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Author Topic: Psi-lunky (beta 1)  (Read 63252 times)
hyperme
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« Reply #105 on: August 13, 2013, 06:55:40 AM »

edit: these wraiths! so rage-inducing. Even with a shield, I lose 6 health to 5 of them. Also, they can't be smited?

Wow I actually forgot to make the Smite rewarding things Smite proof. Go me. I'll probably push out a 7.1 with a few changes to Phantoms/Wraiths.
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hyperme
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« Reply #106 on: August 13, 2013, 07:11:53 AM »

Mini update to correct baffling incompetence on my end.

+, ^, * - Addition, fix, change:

+Midas Pick now generated under a thing.
^Phantoms now get killed by Smite.
*Chaos mode is slightly less funky about items.
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Urza
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« Reply #107 on: August 13, 2013, 10:33:28 PM »

OMG Phantoms are annoying. They're like vampires × 10!

Also found a few bugs:
Phantoms are in front of blocks, but behind the decorative fringes on top of blocks.
Midas pick and Midas pick head do not appear in your hands on the transition screen.
I think the Avarice Engine is broken. It just kept saying I was fully awake.
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Sarge
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« Reply #108 on: August 14, 2013, 02:33:00 AM »

OMG Phantoms are annoying. They're like vampires × 10!

Also found a few bugs:
Phantoms are in front of blocks, but behind the decorative fringes on top of blocks.
Midas pick and Midas pick head do not appear in your hands on the transition screen.
I think the Avarice Engine is broken. It just kept saying I was fully awake.

I suggest to have the same bottom text message as the purple mushroom.
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hyperme
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« Reply #109 on: August 14, 2013, 05:41:31 AM »

I think the Avarice Engine is broken. It just kept saying I was fully awake.

Guess who has two thumbs and used the wrong logic operator? Me! More baffling incompetence at 9, Jim.

Also I guess a 7c is now require to fix my idiocy. Go me!
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hyperme
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« Reply #110 on: August 14, 2013, 08:41:24 AM »

Another mini update as I battle my own stupid ability to fail. Also another fix so this is slightly worth downloading.

^Avarice Engine works again.
^Midas Pick and Head now appear it transitions.

Now to actual make content instead of fixing things that shouldn't be broken.
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Sarge
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« Reply #111 on: August 15, 2013, 12:07:56 AM »

so.... what do you have in mind?
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Moloch
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« Reply #112 on: August 15, 2013, 06:44:22 AM »

so.... what do you have in mind?

I almost didn't notice that. Smooth.
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hyperme
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« Reply #113 on: June 15, 2014, 09:26:22 AM »

New update!? It's small, since I need to get back into the swing of things.

+, ^, * - Addition, fix, change:

+Orbit Shield Power
+Volt Flash Power
+Alternate Character load outs
^Less weird Phantom visuals
*Phantoms are less obnoxious, hopefully.

Hopefully more stuff sooner than later.
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Skoke
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« Reply #114 on: June 19, 2014, 10:39:17 AM »

Orbit Shield and Volt Flash sounds pretty cool, I'm downloading it now
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Urza
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« Reply #115 on: June 19, 2014, 11:05:49 PM »

Seems harder than I remember, but maybe I'm just rusty. Did you change it so the cooler powers are rarer or (explosion and such) show up later?
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hyperme
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« Reply #116 on: June 20, 2014, 06:40:01 AM »

Seems harder than I remember, but maybe I'm just rusty. Did you change it so the cooler powers are rarer or (explosion and such) show up later?

Yeah, powers are broken up into Rare, Uncommon and Common. Good powers like Explode and Teleport are rare, useful powers like the block ones are uncommon and the just okay ones like Summon Flare are common. Common powers might even appear in shops in the future.
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Urza
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« Reply #117 on: July 01, 2014, 05:34:53 PM »

Wow, I didn't realize the shields were cumulative. Or if I knew that before I forgot. Tongue I just got a blue shield by collecting a second red one and whoa! That thing is awesome for an outlaw type.
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hyperme
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« Reply #118 on: April 12, 2020, 08:04:15 AM »

Holy moly it's an update. Truly the current world situation has driven me to madness, since it's been six long and crazy years since the last update.

+, ^, * - Addition, fix, change:

+ Three wands, which you can use to attack enemies
+ New enemy in the Temple, the Ravenman, who wields said wands
^ Various internal improvements that don't affect gameplay
* Alternate Damsel loadout now starts with one bomb and rope
* Increased the chance of power vaults spawning
* Increased the chance of higher rarity powers generating
* Magic Bag is now named Bag of Holding, and also costs less
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hyperme
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« Reply #119 on: April 23, 2020, 06:33:39 AM »

Another update. At this rate I'll be able to say I have a shorter average update time than many webcomics and Abridged series. (Are Abridged series even a thing anymore?)

+, ^, * - Addition, fix, change:

+ New pause menu page for equipping powers
+ Mantraps now eat Ravenmen
+ Some power tablets now available in stores
^ Projectiles from Ruby Wand should be less janky
^ Stunned Ravenmen don't get hurt by thrown items
^ Chaos Zone less chaotic, for the better
* Removed the Azure Charm and attached system. I was never really happy with it, honestly.
* Smite power tablet added to standard distribution methods
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