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Author Topic: Quick Restart Spelunky (and TLS)  (Read 14826 times)
Gorm
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« on: August 21, 2012, 11:04:14 AM »

Quick Restart Spelunky / Quick Restart Tastes Like Spelunky

Download (Spelunky1.2, source included): http://www.mediafire.com/?ab29vzcihg4d8mz
Download (TLS, source included): http://www.mediafire.com/?b8942r3i2yt1hz3

Description: A picture says more than a thousand words, and I'm too lazy to write 1000 words, so I'll just give you this:

Not enough? Okay: After you die, instead of having to go to the high scores room and so on, you can simply start a new game py pressing the jump button. And if you've used a shortcut, you'll start at the corresponding level. No new features here, just a way to save a little time. Or a lot of time, if you're a frequent dier.

As alwas, I appreciate all kinds of feedback: complaints, suggestions, bug reports...
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KarjamP
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« Reply #1 on: August 21, 2012, 12:13:07 PM »

Useful mod is useful.  Smiley

Wish this is actually part of the main game.
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Nathan
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« Reply #2 on: August 21, 2012, 02:58:05 PM »

Good job! They should implement this into 1.2
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Stracker
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« Reply #3 on: August 26, 2012, 08:33:40 AM »

is it possible to reverse the buttons and use the use key to restart and not go the high scores ?  I can't seem to get myself to press the jump button when I die...
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Nathan
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« Reply #4 on: August 26, 2012, 09:25:20 AM »

Just go into the source and change the buttons arround
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Nathan
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« Reply #5 on: August 27, 2012, 02:13:43 PM »

Winterdrake requested this a while back. Maybe email it to him
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« Reply #6 on: August 28, 2012, 09:52:23 AM »

Tried looking in the source code, I can't find the part I'm supposed to change, I'm used to c++, not game maker, any tip where I should look ?
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KarjamP
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« Reply #7 on: August 28, 2012, 10:51:59 AM »

Tried looking in the source code, I can't find the part I'm supposed to change, I'm used to c++, not game maker, any tip where I should look ?

http://lmgtfy.com/?q=GML+Tutorials
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halibabica
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« Reply #8 on: August 28, 2012, 07:49:20 PM »

Rude, KarjamP. They don't know where to look in the code to change it. That's something only the mod developer could help with, not Google.
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Skoke
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« Reply #9 on: August 28, 2012, 08:22:05 PM »

I don' know hali, google seems to know more than it should. Wink
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Nathan
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« Reply #10 on: August 28, 2012, 09:53:36 PM »

Tried looking in the source code, I can't find the part I'm supposed to change, I'm used to c++, not game maker, any tip where I should look ?

If your new to programming there is a good chance you will never find it  Embarrassed.
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KarjamP
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« Reply #11 on: August 29, 2012, 12:05:11 AM »

If your new to programming there is a good chance you will never find it  Embarrassed.

He isn't new to programming (as he's used to C++).  Tongue
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Nathan
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« Reply #12 on: August 29, 2012, 12:46:22 AM »

Oh I didn't see that part
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Wonkyth
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« Reply #13 on: August 29, 2012, 03:01:33 AM »

Tried looking in the source code, I can't find the part I'm supposed to change, I'm used to c++, not game maker, any tip where I should look ?
I understand your pain. Everything about GML encourages sloppy unreadable code, even if your trying hard to keep it legible.
As for help, my usual method of finding where the hell variables are set, etc, involves much Ctrl+F-ing. Tongue
If you can come up with a couple of search terms that match what your looking for, you can usually find it eventually. Good luck! Wink
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halibabica
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« Reply #14 on: August 29, 2012, 04:15:30 AM »

But if you don't know the terms or variables the mod developer used, then there's still a good chance you wouldn't find it. Don't give them shit for not being able to locate it in a code they're unfamiliar with.
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Sometimes I wonder if I like Spelunky too much.
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