But to change the subject—because I really hope this thread doens't turn into a massive argument about women in games—can anyone give me some advice about giving this editor plus support? Like I said I wish I had built on top of that in the first place, but at this stage, the biggest question is whether I should try to import editor plus features into this, or do it the other way around.
Depending on how much you've changed around, I'd import into Editor Plus. There's a bunch of changes spread across all sorts of places. Ones I can remember of the top of my head:
scrCreateTile, scrCreateTileObj, scrSetCursorTile and oLevelEditor have had a bunch of stuff added. Duh.
Derek's idiot* 'have a tile for everything' system was replaced with halibabica's just 'change the sprite you dolt' system.
Layers. Of course, now the code works, it's pretty easy to port.
Tile Selector. Somewhat easy to port.
oPlayer1 has a bunch of changes in order to make the trapped items work.
Items without costs have had them added, stuff to make them not have costs in the main game, a new shopName variable for Vending Machines.
Also a thing to let you destroy Vending Machines items to avoid a crash.
Every enemy that carries an item now has a new variable to say what they carry and code to set them to carry default items in the main game.
The same applies to Locked Chests and Kali Alters.
scrMakeItem has been added.
Some items have stupid joke names that have a 1% chance of happening and can only be seen with Vending Machines. True Story!