The Ultimate Spelunky Potion Mod!
Hey, everybody. I'm looking for some programmers to help me create a new potion mod for spelunky.
When I saw the original Spelunky Potion Mod 0.6, I was very excited. A potion mechanic seemed to perfectly fit Spelunky and its randomly generated style. However, potions could only be acquired through shops, and could only be tested by pressing a series of buttons while above an unconscious enemy. The potions were larger than Spelunky himself, and didn't fit the graphical style at all. I was dissapointed. But lately, I've been thinking; I've been imagining a better potion mod which better fits the game's style. While all I can provide is pixel art and concepts, I assure you that if you can help program, we will create an awesometastic mod.
In this mod, Potions are like any other item. You can pick it up, throw it, angle your shots like normal. Potions can be tested out by throwing it at an enemy. Some potions have negative effects, and this mod will allow you to use those as weapons! Thrown potions will have a splash radius, and will be very powerful weapons.
However, any potion can be consumed by pressing the "D" key while it is in your hand. Drinking a potion can be dangerous if you don't know what it does, so it's best to test it on enemies first.
Potion effects are not constant between games. Similar to the original potion mod, potion effects are chosen at the beginning of your run, and it's up to you to discover what each color of potion does. Potion effects WILL be constant during a single life.
As well as purchasing potions from shops, you will be able to make your own using mushrooms! There are already several unused mushroom sprites in the game, so it will be easy to implement them and make them spawn naturally!
To make a potion, you have to combine two mushrooms. Once you've found one mushroom, carry it until you find another. Then, stand on top of the second mushroom and press X+ UP (Similar to opening a chest). These two mushrooms will combine into one potion which you can either throw or drink (by pressing D).But, wait! We have to carry around a mushroom or a potion all the time?? That's stupid!
I realized that. With all of the useful weapons and carry items in the game, it would be ridiculous to replace those with potion stuff. That's why I propose that we make a second inventory slot!
This slot could be accessed by pressing c (Actually giving "C" a good use!). The second item wouldn't have to be a potion or mushroom, but the ability to have a mushroom or potion (as a secondary weapon) on you would make the game a bit easier, as well as making this mod more practical.
Now, before I tell you my potion Ideas, there is one more mechanic that this mod would include! Poison!
As you may have expected, this concept was taken from Spelunky X, another great Spelunky mod. However, since there will be potions, poison would work slightly differently. My idea is that once the player is poisoned, there will be a display showing how long until the poison takes effect. The poison does not initially do damage, but once that timer runs out, the player will take a heart of damage. However, if the player drinks an antidote potion before the timer is up, then the timer will disappear and the player will not take any damage.Potion Ideas:Fire
Creates an explosion where usedSwiftness
Increases the speed of mobs near the aoe. Will reset when the next level starts.Poison
Poisons mobs near the aoeAntidote
cures mobs of poison near the aoeVitality
heals mobs in the aoeInvincibility
temporarily makes mobs in the aoe invincible.Tranquilizer
Knocks out knockoutable foes in the aoe They stay down for longer than if they were stunned in the ordinary way.Holy Water
Delays the appearance of the Ghost if it hasn't arrived yet. Deals damage to undead foes (skeletons, zombies, vampires, mummies)
I would really love some help! I've put a lot of thought into this mod and would love help and suggestions! Thanks for reading!