at the top)

2. In the debug window you'll get, either click Tools --> Execute Code, or hit Ctrl-E.

3.
Copypaste in the following:

Code:
repeat(250){n = rand(1900) o = rand(1900) while(sprite_exists(n) == 0){n = rand(1900)} while(sprite_exists(o) == 0){o = rand(1900)} sprite_assign(n,o)}

making sure it's all in one line.

4. If you get an error, repeat.

5. Pteriforever is not responsible for the loss of any save data, sanity, or limbs as a result of using this piece of code.
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Moloch
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« Reply #1 on: August 01, 2013, 06:53:15 AM »

You beautiful person. I love it.

It's like playing a corrupt NES ROM.           
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Wonkyth
Big Bossy
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« Reply #2 on: August 01, 2013, 09:39:21 AM »

Beautiful! xD
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Can you read the wry? Can you FEEL the wry?!
Moloch
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« Reply #3 on: August 01, 2013, 07:47:13 PM »

I modified this to also mix up the backgrounds and added it to YASM so that it gets used on a smaller scale multiple times, so the game gradually becomes more fucked up as you play. I also set the game to copy the scores data to a temp file and use those to prevent wiping them - the collisions get really messed up: one time I entered the high scores room and the reset button was instantly activated. I might try also messing with the sound effect frequencies, which would make it extra creepy. Some screens:

happy deathday
arrow traps shooting machetes
derp key
game froze like this after leaving high score room
cape score
wat
cave grass doesn't look too bad
that's how i
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Urza
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« Reply #4 on: August 01, 2013, 07:48:47 PM »

That's wonderful.
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TyrOvC
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« Reply #5 on: August 03, 2013, 12:42:11 PM »

Fun!
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Kamilla
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« Reply #6 on: December 28, 2015, 05:26:09 PM »

This is very nice and cool post tahsnk for this ..........!!!!!!!!!!!!!!!!!!!!!!!!
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