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Climbing Spelunky (and TLS)
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Topic: Climbing Spelunky (and TLS) (Read 2074 times)
Moloch
Mossbaby
Posts: 373
Re: Climbing Spelunky
«
Reply #15 on:
August 20, 2012, 04:25:16 AM »
Yeah, mines.. I guess all the levels could be caves.
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Spelunky Breakdown
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Spelunky Editor Plus Fan Update
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YASM (Yet Another Spelunky Mod)
Wonkyth
Big Bossy
Mossy
Posts: 1964
Re: Climbing Spelunky
«
Reply #16 on:
August 20, 2012, 07:44:19 AM »
Uh, they're called Snake-pits.
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"I love doing research on dentist"
I AM A ROCK GOD!
Tastes Like Spelunky: Rock the Ate's!
I make chiptunes
!
Gorm
Shoot
Posts: 15
Re: Climbing Spelunky
«
Reply #17 on:
August 20, 2012, 10:23:43 AM »
Quote from: Moloch on August 19, 2012, 07:03:10 PM
I noticed that if a snake pit gets generated, the rest of cave levels will have snake pits.
I cannot reproduce this bug. Just played a game with snake pits in level 1 and 2, but none in 3 or 4. I'm also quite sure I didn't modify any script that could influence snake pits at all.
In other news, there probably will be an update soon(ish), once I've figured out how to stop those pesky spiders from spawning right above the entrance.
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Inofficial forum lurker: I may not always answer, but I'm always listening. Always! Mwahaha!
Nathan Cash
Mossy
Posts: 4606
Re: Climbing Spelunky
«
Reply #18 on:
August 20, 2012, 03:10:54 PM »
Cool its a fun mod
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Kirblunky (Kirby Spelunky)
Pacifist Spelunky
Spelunky (NOW EVEN HARDER!)
Gorm
Shoot
Posts: 15
Re: Climbing Spelunky (and TLS)
«
Reply #19 on:
August 21, 2012, 11:52:10 AM »
UPDATE v1.2
The spider problem should be solved and while I was at it, I added the restart functionality of my new mod.
And there's a Tastes Like Spelunky version for those who prefer to play as a cave-climbing plant.
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Inofficial forum lurker: I may not always answer, but I'm always listening. Always! Mwahaha!
Nathan Cash
Mossy
Posts: 4606
Re: Climbing Spelunky (and TLS)
«
Reply #20 on:
August 21, 2012, 02:58:37 PM »
Good job releasing on both versions!
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Kirblunky (Kirby Spelunky)
Pacifist Spelunky
Spelunky (NOW EVEN HARDER!)
Shane
Guest
Re: Climbing Spelunky (and TLS)
«
Reply #21 on:
August 26, 2012, 08:10:46 AM »
Finally managed to get time off to play this.
You did a great job.
Would it be possible to prevent enemies spawning a few blocks above the start point?
I had 1 HP left and then a bat came from above me, and killed me.
The only way out was to use a rope, but even then I wasn't fast enough to use it. -_-
This is how the start point was:
<Where the bat was spawned>
<where the Spelunker started>
It's in version 1.2.
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Nathan Cash
Mossy
Posts: 4606
Re: Climbing Spelunky (and TLS)
«
Reply #22 on:
August 26, 2012, 09:26:57 AM »
I thought that was already done
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Kirblunky (Kirby Spelunky)
Pacifist Spelunky
Spelunky (NOW EVEN HARDER!)
Moloch
Mossbaby
Posts: 373
Re: Climbing Spelunky
«
Reply #23 on:
August 26, 2012, 10:28:08 AM »
Quote from: Gorm on August 20, 2012, 10:23:43 AM
I cannot reproduce this bug. Just played a game with snake pits in level 1 and 2, but none in 3 or 4. I'm also quite sure I didn't modify any script that could influence snake pits at all.
It seems I was just 'lucky' and got a snake pit every time. I thought there was something in the original code to prevent getting a snake pit more than once in the mines.
Also, I don't think the player should get any extra ropes on level 1.
I'm nitpicking...still enjoying this mod.
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Spelunky Breakdown
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Spelunky Editor Plus Fan Update
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YASM (Yet Another Spelunky Mod)
Shane
Guest
Re: Climbing Spelunky (and TLS)
«
Reply #24 on:
August 26, 2012, 11:10:43 AM »
Quote from: Moloch on August 26, 2012, 10:28:08 AM
Also, I don't think the player should get any extra ropes on level 1.
That would have made it impossible for some people to reach the next level.
I used six ropes in level 1 just to reach the exit.
Quote from: nathantcash on August 26, 2012, 09:26:57 AM
I thought that was already done
I thought so too, but Gorm mentioned the spiders. I dunno if the bats were done, though.
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Nathan Cash
Mossy
Posts: 4606
Re: Climbing Spelunky (and TLS)
«
Reply #25 on:
August 26, 2012, 06:55:51 PM »
This is still an awesome mod!
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Kirblunky (Kirby Spelunky)
Pacifist Spelunky
Spelunky (NOW EVEN HARDER!)
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