DialFforFunky
Bean

Posts: 129
Revenge of the Burning Yeti
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« Reply #90 on: July 04, 2013, 04:52:44 PM » |
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Noes! Don't nerf the hedjet, I love being able to fool around at the end of the game and see what kind of weird stuff I can do with the powers  . Though, admittedly, I usually end up building giant castles (in the final level) for the hawkman and his three disciples to run around in... Also, I absolutely love pretty much all the ideas you've come up with. 1 cost teleports when holding a teleporter, brilliant! What should think of when you mention phantoms? Also, I'm really curious about the shop-bugs, and sincerely hope its not just me... F
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Urza
Mossbaby

Posts: 467
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« Reply #91 on: July 04, 2013, 05:04:34 PM » |
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The final level never has a ghost...
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DialFforFunky
Bean

Posts: 129
Revenge of the Burning Yeti
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« Reply #92 on: July 04, 2013, 05:33:45 PM » |
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True, that's why I wrote it as a kind of counterpoint to myself...  F
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Sarge
Bean

Posts: 136
Shotgun rain
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« Reply #93 on: July 10, 2013, 08:42:17 PM » |
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"It tatses like power!" "It tatses like wisdom!"
Lol spelling error
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halibabica
Bossy
Mossy

Posts: 2174
old guard
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« Reply #94 on: July 11, 2013, 04:07:23 AM » |
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How could anyone misspell 'tastes' in this community...
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hyperme
Mosskid

Posts: 892
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« Reply #95 on: July 11, 2013, 09:06:40 AM » |
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How could anyone misspell 'tastes' in this community...
Shush you. Go play the mod! Also I have terrible production values. Update being worked on slowly, include brand new art I made myself. That I'm actually willing to used without being utterly embarrassed. Progress! EDIT: DEREK! Yeah I tracked down the Midas Pick thing. I swear does this guy even?
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« Last Edit: July 11, 2013, 09:18:36 AM by hyperme »
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hyperme
Mosskid

Posts: 892
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« Reply #96 on: August 09, 2013, 10:46:04 AM » |
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Take a little break and *boom* not even sure what's been fixed. Let's see, synergies are in, powers have been balanced pretty much as written, crude Pala punishment system is in, and to make up for Arena being push back until I work out an effective implementation (read: decide % of Loonyland 2 off ripping), Chaos Zone is ready to roll. Also some bug fixes.
Therefore: Hopefully a release soon!
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Moloch
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« Reply #97 on: August 09, 2013, 11:41:59 AM » |
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Therefore: Hopefully a release soon!
Good. Could really use another mod to play while waiting for the release of- Oh, wait. 
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Sarge
Bean

Posts: 136
Shotgun rain
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« Reply #98 on: August 09, 2013, 05:12:45 PM » |
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Can't figure out how to open the mysterious door under Olmec's lair.  More spelling errors: (forgot what it said, but yea) RECYCLE THE DEAD FOR HEATH! Did you know.... - that you can shoplift items by purchasing the Magic Bag? (Does not work with "Heavy" items like Bomb boxes) - that the Midas Pick is unpurchaseable? (Wastes your money btw)
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« Last Edit: August 10, 2013, 12:43:09 AM by Sarge »
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hyperme
Mosskid

Posts: 892
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« Reply #99 on: August 10, 2013, 06:47:26 AM » |
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Can't figure out how to open the mysterious door under Olmec's lair.  The Symbol will found. Later. You missed out on entirely unstarted proof of concept. More spelling errors: (forgot what it said, but yea) RECYCLE THE DEAD FOR HEATH!
Did you know.... - that you can shoplift items by purchasing the Magic Bag? (Does not work with "Heavy" items like Bomb boxes) - that the Midas Pick is unpurchaseable? (Wastes your money btw)
All that should be fixed now. Well, for the next release, anyhow.
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« Last Edit: August 10, 2013, 07:03:15 AM by hyperme »
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hyperme
Mosskid

Posts: 892
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« Reply #100 on: August 11, 2013, 05:31:49 AM » |
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Update? What is even happening???
+ is addition, ^ is fix, * is change.
+Phantoms. They are jerks. +Chaos Zone. Access from the funky door in the Scores room. +Synergy! ^Cursor shouldn't get lost in windowed mode. ^Less weird jittering after falling. ^Midas Pick is 100% less infinite. ^Midas Pick can be purchased. ^Sacrificing items of value. no longer anger Shopkeepers. ^Less spelling errors. ^Less Magic Bag errors in general. ^Magic Bag cannot be used for theft. *Magic Bag is cheaper. *A bunch of power changes: *Push is now free. *Summon Pushblock now costs 2. *Explode now costs 4. *Summon Rope now costs 2, but creates ropes. *Teleport now costs 2. *Summon Flare is slightly more dangerous.
That should be everything.
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NalaNosivad
Bulb

Posts: 70
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« Reply #101 on: August 11, 2013, 08:10:56 PM » |
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I may have been busy with the newly ported Spelunky, but I might make a regular thing out of this.. I see I certainly have a lot to re-learn. I may just even be a total scumbag and post here when I do get the first "real" video of it up!
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Urza
Mossbaby

Posts: 467
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« Reply #102 on: August 11, 2013, 10:48:56 PM » |
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Was it intentional that the flare gets shot in the direction you're facing, rather than always away from you? That feels weird to me.
Other than that, I'm liking all the changes so far.
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hyperme
Mosskid

Posts: 892
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« Reply #103 on: August 12, 2013, 02:12:07 AM » |
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Was it intentional that the flare gets shot in the direction you're facing, rather than always away from you? That feels weird to me.
Other than that, I'm liking all the changes so far.
I tried the 'away' option but it was kind of annoying. I may have been busy with the newly ported Spelunky, but I might make a regular thing out of this.. I see I certainly have a lot to re-learn. I may just even be a total scumbag and post here when I do get the first "real" video of it up!
Be sure to! It's nice to see video evidence of people enjoying the mod.
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DialFforFunky
Bean

Posts: 129
Revenge of the Burning Yeti
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« Reply #104 on: August 13, 2013, 04:42:47 AM » |
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Whee! Update, yay!
So far everything looks great. Well, except for one thing. Those waiths, those wraiths! They make it almost certain that I lose at least one point of health every time I meet them, and it isn't extremely clear how to properly get rid of them. Even though they are great in technical execution, I'm not feeling them balance-wise just yet.
Oh, and I got a frog that survived the spikes from a totem.
But other than that, this is looking excellent! I'm very excited to play it some more. Well done!
F
edit: these wraiths! so rage-inducing. Even with a shield, I lose 6 health to 5 of them. Also, they can't be smited?
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« Last Edit: August 13, 2013, 05:05:01 AM by DialFforFunky »
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