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Author Topic: Psi-lunky (alpha 8)  (Read 54461 times)
hyperme
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« on: December 26, 2012, 09:13:50 AM »

Spelunky, now with psionic powers. This is becoming less of a proof of concept, as I try adding balance or advance mechanics.

Linky

CONTROLS:

Mouse to move cursor!
Click to unleash mind power!
Scroll wheel or 1-4 to choose mind power!
Right click to open equip menu!
Then use scroll wheel to choose a power and 1-4 to equip to a slot!
Right click to close menu again!


If you get the Azure Charm, you can get goodies from Pala by not annoying him. Pala likes living things, provided they come from Earth, hates undead, and is entirely indifferent to botany. Also a certain subset of people really tick him off.

Also: Alternate character loadouts. Hit the A in the scores room to switch to B!

Alternate Spelunker:

+Starts with 10hp
+Has a Machete instead of whip
*Starts with 2 bombs and 2 ropes
-No starting powers, less start energy
-No Damsels!

Alternate Damsel

+Start with Smite and Recycle power
+The mind is strong!
-But the body is weak...
-No help from gods.
« Last Edit: June 15, 2014, 09:26:31 AM by hyperme » Logged
Skoke
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« Reply #1 on: December 26, 2012, 09:58:20 AM »

Details?
sounds cool though
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hyperme
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« Reply #2 on: December 26, 2012, 10:17:26 AM »

It's a tiny concept test. You get a cursor loaded with four powers of varying usefulness. The powers are (oh noes spoilers!):

Teleport!
Summon Push Block!
Summon Block!
Create Explosion!

Also features passable art for each power on the cursor thing.
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Nathan
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« Reply #3 on: December 26, 2012, 12:39:34 PM »

Looks cool. Will download
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Moloch
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« Reply #4 on: December 27, 2012, 02:58:30 PM »

Interesting...will the controls work more like Terraria or Trine since we'll need one hand for the mouse?
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Skoke
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« Reply #5 on: December 27, 2012, 03:21:30 PM »

I havent tried it yet, but my control scheme for the portal mod is:
wasd- movement
space bar- jump
shift-whip
q and e is quick bomb and rope
I left default switch and purchase because I use quick bomb and rope more often, and I can take my hand off the controls to purchase something

I need a run button. Currently its shift but that creates problems with whipping, like throwing damsels into the abyss when I try to run
Then mouse in the other hand

Does the door below olmec do anything yet?
« Last Edit: December 28, 2012, 06:24:56 PM by Mvskoke » Logged
TyrOvC
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« Reply #6 on: December 28, 2012, 07:48:40 PM »

Pretty fun idea. I ran through exploding everything in a city of gold run.

The cursor is really sticky, especially when moving the mouse fast or while its at the edge of the screen. Only major problem I was bothered by.

Instead of just mousewheel for selecting powers, keybindings for each power would be nice.

I bet some pretty fun puzzles could be made out of stuff like this, but I'd think it'd be really hard to balance the default game to be as difficult without nerfing the powers to rare gimmicks.
« Last Edit: December 28, 2012, 07:50:35 PM by TyrOvC » Logged

Arucard
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« Reply #7 on: December 29, 2012, 04:21:16 AM »

Maybe he has to sacrifice gold for each use of the powers, or some custom item that powers his psionic abilities temporarily. I don't play anymore, but nice idea, glad to see it under construction.
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Oh, they look like monsters to you?

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hyperme
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« Reply #8 on: December 29, 2012, 02:00:16 PM »

Update!? This adds some key bindings (which are actually coded ughly, it retrospect), and and energy system. How it works is that powers use up energy, which slowly recharges. Stats about the energy.

You start with three. This can be increase by acquiring Big Amethysts, which are purple gems currently only available in the Specialty Shops. Each one increase the max energy by one.
The base regeneration rate is 10 seconds for one unit. Every small Amethyst absorbed decreases this by one second. Said gems are found in General and Specialty Shops.
Teleport costs 3 energy, Blue Block and Explosion cost 2 energy, and the Purple Block costs 1 energy.

The current plan now is:

-More powers! There's idea to be had here. I'm open to suggestions.
-A way to get powers. Currently you start with all the powers. Later I want to make so you buy or find tablets/plates which give you new powers. This could also lead to new structures in levels to contain these plates.
-Some way to equip powers. Instead of building up a bunch of powers and having them all 'loaded' at once, you load 3 or 4 onto the cursor, and switch out as needed using a menu.
-Fix that cursor. It is sticky. Any suggestions to help with this would be nice.
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Nathan
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« Reply #9 on: December 29, 2012, 06:48:46 PM »

I played it and really liked it. I think it needs work on two things

1. Controls. I cant whip walk and use powers at the same time.

2. Challenge. Try to make it as hard as normal Spelunky.
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Skoke
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« Reply #10 on: December 29, 2012, 07:05:10 PM »

Maybe add a power that puts enemies to sleep
Telekenisis: Move an object around with your cursor for a while. You can use weapons while levitating them
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TyrOvC
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« Reply #11 on: December 29, 2012, 09:00:31 PM »

I know I've struggled with coding a smooth tiled cursor in game maker before for an unfinished game. I'll see if I can dig it up.

Edit:
Actually, is the spelunky editor cursor that bad? Might just be that I haven't messed with it in a while, but
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Skoke
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« Reply #12 on: December 30, 2012, 10:44:44 AM »

You shouldnt put the powers into shops
you cant rely.on the right shop to spawn early in the game

If you plan on swapping out powers via menu then make powers purchasable in that menu. That way you can access powers as soon as you have enough funds. Instead of hoping for a shop

What does the door below olmec do?
does it do anything yet?
In the CoG spawning push blocks creates golden pushbocks instead of purple ones. Blue stays the same. They still fade away though (I think, I actually.forgot to let it fade, but it got darker before I blew it.up)
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hyperme
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« Reply #13 on: December 30, 2012, 11:09:43 AM »

Door doesn't do anything yet. Also parenting objects leads to funkiness it seems.
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Nathan
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« Reply #14 on: December 30, 2012, 01:37:41 PM »

Do have the shops. Just force a power shop to spawn in the first world
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